Posts by DreamMasterXXL
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Well, basically, I want to double the outcome from the original ore, for example: from a Iron cluster, 4x crushed iron ores, and double the changes of the byproducts.
If you can make just one, I can make the others based on it.Thank you very much!
so for this one you want to have a example Minetweaker script right?
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A folder of scripts. most are only changed slightly, by me trying to get each script to only referencing vanilla's, GT's it's mod's items, and thus moving some of the Minecraft.zs stuff to the correct mod's scripts.
Added to Git
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I'm trying to add turbine (item) repair via minetweaker but I'm not quite certain how to do this. I've tried something along these lines:
Codeval Hammer = <gregtech:gt.metatool.01:12>; val Wrench = <gregtech:gt.metatool.01:16>; val File = <gregtech:gt.metatool.01:18>; val Turbine = <gregtech:gt.metatool.01:172>; recipes.addShapeless(Turbine, [Hammer, Wrench, File, Turbine]);
but it has the issue of the output item being the item found in NEI that has no durability or meta tool properties. Is there any way
to have the meta tool properties of the input be passed to the output? Idk how to do this sort of recipe interfacing with meta tools.I think you have to define it for every single Turbine Blade not only for the Meta Tool Item. You can test it. Using a Turbine Blade a bit and check the Meta or NBT data. Than you can make a recipes with this items) In your recipes you you take a Turbine Blade (not defined) inside a Crafting table and get a Turbine (not defined ) back which cant work because who knows wich turbine blade you put in or want to repair. And by the way you have to put a plate or a bit material inside your recipes need for repairing (realism).
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Are there Gregtech crops shown too in your Mod ?
If not i would suggest it -
Wow, that's exactly what I was looking for! Thank you very much!
And that mod you pointed out seems cool too, I'll try.
Too bad it hasn't all gregtech ores, but i understand whyI don't know much about minecraft modding, but, would be possible to add an EU consumption config on Greg machines? Or that has nothing to do with minetweaker, and I should ask Bloody instead? (I wanted to halve each tech tier consumption, so higher tier machines would be more attractive, instead spamming lv ones)
You can say how much eu a machine use per tick. So you can change the Tier maybe 32 and you can say this process needs 20 Ticks = 1 sec. So this two numbers say how much eu totally be used. 20 Ticks a 32 eu = 640 eu per operation.
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Nice mod!
I'm looking for a way to make Thaumcraft Native clusters drop 3x or x4 crushed ores, so the pickaxe of the core would have more use within Gregtech, I think that this is the way.
Now, do you know if Gregtech ores generate native clusters (the basic ones - Iron, gold...)?All Thaumcraft Clusters can be dropped from Gregtech ores with the Pickaxe of the core. (I test it with GT Lead gives 1 Lead Cluster)
You can make own recipes that clusters give Crushed ores if this answer your question. If not ask againLook at this Mod it adds a bunch of Clusters.
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Maybe this Custom oreGen can help? I think you can configure Oregen for all Dimensions( long time ago i used it last)
Not possible i test it too. Galactic Craft have a whitelist of mods that can generating things there. (like Galactic Greg) With COG disabled GC ores will not working.
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Find this display error in the Tabs (Creative tabs)
https://www.dropbox.com/s/ugo0…08-09%2015.38.03.png?dl=0
https://www.dropbox.com/s/9dge…08-09%2015.38.09.png?dl=0 -
Why not puting the link to your core Mod (Turbo) in the first Post?
Nice IC2 addon Mod by the way.
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I made an improved version of the Harvestcraft.zs, for GT5, and don't yet have a github account would someone upload this?
And can anyone tell me how to, using minetweaker, link two fluids?
Sure will put on Github Thanks.
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Quoted from "DreamMasterXXL"
And by the way you cant craft a flint sword with thinker construct have to wait have Copper or something else and this need a Smeltery witch is hard to make in my Pack.
Well i mean usual 2 Sticks + 3 Flint, this also gives Fire Aspect. The cheating moment is that Meat is cooked immediately. This totally ruins adding other mods for Food. Because this aspect of game is very easy. You travel anywhere you want and immediately get food with no problem.If you set a Mob on fire you get cooked meat too. It is not op because my pack is so f***ing hard. Come to play on my Server and you will see.
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Furnace requires Cobblestone, but i have no tools to gather Cobblestone! Tinkers disabled Wooden Pickaxe. And the second problem is that GT Flint tools is also marked as Tinkers. I checked your scripts but haven't found any solution. And i definitely didn't modify any of your cfg or script files.
Which tools are you talking about?
Take a look at screenshot
LOL. This was not obvious.
Also don't you think that adding a Fire perk to flint Sword is very cheating?
And what do you think about UndergroundBiomesConstructs?So you find the Pickaxe i mean
The Sword have fire aspect is not op because my pack you have to play on hard. If you go outside in the pitch dark night and run inside a group of Infernal Zombies you need it. And by the way you cant craft a flint sword with thinker construct have to wait have Copper or something else and this need a Smeltery witch is hard to make in my Pack.
UBC i using before and i like it but it loading to slowly with RWG together that's why i kick the mod. -
I got stuck a lil bit. Tools require Blank pattern first. Blank pattern requires paper. Paper requires Wood pulp. And for Wood pulp the easiest way is to craft Wood with Mortar, but Mortar requires stone which i can't gather without Tools. All other recipes require machines
You start with gt flint tools. Make a furnace and get stone. Than you can make a mortar. Flint recipes is 3 gravel.
After this you have access to tinkers. The other tools I will later available assembler only when I make the recipes.If you have more questions just ask.