Posts by DreamMasterXXL
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Without this mod all works fine. So i guess somethings maybe conflicting here.
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Some feedback for new version:
"Floury" quest cannot be completed until you get macerator. For some reason you cannot craft GT version of flour with Mortar tool even if you can see the recipe in NEI. It crafts Pam's Harvestcraft flour instead, which is not usable for this quest.
Thanks for info.
Drying rack has a meta id 5. If you craft it new you get meta id 0. If you break it you get id 5. I adding a crafting recipe changeit from 0 to 5 and back. Anyways i change the Quest to id 0. -
Is the "Getting Iron" quest requiring you to obtain all the variations of iron? As of now the quest shows all of them but only says incomplete on magnetite and iron ore. I have both of these and they do not show up as complete.
Did you try to hit the submit button a few times or drop the Ores on the Ground and collect them again? -
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All Fluid cells from ic2 have the same flui in it ovrer 5 pages. looks like a nei bug but i am not sure. Remove you mod solved this issue.
https://github.com/GTNewHorizons/NewHorizons/issues/989
Any idea?
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There is a mining guide on my Server Webpage on Ejin. I am on the phone and post the link later. Strip mining not working with Gt generated ores.
http://gtnewhorizons.enjin.com -
Quoted from "DreamMasterXXL"
Not so far I know. Open blocks elevator blocks using exp but I think that is on tier 3. suggest how we can use exp earlier and I could implement it.The most needed things at the beginning of the game are food, extra inventory slots, torches and energy. So a machine (or repeatable quest) that can trade XP for those items is a good start. And this would make dungeon exploration viable early game strategy (unless it is intended as end game stuff).
For example:
2 level = 1 charcoal.
3 levels = 1 random food.
40+ level = some bag with extra inventory slots. Should not be easy to get and maybe only limited number of times.Basically, once you have the technology to make those things then wasting XP on them would make little sense.
The idea get single items like charcoal, food and maybe single dust or ingots are a Good idea. Get a bag only from xp isn't a good idea better get some leather or wool and cotton to make it.
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Yes looks nice I will give it a try.
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Totally forget it
Version 1.2.1.0 01.12.2016
Mod Upgrade:
Adventurebackpack 0.9fbeta10
Backpack 2.2.3
Craft Tweake 3.0.12
Draconic Evolution 1.0.2j
Enhanced Loot Bags 1.0.1
Gravi Suite 2.0.67u1
Gregtech 5.09.26.21
GT New Horizons CoreMod 1.3.01
Inventory Tweaks 1.59.156
Open Security 1.0-97Changed/added Recipes:
Biome o Plenty(Limestone recipe)
Jabba(Assembler Barrel fix)
Minecraft (Assembler Barrel fix, Trapdoor fix chet fix)
Open Blocks(Rope Ladder fix)Code changes:
Core Mod(remove Tceti from Oregen because the planet crash, Another ways of making T1 EBF coils and fix tinny pipe rendering, Make ebf less annoying, Pipe fix, )
Gregtech(Fix tinny pipe/wire renderer and add reverse recipes for coils, Glue fixed, Naqudria MOX, Add 1G heat Cap and vent/exchanger vac freezer recipes, Set macerates into properly, )Config changes:
Many Mods(Deactivated Update checker)
Quests:
Fix a lot of Quests and add some new ones. Not rember all.
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Version 1.1.0.4----10.11.2016
Mod Downgrade:
Remote IO 2.4.0
We are on Ejin now with the Forum of the Modpack.
http://gtnewhorizons.enjin.com/ -
hey dreammasterxxl, i was wondering, with the 3 potassium hydroxide + 5 nitric acid = 16000 steam + 5 saltpeter. the question is, isn't it impossible to make a profit of energy whilst making this? at 8000eu at 100 efficiency, the recipe process itself however takes well over 16k eu if i did my math correctly.i really like the recipe, i think it encapsulates why i play gregtech into one formula, complex chemistry and obscure power generation, the essence of fun. so, am i missing something, or is the recipe just not meant for power generation?
Yes this recipe can generate power. I try to make it as much as possible realistic. Are the output yield of Steam to low?
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This what you need?
