I already know that ModLoader has been proven to work on the prereleases. So, I think it won't be long for MLMP & Forge.
Posts by Geo Terra
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btw everyone what to expect in the next update is: AdvPumps, Insane Voltage ( >2048 eu) Cables, PESU (plasma energy storage unit), and super conductors
I am also taking ideas for how to slightly nerf superconductors
*facepalm* Really taking things to the next level, ain't ya?
Anyhow, by definition, superconductors have negligible to none energy loss, so you can't put a nerf there, but perhaps it will require the Rare Earth Dust/Magnets to be produce (Read: Align the particles in the material so that the electricity is immediately passed on without wearing away the value (My magnet physics are rusty right now.))
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Here the other error massage
i only installed pr4Display Spoiler
Mods loaded: 30
ModLoader Beta 1.8.1
mod_AdditionalBuildcraftObjects 0.5b (MC 1.8.1, BC 2.2.4)
mod_IC2_AdvGenerators 1.8_01
mod_BCIC2Crossover 0.75 for MC 1.8.1, BC 2.2.5, IC2 1.23
mod_BuildCraftCore 2.2.5
mod_BuildCraftBuilders 2.2.5
mod_BuildCraftEnergy 2.2.5
mod_BuildCraftFactory 2.2.5
mod_BuildCraftTransport 2.2.5
mod_EllianDetector 1.20 - v1.0
mod_IC2_MoreTreeTaps 1.8_01
mod_IC2 v1.23
mod_IC2_AdvMachine v2.1 modded by CPW
mod_jBuildCraft_BucketFiller 2.2.5_1
mod_MineFactory 1.8.1R1.3.1
mod_MineFactoryCompat_Grass 1.3.0B
mod_MineFactoryReloaded_Compat_IndustrialCraft 1.0.0
mod_IC2Thermometer v1.15
mod_PowerConverters 1.8.1R1.2.1
mod_RecipeBook Beta 1.8
mod_RedPowerArray 2.0pr3b
mod_RedPowerCore 2.0pr3b
mod_RedPowerLighting 2.0pr3b
mod_RedPowerLogic 2.0pr3b
mod_RedPowerMachine 2.0pr3b
mod_RedPowerWiring 2.0pr3b
mod_RedPowerWorld 2.0pr3b
mod_zAdditionalPipes Rev29
mod_IDResolver 1.8.1 - Update 0
mod_TooManyItems 1.8.1 2011-09-27Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.--- BEGIN ERROR REPORT 754a68b0 --------
Generated 11/17/11 6:23 PMMinecraft: Minecraft Beta 1.8.1
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel 965/963 Graphics Media Accelerator version 2.0.0 - Build 8.14.10.1930, Inteljava.lang.NullPointerException
at TileEntityREExtractor.recycleChance(TileEntityREExtractor.java:85)
at TileEntityREExtractor.operate(TileEntityREExtractor.java:34)
at ic2.common.TileEntityElectricMachine.b_(TileEntityElectricMachine.java:97)
at rv.l(World.java:1472)
at net.minecraft.client.Minecraft.k(SourceFile:1384)
at net.minecraft.client.Minecraft.run(SourceFile:666)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4f9cce55 ----------Okay, I think I might figured it out, AdditionalPipes has some sort of wicked bug that creates this error when placed in the mods folder. I only know cause I've been through it before.
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*light bulb* Advanced solar helmet crafted with a
to produce 5 EU while your under the sun. nuclear chest plate! crafted with
allows a miniature nuclear reactor in your chest plate to produce power!
geothermal leggings! crafted withbasically a version of the geothermal generator thats portable but produces 3 less EU per tick. water mill boots! crafted with
produces 6 EU every second your in water... just a few ides.
@Geo-Leggings - I don't think Steve would appreciate that heat around the ol' potatoes.
And, thank you. You just reminded me of an add-on I was meaning to work on. *runs off to grab MCP* -
C#, C is an entirely different beast.
Mono will also deal with VB.netAlright, thanks for correction.
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Why do you have two instances of the adv generators add-on? I'm thinking this may be the source.
If you can't see the two zips in the mods folder, then you might have installed one to the jar and the other to the mods folder.
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Regardless, it still takes 1.75M EU (even with scrap) to generate the iridium for one panel, regardless of its source. And that panel will have to run for three daylight hours to recoup that investment. No matter where the power comes from, you're still in the red until then - and if you don't think an outlay of 1.75M EU to craft a power generator is an absurd expense, I don't know what to tell you.
