yunori2011:
1: it can be either
2: they just count as air blocks
Posts by F4113nb34st
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update defence, it had an error in version 3.0.0
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by beginner I didn't mean programming beginner (I figured you had probably coded before), I meant a MC modding beginner
to do what you want in a way that wouldn't be horribly laggy or have other issues, you will have to have to know your way arround MC code well -
ok, time for a modder to make some comments:
one, this is way too complex for you to start off on as your first mod, you'll need to get pretty familiar with the code to do something like this
two, from a brief review of you first post, it sounds like you think it would work to have "sub-worlds" that move independantly of the main one, if that what you are thinking, I'll tell you now that's not feasible
three, I know how flowerchild/eloram/etc. do their smooth movement, and, as I said before, it's not the kind of thing a beginner would understand
four, the reason it is so hard, is that MC code is not designed for any sort of moving blocks, so you literally have to break the code to do itso, in short, if you find a good mentor and work hard at it, you might be at the stage to start working toward your idea in about a year or so
(not trying to sound hopeless)I don't mind pointing you in the right direction and setting you on your feet, my skype is the same as my username, so gimme a shout if your interested
(btw your not a hopeless researcher, the reason you can't find anything on the subject is that the only people who would know enough coding to understand the tutorial would be able to figure it out themselves, so no tutorial has ever been written) -
MatLaPatate: I'll look into it for the next update
@Greg: arrggg!!! name stealer!!! I'm gonna call down the almighty dragon-lord moderator on you for stealing my names!!! lol jk, idc -
viliml:
nicol bolas planeswalker: you can change how good or bad all generators are in their good/bad biomes, and there is support for extrabiomesXL already -
yup, I'm currently working on ocean generators
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tszaboo: ah... didn't think of that
Darkblock306: lol -
ok fixed some bugs
MatLaPatate: really can't do much without that error log.... -
ok problem solved
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sure all of my addons are free to be used in modpacks
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everything is updated to 1.4.6!!! sorry for the delay, irl is just so annoying sometimes
but the wait is worth it, because everything is out again!!! -
1.4.6 compatible!!
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works with 1.112 now don't forget f4113nc0r3!
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updated for 1.112!
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now compatible with ic2 1.112!!! have fun with the new and improved barbed wire fences!
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updated!!!!
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it's updated again (my other mods soon to follow!!!)