hooraay!
and here comes: SMP?
Posts by Noert
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i have 3 of them hooked up to my MFSU, all filled + 3 more stacks of charged cells in chest nearby, just in case i forget to offline the massfab
Tin cost is near nothing, just 16 pieces per stack, i have doublechest with 1 column filled with ore, and other with column half dust/half ingots anyway -
i'd suggest this one by dezuman(sorry if misspelled): http://test.vendaria.net/index…CCHCCCCCCCHCHHCCCCCCCHCHC
great efficiency , 1 cycle stable, nothing burns down -
when you take something apart and then put it back together there's always few bits leftover (c)
obviously , sometimes those bits are criticalseriously - this is ***th thread like this, and it's been explained like above same amount of times; everybody knows that re-assembly is way more complicated than just assembly
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you actuall can control it to 100% loss-free, place machines flawless, so you wont need to wrench it
there's no loss on machine placing -
lets not double the things in diffrent mods? it's enough we have it wih ores (god bless MForge and it's ore dictionary!)
they serve diffrent purposes, miner is for fast, cheap and mobile ore extraction, quarry is more power-demanding,way more slower, requres alot of expencive components. if miner get an ingame config - quarry wont be needed at alland also - mods DO have a relation to each other, and keeping separate - it what community atm is trying to get rid of, for expl: my quarry is actually powered using energy coupler in EU to BC mode , and power to is generated by windfarm, there's addons to convert BC power to EU , generate oil from EU, make IDiamonds usable in BC crafts. Not to mention IC machines use BC API for item input/output via pipes
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it's not the case
i have BC 2.2.4 - works like a charm -
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miner is for ores, for bulk recovery there's quarry
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MFE can be crafted with completly uncharged crystals... exept if you cheated them with TMI or /give
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you have to be there anyway, chunks that are unloaded dont provide power as far as i know
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yeah i forgot to mention you make cobblegen in quarry mining area ( limited with landmarks for compactness)
so basically it just jumps between 3 pieces of cobble (2 pieces if underpowered) and mines them up indefinetly
made a few chests of scrap using this, hooked up to 3 recyclers -
ID list is in config folder, if you didnt deleted it , it's safe
edit: yay, 100th post
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@Zodiak69
IF you take into account that coal is NON-renewable source AND you can make enourmous cacti/reed/other kind of farms , fully automated, capable of spitting this is mere minutes, you wont think this is extremly expencive
Making diamond in MassFab(energy can be renewable so i'm comparing this addon with this method) is 9 mil , 2.250 mil with scrap ( which takes also about 5 stacks of scrap which equals about 40 stacks of raw biomass/cobble/etc which equals 2560 items)
so... what's cheaper?
1024 organic + less than 10k energy costs + 8 bones OR 2.25 mil energy + 2560 anystuff ?@F4113nb34st
Great man! gonna test it right away!
Edit: well, it works on my server; 1st stage of testing passed -
make one or more taps CF sprayer, would be more realistic
looks nice so far, will wait for SMP -
try installing it to fresh jar , that's what i did
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No rush here , we've waited for energy coupler , can wait for this
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nah , it's small server just for my friends, it's uptime is barely 30% and it have no anti-grief measures to go public
and it uses alot of mods and custom configs to prevent conflicts (sort of anti-grief measure too, default configs would kick the bastard on approach to our techy lair) -
sweet, gonna go to my server as soon as it's SMP