Combine redstone, clay dust, coal dust and a water bucket/cell.
Posts by Geo Terra
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Just downloaded the latest IC2 and began to toy around with the scaffolding (I have TMI), and noticed something odd.
If I were to place one scaffolding (right-click), and then went to break the scaffolding while I had the item still in hand (left-click) and another block was placed on top of the pile.
I don't know if this a bug or feature (fast construction), but I figured I might as well post it up to double check.
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Very well done. Very well done, indeed.
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How do I add these to Faithful32?
just drop the ic2 folder into the faithful zip and you're good to go.
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You've got RedPower2 installed don't you?
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No problem at all.
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Yea I had posted one but it was sloppy, trying to get a solid release out that'll work.
Alright, like I said, I can wait. I'll figure something out to do in the mean time.
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Are you running ItemSpriteAPI (for EE) alongside Forge? They don't work very well together.
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Damn... I was just about to download these to use, then I see that the downloads have been snipped.
Oh, well, I can wait till the release.
Good job!
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who works on forge anyways? We prob should go ask them hehe.
Off of the top of my head, it's Eloraam and SpaceToad that have started and have been working on Forge. It's an open-source project, but they're the leaders.
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Just wait, Alblaka hasn't said if he will include that or not, we can only hope that he will do that.
Either way, I'm still building the lab. If not for the Chemistry, then for the Potions alone.
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Are there any recommended texture packs to use with these? Just trying to find one to use ever since OptiFine and Forge became "friends."
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I like the idea of setting up a chemistry lab in my complex, it will give me an excuse to stay inside.
I'll get building now.
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At the moment, no.
But if the mod is Forge-based, there is an "Ore Dictionary" that will allow for the ores to be shared between mods. I will assume that there might be a possibility that the other ores will be able to be macerated, but that's up to the mod creator.
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However, I would very much like some way of reducing the number of wrenches hardcore forge fanatics can wind up with.
Agreed.
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No problem.
[SOLVED]
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Could this have something to do with it?
"java.lang.NoClassDefFoundError: de/matthiasmann/twl/model/ButtonMode1"
It's basically say that your missing a vital .class file which is causing Minecraft to crash.
What other mods are you using?
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The download contains the folder "paulscode."
What you have to do is delete the paulscode folder from the Minecraft JAR and inject the new folder from the download into the JAR. It should work.
I'll just link it here: http://player.to/ic2_20111003_v115/soundsystem_update.zip
It's a direct link to the zip file.
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If the holographic map table were to be implemented, I can already see myself setting one up in my base and laughing at all the Creepers I've tagged, with the tracker dart thing that someone else suggested, while watching their frivolous attempts to kill me. And the portable map I imagine as an iPad, for some weird reason...
I see it as an Archos7o.
(Don't know what that is? Google it.)
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Did you install Player's Sound System Fix? I had this problem too and installing the fix helped a lot.