but then i cant use buildcraft.
It will still work, I run 1.3.3.12 and BC3.1.3 and it works. I also have BC2.2.13 running under 1.3.3.12
but then i cant use buildcraft.
It will still work, I run 1.3.3.12 and BC3.1.3 and it works. I also have BC2.2.13 running under 1.3.3.12
IUseItemFirst is a deprecated hook from Forge, you'll have to update to the latest version here:
http://www.mod-buildcraft.com/forums/topic/forge-downloads/
I am actually not looking forward to creepers being able to chase me in the jungle with deadly precision.
Oh yeah, the whole new mob AI...
Another thing is, they created this block before, but not under forge.
Derp. Point, but I'll go out on a limb here and say that Forge would contain the needed hooks into the Block class in order to make this kind of thing possible (keep in mind, I haven't rummaged through Forge's source for a little while)
Since IC2 got a quite stable release just recently I guess it will still take some time releasing it for 1.2. So no real need to hurry since they should get some rest
True.
To the devs: Take a break guys, have a drink of whatever catches your fancy, we can be patient (some of us anyways...)
I'm aware of all that. Thing is, I don't want BTB or FiniteLiquid, and mod mentioned above was never really maintained. Also grates in IndustrialCraft would make some sense.
Yes, but I was pointing out that creating a block that would allow liquids/items though, but not entities is possible. And yes, grates would make sense, especially if you're developing a mob grinder.
I my memory serves, someone did do this, they set the drain to something like air to liquids and items, but as a solid to entities. I'm going to try and find that drain mod.
EDIT: Appears there were several when I searched under the MCF: the mod mentioned above, FiniteLiquid, and BTW/BTB.
Add Railcraft and Thaumcraft. I use them, and I love them.
Noted.
Railcraft and Thaumcraft will probably be seen in my 1.2 LP.
My second episode is up, sorry for not posting that earlier.
Oh, thanks to the new block limit in 1.2, I'm expanding my mods list to include a number of new ones. I'm still open to suggestions.
Standard vanila ladders behavior - holding shift and you staying at place. Scaffolds do not realize it.
It hardly restricts its using as working platform for big wall painters, etc.
Hmm... Yeah, I've noticed this too. Can we get this implemented/fixed? It would help those that do high-rise wiring/painting.
Next snapshot will be full of bugfixes for a possible 1.2 following it
*sigh* I guess the best thing to do is wait, for now.
Just wondering, is 1.2 coming next month?
When I added a fully charged piece of armor I got the saving chunks error. I could not get an error report off it even after waiting a few minutes.
Check the ModLoader.txt file, crash logs are usually there.
Fixed, checking for material is a bad idea
Yeah, I was going to say, didn't SpaceToad use water material for oil behaviour?
Well, I guess just post under the Texture Packs section of the forum (already there). Then again, I'm just guessing on that. Oh, don't forget to give credit where it's due.
It looks good from where I am. Good job.
charging bench isnt compatible with 1.70 yet
Derp. Right. Completely forgot to tear out the addons. Thanks.
Here's the error report, I know it has a good chance of being IC2:
java.lang.NoClassDefFoundError: ic2/common/IHasGuiContainer
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_IC2_ChargingBench.load(mod_IC2_ChargingBench.java:38)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ic2.common.IHasGuiContainer
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 30 more
obviously changes will be implemented to coincide with the mojang changes...
Well, when you put it like that... It really does make sense.