Well, we found a compromise by modding an existing modpack and then just playing via LAN.
Posts by dyveira
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I'm not sure what else to use. I honestly don't like FTB much at all, and I've never had any luck trying to make my own modpack; the tutorials are awful and don't explain very much.
Here's the Forge Modloader log, I honestly don't know what else to send.
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The pack is 1.6.4 Variety Pack (http://www.technicpack.net/mod…s/164-variety-pack.193458)
The mod list there is mostly correct, but me and my brother ended up having to remove several of them and update a couple using the files from the server files because downloaded stock and run without altering any files, it didn'trun; there are a ton of conflicts, but those were fixed and the game runs. The Macerator didn't work before altering any files, either. Here's the mods that remain:
TConstruct_1.6.4_1.5.0.2.jar (Tinkerer's Construct)
buildcraft-A-1.6.2-4.1.2.jarMekanism-v5.6.0.420.jar
forestry-A-2.3.0.7.jar
Railcraft_1.6.2-8.2.0.0.jar
AdditionalPipes2.5.0-BC4.1.2.jar
adv-repulsion-systems-57.0.0.jar
advanced-machines-57.0.0.jar
AM2_1.0.2b.zip (Ars Magica 2)
Aquaculture_1.2.4.zip
ArchimedesShips.zip
Aroma1997Core MC.1.6.4 v.1.0.1.0.jar
backpack-1.18.17-1.6.2.zip
bcTools-v1.4-a-9.jar
BiblioCraft[v1.5.1].zip
binnie-mods-1.8-dev2.jar
buildcraft-Z-additional-buildcraft-objects-1.0.6.182.jar
Chococraft_3.0.3.zip
CodeChickenCore 0.9.0.6.jar
compactsolars-universal-1.6.4-4.4.19.220.zip
CraftableHorseArmor 1.0.3.0 - MC 1.6.4 - Forge
(9.10.0.880).jardenLib-1.6.4-3.1.35.jar
DenPipes-1.6.4-2.1.18.jar
DenPipes-Emerald-1.6.4-1.1.6.jar
DenPipes-Forestry-1.6.4-1.1.8.jar
DungeonPack 1.6.4.zip
EnchantingPlus-1.16.5.zip
ExtraButtons-1.6.4.1.zip
ExtrabiomesXL-universal-1.6.4-3.14.2.jar
immibis-core-57.1.5.jar
Jammy_Furniture_Mod_V4.5.zip
InventoryTweaks-MC1.6.2-1.56-b77.jar
industrialcraft-2_2.0.307-experimental.jar
KeithyUtils_1.2.zip
LogisticsPipes-MC1.6.2-0.7.4.dev.75.jar
LycanitesMobsComplete 1.2.0b [1.6.4].jar
magicbees-2.1.7.jar
MekanismTools-v5.6.0.420.jar
Meteors Mod V2.11.2.zip
NEI-1.6.1.5.jar
NEIPlugins-1.1.0.4.jar
neiaddons-1.6.2-1.9.3.r47.jar
Pam's HarvestCraft 1.6.4 v1.1.4.zip
PluginsforForestry-1.6.4-3.2.30.jar
RancraftPengForge_v164o2.zip
SecurityCraft v1.3 for 1.6.4.zip
SKC Core 1.0.1.0 - MC 1.6.4 - Forge (9.11.0.880).jar
WR-CBE 1.4.0.6.jar
ZansMinimap1.6.4.zip
zuBWG4_V119.zip
zv1.6.4 DamageIndicatorsv2.9.1.5.zip
zxWaila_131116.zip
zyCraftGuide-1.6.7.4.zip
zzCraftingManager 0.1.4 mc1.6.4.zip
CompactWindmills+MC.1.6.4+v.1.0.2.2.jarI'm not sure which logs you want, just let me know and I will upload those as well.
I was thinking perhaps Mekanism or Railcraft might be causing the problem, since they both add ores and machines to produce crushed ores (which produce 2 crushed ore for each raw ore like the Macerator should), but removing both didn't seem to fix it.
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No, but I just did (the version that came with the pack was 306), and the problem persists in both SSP and the SMP server that I made. It's very unusual.
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I've been playing a modpack that came with the latest version of IC2 Experimental included, and after figuring out the recipes using NEI, I've built my usual setup to begin macerating ores. Problem is, when I try to put ore (any ore, doesn't matter if it's vanilla, IC2, any) into the top slot to begin the process, it refuses to let me put raw ore blocks in there. I can put in coal, redstone, normal stone, anything except any type of ore. Is it supposed to do this now in the experimental version? Or is there perhaps some type of conflict that it might be having with another mod? I think the second one is entirely possible; I've already encountered a problem with Microblocks causing the game to crash when IC2 wires are placed, and it had to be removed.