that's a new concept, I've never really thought about that,
check in the entityplayer class to see if there is a getLookedAtBlock or something
if not a klunky way you could do it would be to get the entityplayer look vector and test various points along that line
Posts by F4113nb34st
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I don't know, I haven't tested it
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don't worry more generators will come, (and I have some awesome ideas)
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@mkie
no thermal gens don't care if lava is source or flowing, and they are passive only or active only so active output is 25 and max passive is ~16 euSteveofDoom
yes use 1.2.0 for the time being, 1.3.0 have problems -
no, this mod is standalone from advgenerators,
however advgenerators will implement the api -
strange, I'll look into it and make sure mediafire didn't go crazy
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don't see why not
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that error is most often caused by java misinstall, minecraft misinstall, or corrupted download,
not my code, try redownloading -
ok, thanks, try uing f4113nc0r3 v 1.2.0 fr the time being.
since it's really similar to 1.3.0 it might work -
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Biome Generators
Have you ever wondered why GeoGens work just as well in snow biomes as in the nether?
Or perhaps you agree that a watermill in the desert would be useless.
Well now they are!
With Biome Generators!!!
Information:
Edits the tileentitybasegenerator.class to make generators have "good" and "bad" biomes
in it's good biome, a generator outputs +25% energy
in it's bad biome, the output is halved
in a biome that is not good or bad, the output is unchanged
these are configurable
Lists of good/bad biomes:
Solar Generator:
Good: none
Bad: ice plains, ice mountains, frozen ocean, frozen river, taiga, taiga hills, swamplandWind Generator:
Good: beach, extreme hills, extreme hills edge
Bad: forest, forest hills, jungle, jungle hills, taiga, taiga hillsWater Generator:
Good: ocean, river
Bad: desert, desert hills, swampland, frozen ocean, frozen riverGeoGenerator:
Good: nether, desert, desert hills
Bad: ice plains, ice mountains, frozen ocean, frozen river, taiga, taiga hillsGenerator:
Good: secret (feel free to decompile the code, but if you do don't share what you learned)
Bad: noneAlso compatible with ExtraBiomesXL!!! (everything should be self explainitory, if you're not sure, drop me a pm)
Downloads:
Universal:
http://www.mediafire.com/?v2d1t2ti07anli9
API (for coders):
(works for all versions)
http://www.mediafire.com/download.php?ahor09fp0003t9y
Older Versions
http://www.mediafire.com/?ny31b2fnai0hz
How to Install:
Correctly install: Industrialcraft 1.112, and F4113nC0r3 3.0.0 or higher
Next put .zip file into mods folder (or drag and drop all the files into minecraft.jar)Done!!!
Change Log:
http://f4113n.x10.mx/phpbb/viewtopic.php?f=12&t=9
Hope you like it!!!
F4113nb34st
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download the src and stick it in the src folder
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good idea, I will do that next release
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dude I love it!
I'm a huge fan of absolutly everything automated easily
that's why I made AdvGenerators -
beep________ beep_________ beep, beep, beep, beep
Addon Idea Detected! <smiles evily> -
glad it helped
if you need any help with the f4113nc0r3 pm me, I made it so I know all about it
also if you need any special hooks or methods, I add them in for you
and with the last bit:
do you mean can it be done or are you suggesting I add it in? -
sweet mod
new addition for my monolithic minecraft.jar
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thank you, I
positive feedback
edit: ~2000 more views till legacy addon #1!!!