Posts by ChrisWsrn

    Thanks for your advice. What i am trying to do here is to learn about what setups have the higest ℝEU/tick. I am just going to list all of my reactors with the calculations done. I am posting them here so that anyone interested in this can use this data for their research on this topic.

    Quick Question:


    How are you calculating the reactor timing? I am
    asking this because this tools timing takes the reactor to literally
    0.1% from meltdown (good but a little scary) and I would like to time
    the reactor for its application. (I usually like to use 8000 as my max temp for most application but I sometimes need to go to 10000 or to the reactor max.)

    This Thread is for my reactor layouts.


    Reactor Naming Scheme


    My general classifications:
    PENDING means that the reactor has not been tested in-game. The general classification after pending is based off the theoretical specification of the reactor.
    SAFE means that the reactor is safe if all of the recommendations for the reactor are met.


    Timing:
    For my reactors marked with "Timed" I recommend the use of a timing circuit to regulate the reactor.
    If I have "Estimated Timed" then I am using the safest reasonable times (Shortest reasonable run time and longest reasonable cool-down time).
    ℝEU/tick is the Actual EU/tick the reactor produces accounting for time lost during cooling cycles when using my time.
    EU/cycle is the Amount of EUs from a run cycle when using my Recommended times.


    Cooling:
    My Calculations account for the reactor housing. For my calculations to be valid the reactor must be encased/submerged in the correct material


    Reactors marked with "Water Submerged" must be submerged in water. My calculations were done for water.
    Reactors marked with "Air Submerged" must be submerged in air or water. My calculations were done for air.
    Reactors marked with "Encased" must be submerged in water, air, or surrounded by any block except lava and fire. My calculations were done for solid blocks.


    Reactor Selection Guidelines


    A reactor with high efficiency (Eff) is preferred when uranium is rare.


    A reactor with high ℝEU/tick is preferred for continuous power production. Use this value to compare reactors with generators EU/tick when designing power-plants.


    A reactor with high EU/cycle is preferred when lots of power is needed quickly. Use this value to compare reactors with generators EU/tick when designing generators.



    Reactor Layouts


    SAFE Mark-V EB Encased 310 EU/tick 3.88 Eff Timed 7.74 ℝEU/tick 49,600 EU/cycle


    SAFE Mark-V EB Encased 310 EU/tick 3.88 Eff Timed 7.73 ℝEU/tick 79,360 EU/cycle


    SAFE Mark-V EB Encased 340 EU/tick 3.50 Eff Timed 20.62 ℝEU/tick 59,500 EU/cycle


    SAFE Mark-V EA Water Submerged 590 EU/tick 4.21 Eff Timed 25.32 ℝEU/tick 33,040 EU/cycle

    Thanks for creating this simulator, I have found it very useful when I am on a windows system.


    Sorry to bug you but I have found a UI bug that shows up on a mac. The text between the + and - for setting chambers, water, and air does not show up. I think it is because of the buttons in the Mac Look and Feel.


    I have attached a screen shot showing the bug.


    My Specs:


    I think if you are using Swing for the UI you could solve this problem by setting the look and feel to CrossPlatformLookAndFeel by integrating the code below into your code:


    Also this Applet is the best reactor simulator I have seen so far so keep up the good work and thanks for creating this tool. :thumbup: