This is going to be a list of reactors exchanging heat between their components and their hull. If you want to understand how and why these work, please look at the first post in this thread from Omicron, it explains it very well.
These reactors, in comparison to the ones on Omicron's list, require more complex automation, but in return offer a higher efficiency and/or output (whichever you are going for) and they require less resources, especially diamonds, to build.
How to automate them:
These reactors will only maintain their heat level when they're continuosly running. I.e. they require automation that removes and replaces a used fuel rod before the reactor even notices it's gone. The time window for that is exactly 1 second.
You can of course use slower automation, too. The reactor will lose a few heat points every cycle though, so you need to heat it back up once in a while.
Moreover the reactors with different kinds of fuel rods in one reactor require automation that can access specific slots, since you want the fuel rod to be replaced by the same type of fuel rod every time (or you need to build something that detects which fuel rod has been taken out).
You can do this in many ways, for example with vanilla hoppers (just one type of fuel rods) or routers.
If you made your own reactor design, and you think it is worth adding to the list, please
- test it ingame, not just with the reactor planner (because the planner isn't fully up to date)
- tell me which is the exact max running eu/t before it starts melting blocks.
The Designs
Important: Do not flip, turn or mirror the designs, or change anything that seems irrelevant! it changes the max eu/t, which may lead to blocks melting and craters!
0- Chambers
- Reactor
- 500 eu/t (stable up to 439 eu/t)
- Efficiency 16,67 (stable up to 14,63)
- only 1 type of rod
- initial cost: 18 Plutonium, 36 Uranium-238, 144 Copper, 47.33 Tin, 156 Iron, 12 Lead, 32 Gold, 14 Redstone, 2 Glowstone, 2 Lapis, 25 Rubber.
- Running cost: 36 Uranium-238 per cycle
2- Chambers
- Reactor
- 800 eu/t (stable up to 700 eu/t)
- Efficiency 20 (stable up to 17,5)
- only 1 type of rod
- initial cost: 24 Plutonium, 48 Uranium-238, 254.6 Copper, 76.33 Tin, 250.5 Iron, 20 Lead, 60 Gold, 20 Redstone, 2 Glowstone, 2 Lapis, 43 Rubber.
- Running cost: 48 Uranium-238 per cycle
4- Chambers
- Reactor
- Gregtech only, because it's probably not efficient when using regular neutron reflectors. Which makes stating the vanilla ic2 building costs completely pointless.
- requires 4 Iridium Neutron reflectors. it's probably never going to pay back it's initial investment unless you plan on using the reflectors in a fusion reactor!
- 700 eu/t (stable up to 604eu/t)
- Efficiency 35 (stable up to 30,2)
- only 1 type of rod
- initial cost: 4 Iridium neutron reflectors + 12 Plutonium, 24 Uranium-238, 372.6 Copper, 94.3 Tin, 316.5 Iron, 28 Lead, 96 Gold, 28 Redstone, 2 Glowstone, 2 Lapis, 67 Rubber
- Running cost: 24 Uranium-238, 2 Copper, 1 Iron
- Reactor
- 1050eu/t (stable up to todo)
- Efficiency 21 (stable up to todo)
- more than 1 type of fuel rod
- initial cost: 30 Plutonium, 60 Uranium-238, 385.9 Copper, 109.3 Tin, 340 Iron, 100 Gold, 32 Redstone, 2 Glowstone, 2 Lapis, 79 Rubber
- Running cost: 60 Uranium-238, 4 Copper, 2 Iron per cycle
- I guess this one could use some refinement in terms of reducing the building cost.
6- Chambers
- Reactor
- 1400eu/t (stable up to 1238eu/t)
- Efficiency 23,35 (stable up to 20,65)
- more than 1 type of fuel rod
- initial cost: 36 Plutonium, 72 Uranium-238, 462.5 Copper, 146.3 Tin, 462.5 Iron, 36 Lead, 100 Gold, 28 Redstone, 2 Glowstone, 2 Lapis, 67 Rubber
- Running cost: 72 Uranium-238, 4 Copper, 2 Iron per cycle
- Reactor
- 1300eu/t (stable up to TODOeu/t)
- Efficiency 21,65 (stable up to TODO)
- only 1 type of fuel rod
- initial cost: 36 Plutonium, 72 Uranium-238, 417.5 Copper, 130.8 Tin, 410.5 Iron, 7.5 Bronze, 31 Lead, 104 Gold, 30 Redstone, 2 Glowstone, 2 Lapis, 73 Rubber
- Running cost: 72 Uranium-238 per cycle
- Reactor
- 1900eu/t (stable up to 1670eu/t)
- Efficiency 14.6 (stable up to 12,83)
- more than 1 type of fuel rod
- initial cost: 78 Plutonium, 156 Uranium-238, 451.5 Copper, 150.8 Tin, 472.3 Iron, 1.5 Bronze, 37 Lead, 84 Gold, 20 Redstone, 2 Glowstone, 2 Lapis, 43 Rubber
- Running cost: 156 Uranium-238, 12 Copper, 6 Iron per cycle
TODO:
- determine max eu/t in new reactor designs