Posts by MJEvans

    The miner pump produces :Lava Cell: and :Water Cell: however I don't know of any way to get them back in to bucket form. A recipe would be great; better would be said recipe conserving the cell.


    While modifying cells it would also be awesome if (reactor coolant cells, without damage bars) :Coolant Cell: could be stacked so that I could create a stack from water cells without babysitting the extractor or using other mods.

    'more dots' is the 'high' side. Single dots are the 'low' sides.


    With a transformer this is easy, since there can be only one high side.


    Redstone energy to the transformers switches them from step down to step up (so they want to suck up low volts and put out high volts).

    Doesn't the miner suck up *any* damage value matching the block ID if it's not specified? It seemed to work with marble at least; but I don't know it's damage value (might be 0).


    Also, the number after : is value of the ore to the scanner. Any number > 0 will be sought after by the miner.

    You're better off editing the list of blocks (see the tutorial section of the forum for info) for any other mods and then using the automated miner from industrialcraft to get resources. Unless you like cobblestone, gravel, and dirt; or want a large open pit for your base/mob trap.


    The /filler/ however is excellent at getting rid of caves.

    You're on the correct track with different /levels/ of miner. However your ingredients are off.


    The advanced miner should require at least an advanced machine block, and maybe an advanced circuit (or more glowstone dust and a few lapas); it should accept at least 512eU/t voltage, possibly higher (like an MFS unit). In fact all 'advanced' machines should accept 512eU/t voltage and discharge all current types of storage.


    The medium level miner? Isn't this already covered by the pump and scanner/drill upgrades?


    Though maybe for the medium miner and advanced miner integrating the ability to store the addons would be useful. It -would- also be useful to integrate a pump in to the 'medium' miner and another in to the 'advanced' miner to get dual pump action.

    Those BC pumps extend down practically forever and seem to suck up any connected source blocks off of a flow. Granted, this worked wonders for recovering some natural water after it made all the lava under it natural obsidian...

    When in doubt, start from scratch and follow all the directions exactly. If you're not sure what a direction is; check to see if someone else asked about it (and if not /then/ ask your self).


    If it /still/ fails to work and you've tried that properly a few times then it is time to post in detail exactly what environment, tools, and versions of everything you are trying to use.


    1: Oh drat. I guess I'll build a few geo generators to use up my saved lava cells.
    2: I completely missed that it did that. I thought it turned it off/on.
    2.b Though I can't seem to set fractional values.



    I was actually asking for the whole process; that is if you applied a redstone signal to freeze the uranium, reloaded all of those cells, and then removed the redstone to thaw the reactor, what would the difference in temperature be when the uranium was depleted? The 'idle' delta is what you were thinking of though (but it should be calculated, at worst, assuming all the uranium is replaced by depleted uranium waiting to be re-enriched to recharge).