I should mention this is in Multiplayer as well
Posts by Exanadu
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As the title states, items like jetpack, battery packs, bronze armor do not show any damage bars so you cant tell how much charge is left or time left on armor etc. I feel like this has been around for a few versions now but have not seen anybody else posting about it.
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posted to bug tracker thanks for confirming it was a bug
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you gave me an idea though, i used a chest+ender item pipe to force it into the machine and it worked
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unfortunately sneak clicking doesn't work either
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is anybody else having this issue?
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Got around to building a terraformer and flatification program hooked it up to 512 EU source but every time I try to place the program into the terraformer it just pops right back out. Any suggestions? as the title states using version-2-2.6.1-ex110
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getting shocked from glass fiber cable in the latest industrialcraft-2-2.5.23-ex19 as well not sure if it is intended or not.
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I searched for other threads about this topic, I did find old threads and I tried those suggestions however was unable to actually get the wrench to switch modes even by changing it to other keys or other combination of keys.
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Ty for taking the time to answer that Aroma, all better now.
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The recipe calls for tin plates in a Metal Former while in extrude mode. It will not except the plates in extrude mode.
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uptated to 3.4.5 and noticed that i cannot make copper and tin plates using the ic2 hammer anymore. not sure if this is a bug or not. downgraded back to 3.4.3 and can craft them again
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ah yes i see where you posted about it . glad there is a fix in the works thx
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alright i updated to latest version of ic2 and tested out things before i update my world. i notice that ultimate solar helmet isn't charging anything but itself. quantum armor does not recharge. everything else seems fine
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Aye but the 3.3.8 version says it works for 1.118.401, also by upgrading to experimental version I'm not sure if I will lose all my IC2 stuff and world generation. everything else works fine in 1.118 i don't really wanna upgrade if i don't need too just for 1 add-on , I'm using a few add-ons that work with 1.118.401. So if i can find a way to get 3.3.8 (which it says it does) to work I would be much happier. However if upgrading to EXP IC2 will not mess up my current world once all the add-ons are updated as well i would consider that as an option.
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For some reason I'm having a hard time getting the 3.3.8 version to work with ic2 1.118.401 here is the error when loading
Code
Display More---- Minecraft Crash Report ---- Time: 12/2/13 11:48 PM Description: Initializing game java.lang.NoClassDefFoundError: advsolar/BlockAdvSolarPanel at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462) at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112) at cpw.mods.fml.common.Loader.loadMods(Loader.java:511) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) Caused by: java.lang.ClassNotFoundException: advsolar.BlockAdvSolarPanel at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 34 more Caused by: java.lang.IncompatibleClassChangeError: class advsolar.BlockAdvSolarPanel has interface net.minecraft.world.storage.IThreadedFileIO as super class at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178) ... 36 more
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anybody know what the last version of compact solars is that works with 1.118.401
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I'm noticing significant FPS drop when using 4 Extractors to feed 1 Capacitor. if i cut the IC2 power to the machines i get my FPS back. going from 120+ to 37 is pretty harsh lol. Just letting you know in case there is some thoughts on the situation.
Edit: I should point out that there is no FPS drop if the extractors are on feeding the capacitor running on strait FE its only when they are connected to IC2 power that the FPS drop happens
Edit2: Seems like the faster a Extractor is calculating WE: % from High Voltage the more this occurs. so even 1 Extractor running on 512 EU will drop it to 47 FPS
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/facepalm your right i posted in the wrong addon i had 2 pages open lmao sry meant to post in MFFS
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I'm noticing significant FPS drop when using 4 Extractors to feed 1 Capacitor. if i cut the IC2 power to the machines i get my FPS back. going from 120+ to 37 is pretty harsh lol. Just letting you know in case there is some thoughts on the situation.