I was pleased to see that someone had updated the mod - and let down by the ridiculous expense that makes the whole thing pointless.
Agreed. Really, the Iridium is overdone (I know we need uses for it, but I think it should be used in a T3 solar panel). Keep Adv. Alloy for this and another tier would use the Iridium.
Assuming everyone is in favour of a T3 generator.
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Where do i go on minecraft forums to look for this?
Here: http://www.mediafire.com/?paclabt8dt52433
Copied from the Equivalent Exchange thread, just run the file.
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--sigh-- I have to ask, how well would this react under Wine and Linux? I only use Windows for work, Linux for everything else.
I think, if it was developed in C (at least I think that's the language needed), I might be able to run it via Mono.
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I tried to get the error massage but it goes black screen before i can see the error massage.
Is there another to see the error massage?Take a look at the ModLoader.txt in the .minecraft folder, or find an error report script over on the Minecraft Forums.
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Update for everyone. Thanks very much for the ideas. This is a little side project for me, I will be hanging around, but I do have a day job (for which I write Java code, busman's holiday anyone
) so I won't be turning around addons at speed.
I think I will be creating a new addon, because I really don't want to steal zipp's work. However, it will contain "tier 2" and "tier 3" machines. Partly I'll do this because all I have of Zipp's code is decompiled, so it's not the prettiest stuff. I have a couple of ways I want to make things better so it's probably easier to start from scratch, metaphorically.
Give me a week or so.
By the way, looking for names, I noticed that what we've called Macerators in IC2 are probably more properly called crushers or mills (http://en.wikipedia.org/wiki/Ball_mill). Macerators are actually things that chew, like your mouth
So here's what I think:
We have tier 1:
Elec furnace; Macerator; Compressor; Extractor; Recycler
Tier 2 is going to be (my additions in red):
Ind. furnace; ball mill (upgraded macerator); power compressor (upgraded compressor); hydraulic extractor; dust recycler
Tier 3 will be:
Blast furnace; rotary ball mill; power compactor (t3 compressor); vacuum extractor; magnetic recyclerTier 2 items will be slightly less powerful than the Adv Machine versions (except furnace of course); they will spin up and for extractor; compressor and ball mill will generate small amounts of "dust" randomly as a side effect for feeding into the dust recycler (for more predictable scrap). (Expect 1 dust from a stack of ore or something similar, not meant to really replace anything current, just a little "benefit").
Tier 3 will be able to process many items simultaneously (blast furnace up to say, six; similar for the others) as well as more reliable "dust" generation for the recycler. The recycler "magnetically" separates the dust so there's a small chance for "small pile of iron dust" from dust gathering, is my thought (as well as usual scrap).
Dust mechanisms will be as outlined above: adv recyclers "collect" accumulated dust from machines nearby for processing, but only when powered. T2 machines will not be as good for range or maximal accumulation as T3, obviously. An interesting side effect of this mechanism is the idea of "clogging". If a machine becomes "full" of dust, it no longer works very well. Probably a real problem for efficient T3 set ups
Tier 3 spinup will be slow, and you won't be able to turn them off and on on demand though- once you turn them off they remain "hot" for some period (maybe an MC day) and can't be reactivated without exploding. Also, they process nothing until they hit power, and will probably draw 5-10 eu/t to remain idle.
What do you think?
Amazing. If you would like, and you have a sort of "bleeding edge" add-on, you can send it over to me to test and potentially create demo vids for. I'm not afraid to do some minecraft-breaking.
On a related note, I support these idea wholeheartedly, I like the Adv. Machines add-on but I always felt like there could be more done (no offense to the author). If you want to accept my offer, just drop me a PM.
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So doing a demo vid on this add-on. It would be brilliant!
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i believe he was talking about the real minecraft release that takes place tomarrow at minecon also alblaka said that the next release of IC2 would be for 1.8 so im guessing it will be soonish
My guess (according to the impression I got from Al's blog post): probably within the next rough week or three.
Al, if you're reading this, I'm just guessing. Can't wait for the next release.
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Steel is half as effective as lead in absorbing radiation. Use that. Or use Chacoal impregnated felt like current Hazmat suits.
