Thankyou! IndustrialCraft² has been one of the few mods that have rocked my Minecraft worlds!
Posts by SmithOfDreams
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Yay! First server file download
Excellent mod.
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Dust is significant in IC2, I also stockpile it and the Ore rather than ingots/blocks (Hmmm ingot grinding to dust..... I'll pop that in the suggestion area). 1ore to 2.5 ingots inho is too much, scrap, hell yea.
How about 1 ore -> 2 dust at cold/off, and increase the scrap with 'speed' and maybe a chance for a extra dust dependant on speed.
Extractor would be nice to get more rubber from rubber wood maybe? (Using Tree Farms http://www.minecraftforum.net/…omated/page__hl__forestry)
We already have a Tier 3 furnace, including the furnace operation would unbalance. There's more need for a higher powered recycler than T3 of most things, how about a scrap collector that randomly generates scrap dependant on how many of this mods machines are running adjacent? i.e. none +1% chance per tick(s?) per working (not heated) rotary/singularity/centrifuge. Maybe with bonus for T3 versions that would be generating (but not as this machine is collecting) some scrap anyway?
Other ideas in theme, T2 scrap collecter, miner (speed?, scrap?, bonus?, automacerate?), pump(speed?, scrap?). (Generators are covered well enough elsewhere)
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Does the handpump work for lava cells as well as water?
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Oh, well you are a load of help... >.>
If you have 2.2.5 Buildcraft, You can install the latest version of Bucket filler, where it can take the cells and store the liquid into it, and be reversed pumped into a BC tank.
Many thanks MagusUnion, trying to keep up with interrelated mods is quite a challenge
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Hmmm, let me rephrase, there is no way to extract the lava from the lava cells for other items that don't accept the cell usage. i.e. 'using' a lava cell on a BC tank does not deposit the lava in the tank and return the cell. Similarly attempting to place the lava cell in a BC steam engine fails. I'm suggesting a lava cell tweak to either allow this or letting us move the lava from a cell to a bucket.
Edit: Sorry, the cause of this was a rather large lava lake, I have over 300 lava cells and my solar flower garden is powering my Matter Generater fine
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Hi,
With the right click to fill Lava Cells I'm now stuck with a ton of them that I can't use to fill a BC Tank or BC Steam Engine. (Or Forestry's Biogas Engine.)
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Why everyone thinks a normaly functioning reactor should leak radioactive waste?....
It's the idea of playing with atomic power, I am not perfect, same as any other human. Therefor, human = mistakes, mistakes = bad things, bad things + atomic fusion = very bad things. Sure it's a personal choice, I don't mind other people playing with it, just that I'd rather not be part of the cause of a bad thing with atomic fusion (IRL or in a game, yes I have a conscience).
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cmon, EE is more of a TMI than legitimate mod
Eh? No way, Have you any idea how long it takes to build a Klein Star or a Dark Matter Locus legit?
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Equivelent Exchange makes redstone/glowstone from coal as soon as you hit iron and get your transmutation table up. Pity there's no TransTable recepies for tin/copper. I guess that's Addon material
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I'm happy with Solar as it is, sure my BC Quarrys have helped my MFS rated Solar Garden 4(4(32SP/batbox)/MFE)/MFS .... and of course there's very big holes in the landscape (nicely covered with 3 depth of dirt).
Sure the Array is Huge and it took ages, but it powers my workshop!
I love that 'Green' power sources are available, sure fossil fuels are faster for a burn, and playing with reactor power is well scary! The Green power options allow for a good role play, it allows for other ideas that can apply RP physics. i.e. Irradiated Biome expands from reactor over time overwriting local biome turning into an unusable 'dead' material block on wich nothing can grow and does half a heart damage on stepping on.
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I had fun with this, I'm working on interlaying four MFE flowers to make a MFS 'Solar Garden'.
Since the Screenie, I've encased it in Reinforced Glass (above the panels) and Reinforced Stone covering sides, under and all cabling/boxes.
Also, with copper cabling all lengths are less than 4 and there are no 'loops' so this flower is nice and server friendly
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Iron and Copper are always (on every seed I've played SSP and SMP) found a fair distance (60's) above Tin (50's) which seems much further down. Is this intended or a typo in a config file?
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Tin always seems to be deeper than Uranium, for being cheaper than Iron it seems to require significantly more mining to find/gather it.
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Only just got 1.23 so havn't checked yet, if it does already sorry