So how do we install this? Do we just drag it into the .zip into the mods folder? Or do we drag the .class into the IC2.jar?
Posts by SoulStealer4445
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and another oneorken" with no info.
We can't help you unless you give us details. goes "HALP! B.. *HOW* did you install it? Also need a copy of Modloader.txt (put it in spoiler tags) define: "can't see any recipes" how are you looking for them?The ModLoader.txt won't help you as it's just to test if Minecraft can start. And I said how I installed the mod. Extracted the Jar from the .ZIP and stuck it in the Mods folder. The recipes/blocks don't show up in Crafting Guide and NEI. If they do, I can't see em. NEI'S search bar when searching for "Parachute" shows nothing. I spawned the leather and string, put it in a crafting table as told to in the thread, and get no items out of it.
ModLoader.TXT, just to make you happy. I've cut out most of it, just leaving the "Mod loaded: and things regarding RocketScience."r
FINER: Adding mods from C:\Users\brian\AppData\Roaming\.minecraft\mods\RocketScience.jar
5-Jan-2012 9:32:58 PM ModLoader readFromModFolder
FINER: Zip found.
5-Jan-2012 9:32:58 PM ModLoaderMp Log
FINE: ModLoaderMP 1.0.0 Initialized
5-Jan-2012 9:32:58 PM ModLoader addMod
FINE: Mod Initialized: "mod_Missile 0.71" from mod_Missile.class
5-Jan-2012 9:32:58 PM ModLoader readFromModFolderFINE: Mod Loaded: "mod_ModLoaderMp 1.0.0"
5-Jan-2012 9:32:58 PM ModLoader init
FINE: Mod Loaded: "mod_NotEnoughItems 1.0.3"
5-Jan-2012 9:32:58 PM ModLoader init
FINE: Mod Loaded: "mod_treecapitator 1.0.0"
5-Jan-2012 9:32:58 PM ModLoader init
FINE: Mod Loaded: "mod_InvTweaks 1.33 (1.0.0)"
5-Jan-2012 9:32:58 PM ModLoader init
FINE: Mod Loaded: "mod_BuildCraftCore 2.2.10"
5-Jan-2012 9:32:58 PM ModLoader init
FINE: Mod Loaded: "mod_BuildCraftBuilders 2.2.10"
5-Jan-2012 9:32:58 PM ModLoader init
FINE: Mod Loaded: "mod_BuildCraftEnergy 2.2.10"
5-Jan-2012 9:32:58 PM ModLoader init
FINE: Mod Loaded: "mod_BuildCraftFactory 2.2.10"
5-Jan-2012 9:32:58 PM ModLoader init
FINE: Mod Loaded: "mod_BuildCraftTransport 2.2.10"
5-Jan-2012 9:32:58 PM ModLoader init
FINE: Mod Loaded: "mod_zAdditionalPipes Rev31.4"
5-Jan-2012 9:32:59 PM ModLoader init
FINE: Mod Loaded: "mod_LogisticsPipes 0.1.4 (built with Minecraft 1.0.0, Buildcraft 2.2.11, Forge 1.2.3)"
5-Jan-2012 9:32:59 PM ModLoader init
FINE: Mod Loaded: "mod_EE EEv5.7.3"
5-Jan-2012 9:32:59 PM ModLoader init
FINE: Mod Loaded: "mod_Forestry 1.2.6.1"
5-Jan-2012 9:32:59 PM ModLoader init
FINE: Mod Loaded: "mod_IC2 v1.42"
5-Jan-2012 9:32:59 PM ModLoader init
FINE: Mod Loaded: "mod_IC2AdvancedMachines v3.0"
5-Jan-2012 9:32:59 PM ModLoader init
FINE: Mod Loaded: "mod_PortalGun 1.0.0v1"
5-Jan-2012 9:32:59 PM ModLoader init
FINE: Mod Loaded: "mod_RedPowerArray 2.0pr4b"
5-Jan-2012 9:32:59 PM ModLoader init
FINE: Mod Loaded: "mod_RedPowerCore 2.0pr4b"
5-Jan-2012 9:32:59 PM ModLoader init
FINE: Mod Loaded: "mod_RedPowerLighting 2.0pr4b"
5-Jan-2012 9:32:59 PM ModLoader init
FINE: Mod Loaded: "mod_RedPowerLogic 2.0pr4b"
5-Jan-2012 9:32:59 PM ModLoader init
FINE: Mod Loaded: "mod_RedPowerMachine 2.0pr4b"
5-Jan-2012 9:32:59 PM ModLoader init
FINE: Mod Loaded: "mod_RedPowerWiring 2.0pr4b"
5-Jan-2012 9:32:59 PM ModLoader init
FINE: Mod Loaded: "mod_RedPowerWorld 2.0pr4b"
5-Jan-2012 9:32:59 PM ModLoader init
FINE: Mod Loaded: "mod_Missile 0.71"
5-Jan-2012 9:32:59 PM ModLoader init
FINE: Mod Loaded: "WirelessRedstone 1.5"
5-Jan-2012 9:32:59 PM ModLoader init
FINE: Mod Loaded: "mod_WirelessRemote 0.5"
5-Jan-2012 9:32:59 PM BuildCraftCore initialize
FINE: Starting BuildCraft 2.2.10
5-Jan-2012 9:32:59 PM BuildCraftCore initialize
FINE: Copyright (c) SpaceToad, 2011
5-Jan-2012 9:32:59 PM BuildCraftCore initialize -