Hmm... I don't know about the regular wrench, but is the E. Wrench charged?
Also, could you post your ModLoader.txt? It might help.
(I think it might be a bad API, but I think we'll need a dev in here. Or someone more experienced than me.)
Hmm... I don't know about the regular wrench, but is the E. Wrench charged?
Also, could you post your ModLoader.txt? It might help.
(I think it might be a bad API, but I think we'll need a dev in here. Or someone more experienced than me.)
Did you try to hit the orange dot on the EU storage devices and the 3-dot side on the Transformers?
Yes
The ChickenLoader is still bugged from what I understand over on CB's thread.
Disabling RP2 Copper is in the RP2 config file inside the .minecraft\redpower folder.
There ought to be a line closer to the bottom allowing you to disable copper spawn. I would show you the line, but I purged my Minecraft install to prep for the start of my Let's Play tonight.
Just make sure to open the file with something like Notepad++ (personal fave) as the stock MS Notepad program mucks it up.
Edit: Damn. Ninja'd.
Whoa. The world gen mucked that one up.
The fancy Rubber Leaves texture is deliberate, it's meant to help the player distinguish the Rubber Trees from the other trees.
When will it be updated? Sry this was a epic fail
Refer here: https://forum.industrial-craft.net/index.php?page…36349#post36349
Bottom of the post.
Display MoreMinecraft crashs! I have the modloder :O
"java.lang.VerifyError: (class: rocketScience/RocketScience, method: getGuiForId signature: (Lvi;ILbq;)Lxe;) Wrong return type in function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1728)
at ModLoader.addMod(ModLoader.java:268)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.(afq.java:80)
at afq.(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 51274abf ----------"
*facepalm* I'm sorry but didn't you notice that this addon hasn't been updated for MC 1.1 and IC 1.64?
If only coal wasnt the... 7°-10° most abundant material in minecraft >.>
Well, right out of the starting gates coal does have the tendency to be scarce. But even so, by the time your ready to hit the Carbon Plates for the Nano Armour and Adv. Machine Blocks, one should have (from my experience) at least 3-5 stacks of coal.
(I have Forestry and Treecapitator, so wood is easy to come by for me, plus I can use BC pipes to feed the wood directly to a fully heated Induction Furnace from the Arboretum and straight to my warehouse)
IC2 should be compatible with block ID extenders as of v1.62
Alright. Thanks RichardG, as soon as Robinton updates, I've got a few mods from his compatible list that I want to install.
Yay! The Charging Benches are BACK! Thank you Drashian!
So let me get this straight. Breaking from tradition, this addon has to load BEFORE IC and BC to work?
EDIT: Tried again, but with no renaming at all so it's at the top of my list in my mods folder, and it works! But NEI isn't seeing it, but I'm assuming that's because this addon doesn't use ID's for the engines. Thanks for your help silentdeth.
maybe im just being a ****, but i didnt see it on my TMI\NEI list (i used both) or in the Creative panel... maybe i just overlooked it...
edit: aha, yes... i did overlook it... because it looks exactly like the wrench...
Err... This addon isn't updated to 1.64 IC2, the Devs added their own Electric Treetap.
direwolf20 did an episode dedicated to IC2 1.62? Many thanks, I hadn't known that.
Hmmm, I'm gonna have to get me one of them overclockers. . .
About 8-10 overclockers in one slot will make a Macertor process ores near instantly.
Something is interfering with the way the engines are loaded. Either something is overwriting the BC files, are they are not being properly overwritten by the ones I provided. Again check other mods. This has absolutely nothing to do with block IDs. Follow the instructions I posted earlier and see what that does.
Okay, I installed JUST IC2, BC and their prereqs, then I dumped Crossover into the mods folder. Same thing: combustion engine GUI, Industrial Engine name.
Oh, I renamed the zip so it would load after IC and BC. If that helps.
Edit: The other mods I installed are: NEI, Treecapitator, Optifine, and ScrollControls. Though I doubt it's them interfering with this addon.
Optifine and Forge work beautifully together if Forge is installed before Optifine.
I remember a thread talking about the possibility of making IC2 compatible with Robinton's4096BlockID mod, and I was wondering if this has been done yet. I didn't see anything in the changelogs about it.
And too my surpise the Eloraam-Discussion is running for 6 consecutive days now and didn't explode into a flamethread yet. Stuff like this would go hot after max 3 hours on MCF.
Eh, I've seen flame wars begin at the thread's start over on the MCF.
But yeah, I spend more time on here than the MCF due to this very fact. I don't have to worry about mucking through pages of slang and "leet-speak" to find what I need to know, the addon authors are quick to respond (silentdeth for one) and when the author isn't around, the users usually are able to troubleshoot the little things.
Although I have noticed the in flux of "leet-speakers" here when it comes to wanting the addons updated.
Uhh, the image is broken for me, but I really do think that things like this show how Redpower is superior to BC. Except for those times when you want to do really weird shit with your things when you move them around, the automatic routing is far better than having to babysit your items along the route with iron pipes, overflow catchers with obsidian pipes, and the like. However, Buildcraft is still used as the dominant mod on servers due to RP's lack of autocrafting and mining systems, namely a quarry.
Quarry will come when Eloraam gets the frames going. Autocrafting, I have no idea of her plans with that.
Okay, I double checked the engines and I figure it must be a conflicting mod. A few things:
1) The Combustion Engine's name was replaced with the name of the large engine, but the GUI says the combustion engine
2) Due to this change, said engine (large engine) can not be crafted.
I tested this late last night, will edit with any additional information.
Could my changing the ID for BC's engines be the culprit?