Posts by Hugeus

    I tested one mine shaft, and near the bottom it started reading very high (20-40) still standing on the same square. I think this may be a result of the equation used by the OV scanner - where value = 1000 * ore-values / # blocks below player (in 9x9 area with player in the middle)




    The miner had stopped at the first piece of bedrock it hit, and I found some diamond beside the bedrock on a lower level beside it, however that was the only shaft so far that I've been able to then get a zero from the OV scanner afterward.


    Every other mineshaft I've tried, I get a reading >0, so my conclusion is that there must be some ore stuck below bedrock which the OV scanner picks up, but which is inaccessible (damn you honeycomb lattice bedrock and your inability to be mined!)


    My Solution: mine elsewhere and stop being so anal retentive about getting 'every last piece of ore' - there's lots of fish (and ore/clay/squid) in the sea. ;)

    Just had an inspired suggestion - tonight the test will be to do scans part way down the mineshaft to narrow down at what level the ore was missed - easy to figure out from there whether its below bedrock or above that level, as scanner only scans below the player.

    I did an experiment last night and found that my OV scanner consistently shows a result which is non-zero after mining an area.


    My mining rig is a miner w/ diamond drill, OV scanner (starts will both fully charged), 2x pumps + cells, and I re-fill the pipe after one stack runs out, my base is about 70-75 squares above bedrock. The rig is powered by 1x 32 solar flower.



    The first few, I'd mine, backfill with cobblestone and then scan while standing on the cobble and OV scan shows 4-5. I came across one which shows 19 after mining which seems like a lot of missed ore.


    I've dug out the cobblestone again with miner and used water to float down and explore the mineshaft, but can't find the ore that I'm seeing on the scan.



    Does anyone know what's going on with this? - is it a bug with the scanners, or possibly ore stuck under/around the bedrock which the miner coudln't reach?

    I am part way through building a 128 solar panel flower and currently considering the 32 to 128 transformer setup. Thus far I've got 4x batbox, each fed by 32 solar panel flower. At full output, that results in 4 cables (one leading out of each batbox), each carrying 32 EU/t.


    I've got two options in mind for the transformer stage and am unsure which will be most efficient:


    (1) Lead all 4 cables into one LV transformer.


    (2) Use 4x LV transformers, with one connected to each batbox, then join the 4x MV cables leading out of each transformer.


    The question then remains: Can an LV transformer accept 4x 32 EU/t inputs simultaneously (so it's actually accepting 128 EU/t at 32 EU), and hence output 128 EU/t at 128 EU?




    There will already be an MFE only a few squares down the MV line, so I want to do the 32/128 with a transformer rather than an MFE. I don't want to waste an MFE when a transformer is so much cheaper.


    Also yes - redstone is planned for the step-up Tx.