Posts by DreamMasterXXL
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https://bitbucket.org/vSkyD1/binnie-mods/wiki/Downloads
The Guys working on a working Binnies Mod version for Forestry 4 too.
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I try Natura logs to add to the Pulverizer and it works.
My code not looks nice like yours but works
Code
Display Moreimport mods.gregtech.Pulverizer; // --- Wooden Pulp Pulverizer.addRecipe([<gregtech:gt.metaitem.01:2809> * 6, <gregtech:gt.metaitem.01:2809>], <Natura:tree:*>, [10000, 8000], 400, 2); // - Pulverizer.addRecipe([<gregtech:gt.metaitem.01:2809> * 6, <gregtech:gt.metaitem.01:2809>], <Natura:redwood:*>, [10000, 8000], 400, 2); // - Pulverizer.addRecipe([<gregtech:gt.metaitem.01:2809> * 6, <gregtech:gt.metaitem.01:2809>], <Natura:bloodwood:*>, [10000, 8000], 400, 2); // - Pulverizer.addRecipe([<gregtech:gt.metaitem.01:2809> * 6, <gregtech:gt.metaitem.01:2809>], <Natura:Rare Tree:*>, [10000, 8000], 400, 2); // - Pulverizer.addRecipe([<gregtech:gt.metaitem.01:2809> * 6, <gregtech:gt.metaitem.01:2809>], <Natura:willow:*>, [10000, 8000], 400, 2); // - Pulverizer.addRecipe([<gregtech:gt.metaitem.01:2809> * 6, <gregtech:gt.metaitem.01:2809>], <Natura:Dark Tree:*>, [10000, 8000], 400, 2);
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@ *error user name found*
Just add the scripts. Sorry for the delay but rl things make me busy.
https://github.com/Dream-Maste…73c6dd1b423e189918673304f -
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Version 1.0.7.6----16.01.2016
New Mods:
SGCraft 1.9.5 (Added for our Server, as we have Atlantis as "soon to be" Spawn". Items and recipes are disabled/OP Only)
Mod Upgrade:
ProjectRed 4.7.0.11.95 (Teteros' patch for the GregTech tool problem)
Changed/added Recipes and/or configs:
Synced the script-files from server to client, to get rid of old/invalid entries
NodalMechanics: Changed the recipe and requirements (Moved it up a couple of tiers)
ThaumicTinkerer: Disabled Ichor/Ichorcloth and Ichorium for now, until the final decision has been made for its appropriate tier
EnderIO: Disabled WitherSkeleton replacement; In hope to fix the "Entity-30" problem
SpecialMobs: Disabled "Thief" and "Hungry" modifiers -
Will add it soon. Thanks
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Version 1.0.7.5 09.01.2016
New Mods:
Open Modular Turrets 2.1.8.199
HEE Music is now a ressource pack (seperated from the main Mod) since version 1.8.5Mod Upgrade:
AE2 Stuff 0.5.1.61
AE2 rv3 beta 4
Automagy 027.1
Biome o Plenty 2.1.0.1614
Electro Magic Tools 1.2.5
Ender Storage 1.4.7.38
Extra Cells 2.3.7b183
Galacticraft 3.0.12.408
Gravisuit 2.0.64u
Gregtech 5.08.33.4custom
GT New Horizons Core Mod 1.0.9
Hardcore Ender Expansion 1.8.5
Iron Minecarts 1.0.4
NEIIntegration 1.1.1 now with Forestry 3 and 4 support
Not enough Items 1.0.5.120
Open Blocks 1.5
Open Computers 1.5.21.41
Open Mods Lib 0.9
Project red pre 4.7.10.93
Rouge like Dungeon 1.4.4
Schematica 1.7.6.131
Tinkers Construct 1.8.8.990
Tinkers Gregworks 1.0.7
Thaumic Energistics 0.9.1.2
Tinkers Gregworks 1.0.7
Translocators 1.1.2.16Change/added Recipes for this mods:
Extra Cells (pdate recipes to the new Version)
Gregtech (take Platinum Ingots out of the EBF and Vac Freezer because of Tiering)
GT New Horizons Core Mod (Change Coke oven Bricks in the Alloysmelter, Adding more Tooltips for chests and tanks, Recipe fix - Nano rubber boots, Recipe fix Laser Emitter, Added Block of Charcoal to Oredict )
HEE (changed most of the recipes now with Minetweaker. I will later add it to the coremod via code)
IC2 ( Adding recipes for mining Pipes otherwise you cant go pump stuff in LV Age.)