The ; is missing.
mods.gregtech.Pulverizer.addRecipe(<gregtech:gt.metaitem.01:5822> * 2, [<gregtech:gt.metaitem.01:822>, <gregtech:gt.metaitem.01:2028>] , [10000 , 1000] , 30, 2)
mods.gregtech.Pulverizer.addRecipe(<gregtech:gt.metaitem.01:5822> * 2, <gregtech:gt.metaitem.01:6822>, <gregtech:gt.metaitem.01:2028>] , [10000 , 1000] , 30, 2)
mods.gregtech.Pulverizer.addRecipe(<gregtech:gt.metaitem.01:5822> * 2, <gregtech:gt.metaitem.01:1822>, <gregtech:gt.metaitem.01:2028>] , [10000 , 1000] , 30, 2)
mods.gregtech.Pulverizer.addRecipe(<gregtech:gt.metaitem.01:5822> * 2, <gregtech:gt.metaitem.01:4822>, <gregtech:gt.metaitem.01:2028>] , [10000 , 1000] ,30, 2)mods.gregtech.Electrolyzer.addRecipe([<gregtech:gt.metaitem.01:2028> * 2,<gregtech:gt.metaitem.01:2019> * 16,<gregtech:gt.metaitem.01:30013> * 11],<gregtech:gt.metaitem.01:37> * 10 ,<gregtech:gt.metaitem.01:2822> * 39, <inudstrialcraft_2:metaitem.4351> * 11 , 35, 90)
mods.gregtech.Pulverizer.addRecipe(<gregtech:gt.metaitem.01:5822> * 2, [<gregtech:gt.metaitem.01:822>, <gregtech:gt.metaitem.01:2028>] , [10000 , 1000] , 30, 2);
mods.gregtech.Pulverizer.addRecipe(<gregtech:gt.metaitem.01:5822> * 2, <gregtech:gt.metaitem.01:6822>, <gregtech:gt.metaitem.01:2028>] , [10000 , 1000] , 30, 2);
mods.gregtech.Pulverizer.addRecipe(<gregtech:gt.metaitem.01:5822> * 2, <gregtech:gt.metaitem.01:1822>, <gregtech:gt.metaitem.01:2028>] , [10000 , 1000] , 30, 2);
mods.gregtech.Pulverizer.addRecipe(<gregtech:gt.metaitem.01:5822> * 2, <gregtech:gt.metaitem.01:4822>, <gregtech:gt.metaitem.01:2028>] , [10000 , 1000] ,30, 2);mods.gregtech.Electrolyzer.addRecipe([<gregtech:gt.metaitem.01:2028> * 2,<gregtech:gt.metaitem.01:2019> * 16,<gregtech:gt.metaitem.01:30013> * 11],<gregtech:gt.metaitem.01:37> * 10 ,<gregtech:gt.metaitem.01:2822> * 39, <inudstrialcraft_2:metaitem.4351> * 11 , 35, 90);
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I have to ask at this point where did I screw up on these three?
old titanium recipes
mods.gregtech.Pulverizer.addRecipe(<gregtech:gt.metaitem.01:5822> * 2, [<gregtech:gt.metaitem.01:822>, <gregtech:gt.metaitem.01:2028>] , [10000 , 1000] , 30, 2)mods.gregtech.Centrifuge.addRecipe([<gregtech:gt.metaitem.01:2822> , <gregtech:gt.metaitem.01:28>] , <gregtech:gt.metaitem.01:4822>, 7, 5 )
mods.gregtech.Electrolyzer.addRecipe([<gregtech:gt.metaitem.01:2028> * 2,<gregtech:gt.metaitem.01:2019> * 16,<gregtech:gt.metaitem.01:30013> * 11],<gregtech:gt.metaitem.01:37> * 10 ,<gregtech:gt.metaitem.01:2822> * 39, <inudstrialcraft_2:metaitem.4351> * 11 , 35, 90)
also I would ask is the output array chance required for all machines that have it?
I need the scripts and the minetweaker.log for it.
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Version 1.1.0.2----01.11.2016
Mod Upgrade:
Gregtech 5.09.25.14
Special Mobs 3.2.2c(debug)Changed/added Recipes:
Adventure Backpacks-Open Blocks (Sleeping bag reverse recipe works now.)
Project Red Tinkers Construct (Project red in Tinkers smeltery recipe changed)Code changes:
Gergtech (oil with the Oil Rig works again)
Railcraft (Fuel changes)Quests:
Adding a few new Quests in Tier 0/0,5, Typo changes by Tec
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