Posts by Geo Terra

    no way? XD that is REALY an sick prank! :P

    place a few chests with hidden trigers to an nuke... then wait....wait.... WTF! BOOOOOOOOOM!

    wow, that would be an awesomely sick prank! haha

    Didn't really help that I had a server mod that allows for chests to produce a Redstone signal once closed. *sigh* Never using that again.

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    Try renaming the file so it loads BEFORE Buildcraft.</init></init>

    WTF!? I actually need help and you're making a social experiment out of it? How about go onto reddit and try it, it'll yield more results as allot of people browse reddit.com/new

    -facepalm- That's Richard's signature. It's a copy-paste thing. You don't hang around forums much do you?

    On topic: You have an ID conflict between IC2 and RedPower2, find your .minecraft folder and there should be a folder called 'redpower' in there. Inside that is a file called 'redpower.cfg' make sure to open it with a program that is NOT Notepad (e.g. Notepad++). Close to the bottom of the file should be a line called 'autoassign=0' change it to 'autoassign=1,' save and run Minecraft again. Rinse and repeat if necessary.

    Well, I liked the BC-IC2 Crossover mod, but it's incompatible with Equivalent Exchange for some arcane reason that has something to do with the way EE saves block IDs, and I'm too deep into my LP to ditch EE. On the good news side, it appears that TehKrush of Plasticraft fame has picked up MFR, so maybe he'll be nice and update Power Converters for us. Who knows.

    Odd. I have the IB build of the IC2-BC Crossover and EE and they work fine together. :huh:

    Have you ever heard of the original proposal for Niagra falls generator transmission? Edison said use DC, but that required using 8 repeater stations from Niagara to Buffalo. Tesla Came in and preached AC power. So they built it his way. AC required no repeater towers, and maintained power over a distance of 20 miles.
    Maybe we have it lose 2 EU / kilometer. That seems fair. (1 / 500 blocks)

    I'm well aware of the Edison-Tesla Niagara Falls thing (a la Physics Class), but what I was trying to do is a way of balancing the whole idea and try to fit into terms of IC2.

    Well, considering that I know for a fact that even AC has loss (though miniscule), how about this:

    There are three Alternators for LV, MV, and HV. When EU is run through one, the normal EU-loss is halved depending on the cable employed.

    Huh?

    So, someone on my server built an industrial engine and hooked it up to their HV line, without coolant, then let it run for a few hours (like 12 MC game days or so) before I noticed it, apparently pumping as 'steady red' the whole time, and it never exploded. Are they supposed to explode? If not then why do they take coolant? Do the lower tier engines explode without coolant?

    These engines do not explode but take a serious MJ penalty if they go red, check the OP and it should say something along the lines of, "All electric engine run best when blue"

    It's recommended you hook the LIE (Trolololo) to a water source with golden pipes to keep it running at optimum.

    Definitely reasonable. But perhaps make the :Electronic Circuit: -> :Advanced Circuit: considering by the time you have the diamonds for the GF cables you should have enough Lapis to make the circuits (for me anyways). Opinions?

    I'm gonna watch were this thread goes, I like this idea.