Well, I can't /give/ my self any of that, but that's not uncommon. However I can't guess anything that matches that either.
Posts by MJEvans
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You can't use a /filter/ and single pipe. Single pipe //only// works with new PR4 /retriever/. The Retriever that uses the ender perls and a cowskin and sucks items from remote tube-connected storage containers. Any other things in the middle get in it's way.
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If you 'download' the linked file from pastebin (copy and paste from the spoiler in to a text file should work too provided...) and save as a *.* type .csv file (manual extension) then Excel 2010 knows how to open it and recover everything but the formulas.
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As always, it depends on your installed mods. If they conflict or if you've set different values you'll get odd values for various mods.
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Each pellet should be equal to a given number CF blocks, the filler only being refillable at empty, and the sprayer depleting as many blocks as needed for the scaffolding (or until it runs out) per spray.
It would also be very nice is scaffolding would only be ejected towards the sprayer's source, and not up or out the other way.
Why? It was a complete PITA to setup the scaffolding and fill it in properly with the CF sprayer (it always seemed to want to leave one or two blocks unfilled); I /mostly/ worked around it by starting near the old foam first; but it was a huge pain for floors and the anti-spider edge where it would often fail to fully fill to an edge or worse fill in the supports other blocks in the shape depended upon.
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How are the wall building mods working for buildcraft compared to CF foam in IC2? It was a complete PITA to setup the scaffolding and fill it in properly with the CF sprayer (it always seemed to want to leave one or two blocks unfilled); I /mostly/ worked around it by starting near the old foam first; but it was a huge pain for floors and the anti-spider edge where it would often fail to fully fill to an edge or worse fill in the supports other blocks in the shape depended upon. A more fixed system of each pellet being equal to a given number CF blocks, the filler only being refillable at empty, and the sprayer depleting as many blocks as needed for the scaffolding would be ideal.
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You seem to be using RedPower2; if you use retreiver(s) you can pull empty buckets out of the same tube you send in full buckets with. This has yet to be tested, but the theoretical design would match the BC2 + addons method.
Something similar to this.
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The short answer is 'No'.
In order to place cables in the same block as RP2 entities IC2 would need to depend on that portion of RP2 and add it's types to a (likely) already packed system. What will eventually happen is Eloraam will create some way of interconnecting the power grids and then you can use RP2 blutricity wires to send power.
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Actually you /can/ have a Nuke as a power source without watching it constantly (if you're using RP2). Item Detectors allow you to watch for buckets existing via your filter or retriever (which as Cadde would like, does require power; though ATM only RP2 solar is an option given the lack of a converter).
On my server a friend built a breeder reactor which almost powers two miners (50eU/t) while operating. My biggest issue for it is actually storage when the miners aren't running (MFSUs are super expensive and diamond+redstone rarity is noticeable).
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Actually I think I'd spend less time getting the mods to cooperate (more or less; or outright rejecting ones that won't fit) than to download all those bloody things on their retarded ad-pages (Which my browsers block everything but the countdown on -anyway-).
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I do not know which it effects, but as you are currently at a workstation with IC2 on it and I am not you are in an easier spot to experiment and get results.
Experiment:
Comment out the valuableOres line and reload so that it regenerates (confirm it does).Scan with each scanner, noting results.
Put in your line. (requires reload)
Repeat the scan (same results if unaffected).
As for what the number mean: Likely the first is an OreDensity (Effectively the count of ore to other material within the given area), while the second is an OreValue (the average value of the ores in that area).
Modifying the valuable ores line /will/ change which materials your miner grabs! The miner will /only/ grab blocks directly beneath it, any in the valuable ores list within it's reach, and blocks required to reach the noted blocks.
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I'd have to know exactly what your infrastructure looked like then. If you could place a storage device where the HVTF was and collect power, then the generators to that could be debunked. Similarly you'd need a storage device within reach at the lower end.
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There are numerous possible things to try to 'make the best' you can with. Eff (save uranium/'cheapest to run'); construction resources (cheapest to build); most power without (I think you were aiming for this) / with extra cooling.
At this point more or less all of the above options have already been covered -in depth- in various forum threads; I finished off the Eff one my self, targeted more at RP2 designs, but possible with vanilla redstone too.
Your design doesn't complete a full cycle, but has no specification for being stopped before it blows up; it isn't particularly noteworthy in any aspect other than being, annoyingly, 2 eU/t too big to link via gold or even 'cheating' 4x packets if 32eU/t over copper + LVTF boosting.
Take the advice and past winning designs for what they're worth. The end solution for this puzzle in the game. Pick the one that best fits /your/ needs given what resources you're willing to dedicate to the issue.
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Redstone isn't that big of a deal IF you aren't many many advanced machines with glowstone via redstone (which you sort of have to compared to visiting the nether early in the game); and if you also aren't trying to make RP2 stuff (which also likes redstone). What used to be 'more than enough' is now, "I'd better be careful what I make."
Also, diamonds; HOLY COW are they expensive now. The 'balance' for glass fiber cable should probably swing a bit back towards the old numbers given the new rate of diamonds; and making the Qsuit cost so many (with no lesser suit upgrade in to it path) is crazy.
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There is a secret UUM recipe for dirt... however you don't get much compared to the input energy.
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I don't know what else to say except that the HVTF will soak up 2048 EU before spitting out a packet. Windgens can take /quite/ a while to do this, so you might not have been waiting long enough (they /are/ variable output, form 0 to 8eU/t in a storm with maximum wind otherwise)
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I saw this too; but noticed it was producing (some) power and thus left it the freak alone
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The transformer itself buffers the packet for at least 1 tick, the new version will make sure to only request a packet if it fits into that buffer completely.
Yes /that/ behavior explains all of my earlier observations and also why storage (which can take the extra burst) would work-around the problem.
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Are you sure you didn't forget to redstone something? I have a small windfarm in SMP and /do/ get power from it like that.