yes any mod you can change the textures on all you have to do is find out where they store the textures ( Biodiamonds' is in /gui/mod_Biodiamonds/ )
Posts by F4113nb34st
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It's updated go get it!
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sry I can't upload any minecraft.jar's because that is illegal in the US,
just get IC2 working and then stick the advgenerators .zip file in the mods folder, and see if that works
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Ok I'm gonna make the fix and upload it right now, and I don't know how everyone is getting this issue because I cannot duplicate it on my MC
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@lordkabal: glad it works
SvEgiiVEteR: sry I appears that I have been ignoring you, I have been really busy with the next update and haven't gotten arround to checking this thread
on topic: is your java version: Version 6 Update 9? (sry I couldn't read the website you sent me to
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I can't make two options because the variable has to be in the mod class file, it will be updated sometime soon after the pole is completed
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I used modloader because it is easier if there are not very many item/blocks you are adding in, IC2 uses minecraftforge because it has tons of blocks/items
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it is an unintentional feature (origionally) that I like for the reason that it makes sense to "lose" your particles
however since the users' opinions are more important, I will start a pole to see who wants it to just say "Teleporter does not have a target"
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distance shouldn't be an issue
also the teleporter being linked to another shouldn't cause problems because the PT and the teleporter do not communicate with each other
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are you sure it unlinked it? because I just tried linking one to a teleporter, linking another, and then using the first to tp and it worked correctly
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no sry I never could figure out what the problem was
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SvEgiiVEteR: you did install IC2 right?
edit: actually I did some research and it appears to be an issue with java, or rather an issue with the wrong version of java, go to the java home page and try updating your java
Sarudak: good idea but not the compressor with the eletrolyzer, instead you compress it into a dead magnet and then eletrolyze it into a magnet (because then it won't make any compat issues), also I think soulsand would be best because it is not extremely hard to get but also not renewable
and yes I could make a machine that processes things at different rates
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#1: start with a fresh copy of minecraft.jar and minecraft_server.jar
#2: correctly install the latest version of IC2 and its prerequisites on both .jar files (and verify that it works)
#3: drag and drop the files in the latest client version of my addon into minecraft.jar and the latest version of my addon for servers into minecraft_server.jar
#4: see if it works
Sarudak: way ahead of you
I gonna add in a void-electrical-current generator to harvest the high energy currents of the void
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well the regualar one is going to work off stone and lava like a watermill does with water, that is so different it almost seems like it wouldn't be a geogenerator, maybe more like a liquid generator
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hmmm..... I hate to say this but Idk how to help..... I can't figure out what that error message means
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SvEgiiVEteR: what is 8turbomodelthingy?
PieceMaker: your archiver is having issues, try deleting blockadvminer.class and then copy in the one from the new update
edit: oops you were right I found where it was asking for it
Sarudak: it is going to be along the lines of this: https://forum.industrial-craft.net/index.php?page…14352#post14352
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Excellent, I'm glad it worked, I use 7zip too and sometimes it just goes ballistic
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yes I will have an adv solar panel, however it probably isn't going to be quite as overpowered as the other guy's
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no sry there is not because that error message doesn't indicate a problem with my code, it basically says that fp.class was not overridden correctly
which is and install issue (whether you or your archiver made the mistake)