A HEV suit in IC should protect you from electric discharge (Wires and teslas), fire and lava, drowning(it has breathing equipment anyway), radiation and pollution related hazards like acid rain and unmitigated sunlight.
Doesn't have to contain lead tho, tracks are made of steel but don't rust and dirt ignores gravity's pleas for order...I think we can get away with this
I concur. A HEV suit would be a welcome addition, but I suppose the QSuit (with some tweaks, could do this), but I would REALLY appreciate this as an add on until then (if Al agrees, though)
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I did everything it said to do for installation, including deleting my entire .minecraft folder. Started with completely clean .minecraft folder, installed modloader, modloadermp, and mcforge in that order, dragged and dropped the industrialcraft-2-client_1.23 jar file into mods. i also downloaded the ic2 api and dropped that into .minecraft. This is what I got from Mcpatcher:
Display Spoiler
Display Spoiler
Code
Display MoreMCPatcher version is 2.2.0 OS: Windows 7 6.1 amd64 JVM: Sun Microsystems Inc. 1.6.0_17 (64 bit) Classpath: G:\mcpatcher-2.2.0.exe Minecraft version is 1.8.1 (md5 68e5dd9819e000427bc038ba985beca1) WARNING: possibly modded minecraft.jar (orig md5 f8c5a2ccd3bc996792bbe436d8cc08bc) Analyzing C:\Users\Dr.Hax\AppData\Roaming\.minecraft\bin\minecraft-1.8.1.jar (1039 files) adg.class matches IBlockAccess.class bb.class matches StillLava.class dl.class matches GLAllocation.class c matches createDirectByteBuffer dt.class matches RenderLiving.class a matches doRenderLiving eo.class matches FlowLava.class er.class matches TexturePackList.class fc.class matches ColorizerFoliage.class fu.class matches Watch.class fv.class matches GameSettings.class g.class matches TexturePackBase.class a matches getInputStream io.class matches TexturePackDefault.class jo.class matches ItemRenderer.class ke.class matches Fire.class kh.class matches FontRenderer.class kh.class matches FontRenderer.class kj.class matches Entity.class lr.class matches Block.class mk.class matches StillWater.class net/minecraft/client/Minecraft.class matches Minecraft.class nf.class matches BlockGrass.class d matches getBlockTexture pg.class matches TextureFX.class a matches onTick ph.class matches Compass.class tp.class matches Portal.class tt.class matches ColorizerWater.class tv.class matches ColorizerGrass.class ur.class matches RenderEngine.class b matches refreshTextures wa.class matches Material.class wd.class matches EntityLiving.class xn.class matches FlowWater.class no classes matched RenderBlocks Analyzing C:\Users\Dr.Hax\AppData\Roaming\.minecraft\bin\minecraft-1.8.1.jar (second pass) RenderEngine (ur.class) field h matches imageData field i matches textureList method a matches registerTextureFX method a matches readTextureImage method a matches setupTexture method a matches readTextureImageData TextureFX (pg.class) field f matches imageData field g matches tileNumber field j matches tileSize field k matches tileImage Compass (ph.class) Fire (ke.class) StillLava (bb.class) FlowLava (eo.class) StillWater (mk.class) FlowWater (xn.class) ItemRenderer (jo.class) Watch (fu.class) Portal (tp.class) Minecraft (net/minecraft/client/Minecraft.class) field D matches texturePackList field p matches renderEngine field z matches gameSettings field q matches fontRenderer field q matches alternateFontRenderer GLAllocation (dl.class) TexturePackList (er.class) field a matches selectedTexturePack field c matches defaultTexturePack field e matches minecraft TexturePackBase (g.class) field a matches texturePackFileName TexturePackDefault (io.class) FontRenderer (kh.class) GameSettings (fv.class) ColorizerWater (tt.class) field a matches colorBuffer ColorizerGrass (tv.class) field a matches colorBuffer ColorizerFoliage (fc.class) field a matches colorBuffer FontRenderer (kh.class) field b matches charWidth method a matches getStringWidth Material (wa.class) field b matches ground Block (lr.class) method d matches getBlockTexture BlockGrass (nf.class) IBlockAccess (adg.class) method f matches getBlockMaterial method a matches getBlockId method e matches getBlockMetadata RenderLiving (dt.class) Entity (kj.class) field f matches entityId method E matches getEntityTexture EntityLiving (wd.class) 4 available mods: [YES] HD Textures 1.0 - Provides support for texture packs of size 32x32 and higher. [YES] HD Font 1.1 - Provides support