Posts by turkeygiblets

    Dual and quad cells return all the iron used in crafting them when you centrifuge the depleted parts... so only quad cells should have a running cost in IC2 experimental, and only one copper plate per quad cell (down from 40 in classic IC2 or 8 in GregTech). A much-needed improvement!


    I really like your upgradable reactor path! The four single-cell ones can all be converted from one to the next larger, without having any components left over. They're very diamond-heavy, but you don't have to spend them all at once - the cost is mitigated by allowing you a lot of time in between upgrades to procure more. Decently efficient, too; I haven't really found any good designs that go much beyond base 4, due to troubles spreading the heat fast and far enough (kind of similar to the "not enough sides to a block" issue you often have ingame). So up to 3.6 isn't half bad.


    I suppose a reactor using core transfer as described in the opening post could achieve higher efficiency but would have usability drawbacks because it couldn't maintain its heat level while switched off or out of fuel.

    Oops, completely forgot about the centrifuge giving the iron back!


    So after some more testing, reactor plating has no effect on boosting EU/t any more, it seems to be all % of max heat now. I have now upgraded to the last reactor I listed, running on the dangerous side of 9995/10000 heat, outputting a nice 900EU/t. External cooling or hull transfer reactors could probably easily output more, but this is pretty maintenance-free, although diamond heavy (but by the time you've spent ~40 diamonds on an MFSU I doubt another 24 is going to be a huge problem).

    I have been playing around with MOX for awhile now, after the hotfixes, reactor designs are more interesting (unlike the 3 sets of 2 single cells on the top row with advanced vents below and filled with reactor heat plating 6 chamber reactor producing 1.9kEU/t I was using).


    This is the current reactor i'm using:


    http://www.talonfiremage.pwp.b…h0ehl4wr0lqfvm16zlof6ihog


    Produces up to 700EU/t from 8 single cells, so no iron/copper requirements to keep it running (got mine encased in reinforced stone running 14 heat below max so fire's aren't really an issue).


    Bonus is it can be upgraded without much config as more plutonium is produced for more cells from:


    http://www.talonfiremage.pwp.b…eyuqma2pcxo66o4wyncj3nivm


    And even:


    http://www.talonfiremage.pwp.b…77fwq0nvkqj2eowapv0hm3z8e


    Another design to produce 160 EU/t at 0 heat would be:


    http://www.talonfiremage.pwp.b…uxt3gniv6kd8xfon7zg879uyo



    As of build 297 I don't see much (if any) affect by heat plating anymore, but since I have a load of it anyway I use it for spacing for automatic refilling from AE, all these designs can be run in 5 chamber reactors too. So here is a 6 chamber design for a 180EU/t baseline (so up to 900EU/t) 10x single cell reactor I might start using instead:


    http://www.talonfiremage.pwp.b…qh0o7pxx728sat5pd0feug0e8