Minecraft (adding Ladder recipe to the Assmebler(alternative recipe)
Open Modular Turrets (adding more recipes)
Pams Harvestcraft (fix pams flour in dough crafting)
Railcraft(Adding Iroand Steel tank Waves, Gauges and Walls to the Assembler(alternative recipe)
Remote IO (Changing Blank Plate recipe and Wireless Transmitter)
Thaumic Energistics (Adding Wireless Essentia Therminal recipe)
Witchery (Added Wormwood recipes)Code changes:
Gregtech (New debug lang for achievements generation(miuirussia), fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu), Overriding IC2 fuel rods(Blood Asp), fix teleporter(Blood Asp), Sensor kit should not stack(Blood Asp), Fix teleporter nuclear control support(Blood Asp), Fixed Display overflow(Blood Asp), Adding Distillery recipes for Bio Gass Lv and MV), add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp), AE2 oredict register fix(Blood Asp), fix depleted mox crashing(Blood Asp), Fix forestry worktable crash(Blood Asp), recipe Change for Drain and the Shutter Module)
Config added/changes:
Galacticraft (Change Base Biome ID from 102 to 116 to prevent GC Entity spawns in the overwolrd.)
Gregtech ( make Gas Turbines, Diesel Generators, Magic Energy converters more efficient LV +5%, MV+10%, HV +15%) -
retep998
But in this case set the liquid to null not will help.Dirt and Sand are use allready because he not get any error messages.
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But this scripts are Gt 5 Gt5exp or Gt6 recipe.
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Version 1.0.7.4a----- 21.12.2015
Mod Downgrade:
Ender IO 2.3.0.421 because of https://github.com/SleepyTrousers/EnderIO/issues/3085
Extra Cells 2.3.5b62 because of https://github.com/ExtraCells/ExtraCells2/issues/352Change/added Recipes for this mods:
Ender IO (added recipes for OC Network Conduit)
Extra Cells(emove Gas Components because unfinished will re add later)
Railcraft (change recipe for Lapatron Upgrade, added recipes for Bleach Clay and the missing Carts(Cargo Cart, Track Relay Cart, Undercutter, Track remover and Track layer Cart) -
Version 1.0.7.4-----21.12.2015
New Mods:
BeeSpecific 1.0.0 Forestry 3.6 (addon for HQM for Bees Quests)
Mod Updates:
Ae2 Stuff 0.5.1.60
Asie Lib 0.4.5
Auto Magy 0.27
Auto Packager 1.5.7
BdLib 1.9.4.109
Biomes O Plenty 2.1.0.1521
Brandons Core 1.0.0.10-bugfix
Buildcraft 7.1.14
Buildcraft Compat 7.1.3
Computronics 1.6.0
Draconic Evolution 1.0.2 Snapshot_9
Electro Magic Tools 1.2.4
Ender IO 2.3.0.422
Extra Cells 2.3.5b171(get a Server crash atm)
Forbidden Magic 0.572
Gregtech 5.08.33.1custom
HQM The Journey 4.4.4
Hunger Overhaul 1.0.0.86
IC2 Nuclear Control 2.3.3a Exist
Industrialcraft2 2.2.810
Infernal Mobs 1.6.6
JourneyMap 5.1.3
Malisiscore 0.14.0
Malisisdoors 1.13.0
Minecraft Forge 10.13.4.1614
Morpheus 1.6.20 (Server only)
NEIIntegration 1.1.0.1custom Forestry 3.6
Open Blocks 1.4.4.-692
Open Mods Lib 0.8.419
Open Security 1.0.75
Pam's Harvest Craft 1.7.10Lb
Railcraft 9.8.0.0
Storage Drawers 1.7.5
Thaumic Tinkerer 2.5.517
Waila Harvestability 1.1.6
Warp Theory 1.0h-DEV
Change/added Recipes for this mods:Buildcraft (Change Buildcraft Flood Gate because use the same recipe like Ender Io Tank, Tanks are can made in the assembler too)
Ender IO (remove Redstone Alloy and Soularium from the RC Blast Furnace)
Gregtech (Change Distillery recipes using a Pipe instead of a Blaze Rod via code, Adding back the recipes with the crates and the crowbar. for the Ingots, GT Adding Processor Machine Casing, Adding Glass Dust to the Forge Hammer, Add Clear glass pane recipes via Saw, Added Glass recipe to the Alloy smelter.)
Core Mod (Change Piston Plate and Piston Recipe to fit with the Quest)
Minecraft (fix gold and iron Ingot delete only the nugget recipe, Change String recipes, Change Melon and Pumpkin Seed recipes)
Natura (make Cotton seed craftable)
Railcraft (Put Tanks, Valves and Gauges Iron and Steel to the Assembler, Put Boilers from Railcraft to the Assembler)
Steves Factory Manager (Rework all recipes)
Steves Addons (make new recipes)
Tinker Construct (adding rubber to the TC Smeltery to craft Glue, Make all Casts and Molds melt able in the Tic smelter)
Thaumcraft (Adding Tags to the Basic Thaumcraft Wand because it Crash the game (Tainted Magic))
Witchery( Added recipes for Warmwood, mutaing spring will get damage but will be returned)Remove the ' and `and ´ because of get errors
Config added/changes:Gergetch (Disable RF to EU via Gt config)
(Forestry) disabled wong Chromosme (genetics.clear.invalid.chromosomes=true)Quests:
Updated Quests!
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