Posts by ChrisWsrn

    Two three points:

    *HDs are superior to platings in most cases

    *If you're gonna make clocked reactors, you better make many small ones because OP external cooling. You can make a one-chamberer that gives 20 eu/t (clocked to mk.1) at 3.5 eff, and if you consider the lower cost it's about equivalent to a 50 eu/t full reactor :)
    edit2: proof

    *If you are making a clocked reactor, you might as well state its average eu/t for easier comparison.
    Edit: under 8 eu/tick? That's pretty darn low ... Might as well use solars? :S

    Thanks for your advice. What i am trying to do here is to learn about what setups have the higest ℝEU/tick. I am just going to list all of my reactors with the calculations done. I am posting them here so that anyone interested in this can use this data for their research on this topic.

    Quick Question:

    How are you calculating the reactor timing? I am
    asking this because this tools timing takes the reactor to literally
    0.1% from meltdown (good but a little scary) and I would like to time
    the reactor for its application. (I usually like to use 8000 as my max temp for most application but I sometimes need to go to 10000 or to the reactor max.)

    This Thread is for my reactor layouts.

    Reactor Naming Scheme

    My general classifications:
    PENDING means that the reactor has not been tested in-game. The general classification after pending is based off the theoretical specification of the reactor.
    SAFE means that the reactor is safe if all of the recommendations for the reactor are met.

    Timing:
    For my reactors marked with "Timed" I recommend the use of a timing circuit to regulate the reactor.
    If I have "Estimated Timed" then I am using the safest reasonable times (Shortest reasonable run time and longest reasonable cool-down time).
    ℝEU/tick is the Actual EU/tick the reactor produces accounting for time lost during cooling cycles when using my time.
    EU/cycle is the Amount of EUs from a run cycle when using my Recommended times.

    Cooling:
    My Calculations account for the reactor housing. For my calculations to be valid the reactor must be encased/submerged in the correct material

    Reactors marked with "Water Submerged" must be submerged in water. My calculations were done for water.
    Reactors marked with "Air Submerged" must be submerged in air or water. My calculations were done for air.
    Reactors marked with "Encased" must be submerged in water, air, or surrounded by any block except lava and fire. My calculations were done for solid blocks.

    Reactor Selection Guidelines

    A reactor with high efficiency (Eff) is preferred when uranium is rare.

    A reactor with high ℝEU/tick is preferred for continuous power production. Use this value to compare reactors with generators EU/tick when designing power-plants.

    A reactor with high EU/cycle is preferred when lots of power is needed quickly. Use this value to compare reactors with generators EU/tick when designing generators.


    Reactor Layouts

    SAFE Mark-V EB Encased 310 EU/tick 3.88 Eff Timed 7.74 ℝEU/tick 49,600 EU/cycle

    Display Spoiler


    Reactor layout: http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…001501521s1r11r
    Recommended SAFE Timing:
    Run Cycle: 8 Seconds
    Cool Cycle: 313 Seconds

    SAFE Mark-V EB Encased 310 EU/tick 3.88 Eff Timed 7.73 ℝEU/tick 79,360 EU/cycle

    Display Spoiler


    Reactor layout: http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…001501521s1r11r

    Recommended SAFE Timing:
    Run Cycle: 12.8 Seconds
    Cool Cycle: 501 Seconds

    Max SAFE Timing:
    Run Cycle: 128 Seconds
    Cool Cycle: 3123 Seconds

    MAX Timing:
    Run Cycle: 256 Seconds
    Cool Cycle: 10006 Seconds

    SAFE Mark-V EB Encased 340 EU/tick 3.50 Eff Timed 20.62 ℝEU/tick 59,500 EU/cycle

    Display Spoiler


    Reactor layout: http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…001501521s1r11r

    Recommended SAFE Timing:
    Run Cycle: 8.75 Seconds
    Cool Cycle: 136 Seconds

    Max SAFE Timing:
    Run Cycle: 87 Seconds
    Cool Cycle: 1356 Seconds

    MAX Timing:
    Run Cycle: 175 Seconds
    Cool Cycle: 2711 Seconds

    SAFE Mark-V EA Water Submerged 590 EU/tick 4.21 Eff Timed 25.32 ℝEU/tick 33,040 EU/cycle

    Display Spoiler


    Reactor layout: http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner.html?91d5n0tj8yid2re4iwd8jvjvmp9vf7s2a=1k10101001501521s1r11r

    Recommended SAFE Timing:
    Run Cycle: 2.8 Seconds
    Cool Cycle: 64 Seconds

    Max SAFE Timing:
    Run Cycle: 28 Seconds
    Cool Cycle: 625 Seconds

    MAX Timing:
    Run Cycle: 56 Seconds
    Cool Cycle: 1249 Seconds

    Thanks for creating this simulator, I have found it very useful when I am on a windows system.

    Sorry to bug you but I have found a UI bug that shows up on a mac. The text between the + and - for setting chambers, water, and air does not show up. I think it is because of the buttons in the Mac Look and Feel.

    I have attached a screen shot showing the bug.

    My Specs:

    Display Spoiler


    OS: Mac OS X 10.7.2

    Java -version

    Code
    java version "1.6.0_27"
    Java(TM) SE Runtime Environment (build 1.6.0_27-b07-395-11M3515)
    Java HotSpot(TM) 64-Bit Server VM (build 20.2-b06-395, mixed mode)

    I think if you are using Swing for the UI you could solve this problem by setting the look and feel to CrossPlatformLookAndFeel by integrating the code below into your code:

    Display Spoiler

    Also this Applet is the best reactor simulator I have seen so far so keep up the good work and thanks for creating this tool. :thumbup: