-sigh- Almost done revising my information on the Addon, I'll take a renewed stab at the video in the morning.
>__<"
-sigh- Almost done revising my information on the Addon, I'll take a renewed stab at the video in the morning.
>__<"
nah! nah! nah! you can't catch me
lol
well think of it this way, it better that I update before you finish or you'd have to remake it
Regrettably, you have a point. I have to ask in regards to the "Pr4," do you have an official release date in mind?
next version it out!!! lots of new content and bug/crash fixes!!!
-headdesk- -headdesk- Son of an Enderman... I haven't even finished with the vid for Pr4... -sigh- I'll update my docs on it and get to work.
I tested a few things in this regard, I've found a few things that might work (did not test the EqEx as I've removed it)
1) Mining Lasers set to Explosive mode will work, but requires at least 7 ML's to decimate (warning: one bad shot will destroy the ground)
2) A BC Filler with Clear will work, may want to use an electric engine from the IC2 <--> BC Crossover Addon to make quick work of it.
I'm assuming that a fully charged Destruction Catalyst will work, again, I have not tested this.
Bit of an update on this one from the MCF: http://www.minecraftforum.net/news/333-yogsc…s-to-statement/
Looks like things between YogBox and Mojang are going to be a wee bit interesting now.
Actually, current version is Rev31.
-facepalm- That's what I get for not checking the MCF. -__-"
There is an Addon on the forums for an electric fishing rod, take a look down there. And in the case of the bow, we do have the Mining laser.
Try stuffing a few of the ChunkLoader blocks from AdditionalPipes around the offending machines and go mining, see if it happens then.
Oh, BTW, AP is at rev30 now. Just thought I'd give you the heads up.
mod_EE.props You might have to right-click > open with if double clicking doesn't open it in your preferred text editor. I don't recognize the BlockNova from the old (4.x) version of EE (I haven't updated, nor do I use it anymore), so it's probably a new block. The bucket filler's config is in .minecraft > buildcraft > config. The default for the bucket filler is 170. Set it to any available block ID between 0 and 255, with the first hundred or so being vanilla mc items. Try 255 and work your way down if that doesn't work.
EDIT: According to Direwolf20, the next version of the bucket filler will be awesome (http://www.youtube.com/user/direwolf20#p/u/1/9lWsQo8kSqI)
Actually, BlockNova is the Nova Catalyst (the modified TNT block)
I usually troll Twitter for updates on Minecraft and RedPower, apparently Notch is really peeved off at the guys over at the YogBox. Below are his tweets (in chronological order):
1. Wow. Hate, insults and threats are flooding in from Yogscast fans. I'll stop biting my tongue now.
2. Yogscast repeatedly insulted people, talked behind their backs, refused to cooperate, and acted like total spoiled divas nonstop.
3. They called us "a bunch of nerds who don't know how to run a company", demanded that we pay them to come here (nobody else got paid).
4. And they claim they're the reason minecraft is big and that we should thank them more than anyone else in the community. They're total dicks
5. A kid wanted them to sign something I had signed, and they said they'd cross it out and put "f*** you" there instead.
6. Everyone else in the Minecraft community is all about respecting and caring. They're not. They're an isolated island of egos.
7. All this said, I'm very tired at the moment, and this will probably pass. I do like the work they do, very much.
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Just thought I'd let everyone have a bit of a laugh, I did when I saw this. And if anyone wants to go ragin', by all means, I'm ticked too.
I am thinking that turrets will be a block that will shoot mobs that come within range of it
And, you could reuse the Skeleton's targeting code, edit it so that the player isn't shot (unless it's targeting a mob behind the player, and him/her is in the way).
Just an idea, of course.
Read the EDIT's
I posted that BEFORE you made the edits.
Were you shift clicking, or just dropping them in by hand? My guess is that you were shift clicking, however I can shift click fine on my server, so idk about that. Can you interact with the other mods? Like the filler, diamond pipe, engines, etc from BC, or any RP stuff, or is this purely IC? Another note, you may want to update your additionalpipes, I believe they officially updated for 2.2.5..
They were. I have Additional Pipes running nicely right now on my setup (just if I switch to Faithful, the Mob Spawner texture is messed up, didn't happen until AFTER I installed AP)
When I put the download in the mods folder and enter the game, I get an error that pops up for a split sec and before that; Minecraft gets stuck on the Mojang screen.
Have I done something wrong? Can I get some help? Thanks, -Minecrafteer
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Can we get an error log or the contents of your ModLoader.txt? Those'll shed some light on the issue.
EDIT: Just thought I'd put this in big letters:
IF YOU ARE GETTING PROBLEMS WITH INSTALLING, TRY PUTTING A 'Z' AT THE FRONT OF THE ADD-ON NAME. EXAMPLE:
"ZMOD_ADVANCED_MACHINES....ZIP"
Actually, if you take a look at the mods page over on the MC Wiki, you'll actually notice that the editors over there took down the link to the Technic Pack.
I find it kind of funny.
Today is the first I heard anything about Technic... what's the deal and why are they disliked?
They violated a number of mod licenses by not asking for any permissions to include the mod (and I think using Adf.ly). This really peeved a number of mod makers to the point of the OP wanting to find a way to stop the use of the Technic Pack with his add-on.
It's not the ores. This crash is caused by the EnergyNet which controls the machines, wires and EU generation. You went out so far from that one chunk, where there was the items from this mod (LV transformer, two MFE's), that the chunk unloaded from RAM. And the EnergyNet doesn't like that.
I think the devs are working on a way to fix this.
Actually, ais only 2 uran and 2 compressions. Well, 4 uran and 4 compressions and 5 sulfur for 2.
Whoops. Failed to recheck the wiki, I think I'm still stuck on IC1.
Rereading this, I just remembered I need to get to work on my "Industrial HQ." The plans have been sitting on my desk for some time.
This is what the author said.
Alright. Thanks beez.