Posts by z3rO

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    Because after all, the Recycler main purpose is of getting rid of stuff that you don't need anymore and its only consuming space and as a side product if you are lucky it will give you some scrap back.


    If its main purpose is getting rid of useless stuff, it still has other purposes, and you can't just throw them away.
    Because, sometimes, the only source of slime for you are scrap boxes, sometimes you use it for extra energy, most of the time for UMM anyways, but still.


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    The wood and the wooden plant should have some pink/red color the leaves should be pink.


    That makes it more into a decorative suggestion, rather a suggestion with actual use, and thats the only good about the suggestion.


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    I think we cannot crossbreed trees.


    Yes, we can't, but hey, we can make the cross-breeded plant drop a sapling.
    But thats probably a bad idea...Natural spawning trees would be better, sort of.

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    I was wondering why all the Machinerecipes (Snowball -> Ice, Coalchunk -> Diamond...) have the same amount of Processingtime. I mean shouldnt it take longer for a Coalchunk to be compressed to Diamond, than for MixedMetalIngot to Advanced Alloy?


    Just a thought about variable Duration for diffrent Processes.


    And is it ever possible to change processing time depending on the item?

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    Aether Dirt - no real use in my book other than making bridges
    Holystone - Could be macerated in a aether edition macerator to Quicksoil (x1)
    Ambrosium Ore - macerates into Ambrosium Dust (x1)
    Zanite Ore - macerates into Zanite Dust (x2)
    Gravitite Ore - macerates into Gravitite Dust (x1)


    That could be added into mod itself, as silver dust was added.
    Sort of support.


    But i don't think there is any need for new "aether" machines. Normal ones can do their job.


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    oh and raw code said he would like an electric enchanter as well. and i dont even want tool enchants, i understand they are broken


    Actually, if they are broken it doesn't mean that the only way to fix it is to remove ability to enchant IC2 tools.

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    Not that you couldn't make a gun which shoots anything that looks like a stick (Dynamites, torches or even sticks for small damage + knockback)


    Hey, why not a sort of pneumatic gun, similar to "Fat Man" (or how that thingy named correctly?) from fallout, launching everything we can throw to much longer distances?


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    Ok. But I didn't say TWO lines, I said a few. But never mind. :/


    Just mentioned that Albalaka already expressed his opinion about colored lights.
    And as i remember he said thats its will be very hard to code, or something similar.


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    Trust me, its just two Lines. Lighton and Lightoff, and that inside the Nuclearreactortickfunction, which already switches the Color of the Reactortexture.


    If about normal light-you probably right.
    But not about colored, i suppose

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    Next step up is a blue glow when Mojang AB implement coloured lighting.


    They probably won't.


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    Excuse me if I'm wrong since I am a Java noob, but it should hopefully change only a few lines of code for lighting, and should HOPEFULLY not blow a reactor up with the update. What do you think?


    If my memory doesn't fail me, its not "two lines" of code at all, or at least as Albalaka said about it. The reason why it was, sort of, denied.

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    No resources to craft Generators??? But you have resources to build EU-Consuming Machines?


    If i had a chance not to craft generator and live a few nights buying EU, i would.
    It would save my time and some of the resources.


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    This is a 3x3 Chunkloader, which costs EU (configurable, but i would say 32 EU/t by default) and can, if unwanted, be disabled via config.


    4 repeaters sharing a pulse through <=2 chunks?

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    Actually 9 or 10 Solaranels are enough for a whole Workshop, so why should i buy that tiny amount of Energy?


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    Energy?


    The problem is, you want to buy ENERGY, and, as far as i know, UMM doesn't give you any EU.
    And if you want to buy energy, that means that you don't have resources\lazy to craft generators.
    Thats the case.




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    A Question: Why do you need to sell Energy in Energyform? The only point of having large amounts of Energy is producing UUM, and UUM is a perfect Currency.


    It isn't, as why would you need UMM if you just want to power your macerator or something?
    In that case you need ENERGY, not materials.
    That makes trade invalid.


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    Why not just 3 Colors for the Toner? You can make every Color out of Cyan, Yellow and Magenta. At least my crappy printer can do that.


    I don't think it will hurt much to find more dyes for painters.

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    Its not possible to make that, due to the Tact, that a simple Torch/Door/Redstonedust can prevent it from being placed.


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    imple Torch/Door/Redstonedust can prevent it from being placed.


    And whats the problem in that?
    Place it around it, huh?


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    I cant think of a really Lagfree way to implement Radiation. The Lagfreeest Idea i have is permanently (every 2 secs) checking all Mobs/Players around a Reactor and then, depending on if the Distance to it is shorter, than lets say 50 Meters, make one Explosionray-like Radiationray and shoot it into the Direction of the Mob/Player. Then the Ray checks the Radiationresistence of the Blocks (Like Explosionresistance) and decreases the Radiationdamage against the Player.


    That would eat a lot of FPS if you get close to reactor, no?
    Drawing all those beams and stuff?

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    However, if somebody can supply me with an idea how to implement lag-free radiation and a way to counter it (excluding it), you're free to ask again.


    Isn't the easiest way is using sort of transparent greenish blocks, that put a very long debuff on you?
    Isn't it sort of...Obvious?
    It would take only 1 block id.