for higher resolution fonts. [ NO] Better Grass 1.0 - Improves the look of the sides of grass blocks. Inspired by MrMessiah's mod. no classes matched RenderBlocks [YES] Random Mobs 1.0 - Randomize mob skins if texture pack supports it. Based on Balthichou's mod. Launching C:\Users\Dr.Hax\AppData\Roaming\.minecraft\bin\minecraft.jar java -cp C:\Users\Dr.Hax\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Dr.Hax\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Dr.Hax\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Dr.Hax\AppData\Roaming\.minecraft\bin/jinput.jar; -Djava.library.path=C:\Users\Dr.Hax\AppData\Roaming\.minecraft\bin\natives -Xmx1024M -Xms512M net.minecraft.client.Minecraft 17 achievements 161 recipes ModLoader Beta 1.8.1 Initializing... Mod Loaded: mod_BuildCraftCore 2.2.5 Mod Loaded: mod_BuildCraftBuilders 2.2.5 Mod Loaded: mod_BuildCraftEnergy 2.2.5 Mod Loaded: mod_BuildCraftFactory 2.2.5 Mod Loaded: mod_BuildCraftTransport 2.2.5 Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerError at net.minecraft.client.Minecraft.a(SourceFile:259) at net.minecraft.client.Minecraft.run(SourceFile:629) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.RuntimeException: java.io.EOFException: Unexpected end of ZLIB input stream at ModLoader.init(ModLoader.java:848) at ModLoader.AddAllRenderers(ModLoader.java:186) at aam.(aam.java:61) at aam.(aam.java:10) ... 3 more Caused by: java.io.EOFException: Unexpected end of ZLIB input stream at java.util.zip.InflaterInputStream.fill(Unknown Source) at java.util.zip.InflaterInputStream.read(Unknown Source) at java.util.zip.ZipInputStream.read(Unknown Source) at java.util.zip.ZipInputStream.closeEntry(Unknown Source) at java.util.zip.ZipInputStream.getNextEntry(Unknown Source) at ModLoader.readFromModFolder(ModLoader.java:1173) at ModLoader.init(ModLoader.java:824) ... 6 more
And this is the message that minecraft showed me:
Display Spoiler
--- BEGIN ERROR REPORT a10b2def --------
Generated 11/17/11 5:49 PMMinecraft: Minecraft Beta 1.8.1
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_17, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4250 version 3.2.9704 Compatibility Profile Context, ATI Technologies Inc.java.io.EOFException: Unexpected end of ZLIB input stream
at java.util.zip.InflaterInputStream.fill(Unknown Source)
at java.util.zip.InflaterInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromModFolder(ModLoader.java:1173)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.(aam.java:61)
at aam.(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT f0c302ec ----------
I already checked the FAQ and the Bugs list.
WHAT HAVE I DONE TO BRING YOUR WRATH UPON ME, O MINECRAFT
__..X(
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.-..</init></init>
</init></init>
Corrupt JAR file, please redownload.</init></init></init></init>
Pretty common error nowadays.</init></init> -
Wait, do what?
Navigate to where Minecraft stores it's files:
On Windows: C:\Users\-Yourname-\AppData\.minecraft
*AppData folder is hidden*There ought to be a text file called ModLoader.txt, copy the contents of that.
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ic1 doesnt need forge dumbass
does need modloader 1.7.3 and modloadermp 1.7.3I thought the OP posted this is the wrong forum, and I thought he was using IC2. >__>
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Actually, if install the mod after you've created a world, you would not find the new ore for a while, depending on how many chunks were generated before installing.
By default, MC generates about 200 chunks at the time of spawn (can someone confirm that?), if you did not move one move, THEN installed the mod, you's have to travel out about 14 chunks (roughly) for the world to start generating the new ore.
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Try reinstalling Modloader, ModLoaderMp and Forge in that order, there is a hook missing that should be provided via Forge, but isn't.
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Hi, im new in the forums, i dont know if someone as already posted a patch for this but i havent found anything(for this version)
im using buildcraft 1.15 and latest version of adv. machines (and tmi) and when i make or give myself a sing. compressor (id 199-2), it is unnamed while it is in my inventory but works perfectly.
please respond quickly, thanks.This is a known bug in the 1.15 version, Zip forgot to put the name into the files.