Posts by Nonotan

    Dont get it atall... how to set this up.


    I dont want to waste my generator fuel on them burning all the time just because my mfe is pushing out tiny amount of EU.
    I want the Generators to kick in when my EU storage is going down and i risk being out of EU.


    Let me repeat myself for emphasis:


    No Generators waste fuel when full except the Nuclear Reactor, which can be redstoned.


    If you somehow insist on using the most basic fuel-burning generator for EU, just use redstone to control hoppers that deliver the fuel. Same concept, really, just check the redstone states on the EU storage units.

    The tooltip states it outputs 1-16 EU/t, but if the internal energy buffer is not zero, then an RTG outputs 32EU/t. This means if you connect two RTGs to a machine or storage unit that takes LV, the machine can explode if the RTGs are ever allowed to build their energy buffers above 0 EU. Could this be reflected in the tooltip?


    "Generates 1-16 EU/t"
    "Max EU/t out: 32"


    I suppose the same applies to other generators, really.

    Yes, it's voltage vs amperage. You can shove a ton of volts down a crappy real world wire (with some losses) if the amp draw is low, if you want high amps you gotta break out the heavy stuff.


    No, in the real world voltage is proportional to amperage in the same wire. Please actually do research.

    But players are happy to start with, nothing in GT takes stuff away from you that you don't already have when you launch a game, everything you do gains you more resources and technology; the problem here is that you're comparing GT to vanilla minecraft instead of seeing it as its own thing. The only reason people are unsatisfied with GT earlygame nerfs is because "it's worse than vanilla". So what? If vanilla gave you 16 planks a log you'd also complain if GT nerfed it to 4, even if you're perfectly fine with it now.

    Let me put it this way: assume you have a full double-chest of every resource available and 10 of the biggest EU storage units available full of EU. What do you do with it?


    Build an endgame base with teleporters between every room, a machine control panel that remotely turns on/off processing machines and indicator lights, a GT teleporter hub with destinations to all the important locations in my SMP world, a huge automated factory which takes input from a single chest tesseracted to all my advanced miners and sorts/processes them properly and precrafts a single chest of every conceivable resource for my AE to use, a sugarcane-powered fusion plant, a bee-powered fusion plant, a bee-powered SUC-reactor using redstone produced as a byproduct from my bee-powered fusion plant, a proper multifarm -> Ethanol setup that recycles all the cells and tesseracts the ethanol to LP boilers around the world for railcraft use, and powered by steam from the charcoal produced as well as the creosote waste, realize that my fusion reactors don't make enough plasma to provide EU for everything and build more, then run out of advanced machine casings because a double chest is really not that much, then set up more advanced miners to collect the resources necessary to finish this small part of my plans.


    Seriously, minecraft is about the challenge of building and designing fun/effective things, not "crafting one of every machine until I get the highest tier machine, then quit and make a new world".

    Just disable genetic machines and you will have a nice hardmode bees that is nearly impossible to achieve a perfect bee.


    What about the fact that xbees worldgen adds a ridiculous number of bees with Cave-Dwelling and completely devalues steadfast drones? Or their bees with +/- 5 tolerance? The acclimatiser which lets you make any bee work in any biome? The mutator that makes breeding species pretty much trivial? The Alveary frame housing that lets you make ridiculous amounts of resources from one bee? Their combs that have huge amounts of 100% centrifuge products? (Lapis comb always gives 9 lapis instead of 1 lapis 70% of the time, wtf)


    Basically what SegFaulter said: GT for me is not fun but tedious. It basically stretches the IC2 experience by adding intermediate steps that are neither entertaining nor fun, and in the end you - again - sit there with now millions of EU and nothing to spend them on.


    GT has AWESOME machines though, IC2 doesn't have even one-tenth the amount of features present in GregTech. I suggest reading into all the new features it adds, especially the automation blocks. The Advanced Regulator is the best thing to happen to Minecraft.


    Most of the machines added by GT aren't simply "harder versions of IC2 machines" like you assume; they produce many byproducts useful for a variety of new stuff. Only the GT bronze age is hard, the early electric age is basically equivalent to IC2 in machine cost, except you need a little bit more coal and get auto-output on machines; everything afterward is SUBSTANTIALLY easier than vanilla IC2 because the multiblocks start letting you triple ore yield or beyond and can process things way faster than a mac -> washing plant -> thermal centrifuge chain.


    Give GT a go, and focus on enjoying the content rather than rushing progression; I think that part is where most people get frustrated and quit, because they want machines as fast as possible instead of seeing them as long-term goals.


    Incorrect. We would rather be able to create Stuff, like machines, without having to make a hammer, smash ingots into plates, cut plates into wires, then take other plates, smash those into a machine casing, make batteries and circuits using the wires/plates, craft those into a conveyor module, add all of the stuff to the crafting table to make a machine, then forget that we need pistons, go back and make a few of those, and finally craft a machine, being one that only increases your platemaking efficiency.


    And you're perfectly fine with punching wood, crafting said wood into planks, turning said planks into a workbench so you can process planks into more stuff, creating a pickaxe out of wood, mining some stone, then turning it into a pickaxe that only mines stone faster? Might as well spawn yourself full diamond when the game starts by your logic.

    And here i tought that was common knowledge... (because it was implemented a long time ago)


    The problem here was that things now explode if any side isn't covered, as opposed to only the top needing to be covered. This was not in the changelog (although Greg mentioned it later on in the thread) and required some base redesigning.

    I'm using FTB, and I have enough crashes and mishappens just trying to get a 64 bit java on a 64 bit computer, and i don't thing i'm that much of a retard. Also, folder and file maddness is something that requires knowing where things are and what do they do- something anyone not familiar with how files and folders are organized and operate, i.e. anyone who's like me and who's not a programmer, can't do properly.

    3) Guess how ExtraBees&Trees is so popular as well ?


    ExtraBees is popular because with Genetic Machines you can get Fast Working Fast Pollination Nocturnal Cave-Dwelling <insert OP resource here> Bees that heal you for standing next to them for no effort, then you can start crapping out 3000 redstone per hour from one Alveary because of Frame Housing.

    That solution only works on IC2 builds where the explosion mechanic is disabled. A better solution would be to feed all the Batbox into a LV transformer, and send the output from the transformer to the machines, so that the transformer acts like a regulator of Voltage so that the machines stay at their max threshold without blowing up...


    Uh, no. Nothing explodes because everything is 32 EU/t there. Adding a transformer is a waste of resources since the batboxes are in series.


    i know how to do it but to get the power to all those machines, getting the power is not the problem its getting the power to all those machines


    If you can build a fusion reactor you can afford transformer upgrades.