Posts by Zacherl

    Not at all, when I try every combination of button, I really try EVERY combination. I found out that when you're holding a quantum helm (didn't tried with nano) and you press the switch key mode + another touch (see the keys in your control and I don't remember the name of the key), it makes this HUD. It's not MC 1.7, you can see Thermal expansion stuff (His leader has quit modding), Railcraft stuff (His leader has to update both Buildcraft and Railcraft), Extra utilities stuff (He's masturbating working on porting the mod to 1.7).

    But can you really fly with the Quantum Chestplate? In 1.5.2 you had to craft the Gravi Chestplate item to be able to fly.

    Im a derp :D I missed that one HV-Transformer block. It totally makes sense now. Thank you :)

    Then don't feed them voltage higher than 128EU/t. Like I said, transformer upgrades only increase the power a machine can be exposed to before it explodes. Macerators only consume 2 or 4 EU/t (Can't remember exactly). Giving them transformer upgrades doesn't change that. So if you have a macerator with 4 transformer upgrades, it can be connected to a cable that carries no more than 2048EU/t, but the macerator will still only consume 4 of that. So if you have an MFE outputting 512 EU/t you need a transformer to bring it down to 128EU/t and then your machines need 1 transformer upgrade each. A 128 EU/t line can power a pretty good factory for a pretty good amount of time.

    Im using the GregTech machine versions. As I understand the new IC2 E-Net it will distribute the MFE output euqally between the 4 Macerators. But ONLY if the macerator requests energy, right?. With all 4 macerators working that would be 128EU each. But with only 3 macerators that would be about 170EU ..

    Or does the macerator requests energy even if its idling?

    Sheldonite Ore ( + Mercury) => Industrial Grinder => Thermal Centrifuge => Universal Macerator. With 10% chance you can get Iridium Dust. I was lucky and got from my 10 Sheldonite Ore 4 iridium dusts.
    So with this way you cant farm much iridium, but its enough to build mass fabricator and don't bother yourself with searching iridium in dungeon chests and dig a whole chunks to find single iridium ore.

    Thank you :)

    Transformer upgrades are your friend

    Build your machines, load them with a single transformer upgrade and supply 128 eu/t transformer's don't increase energy usage, just the voltage allowed. This still means that each machine needs a transformer, but if it is an upgrade at least it doesn't take up space in the world.

    Sure thats an improvement, but it does not exactly solve my problem. The machines can still explode (in a very unpredictable way) if the voltage is higher than 128. Lets say i have 4 Macerators operating at 128EU/p each. My power supply has an output of 512EU/t. Everything would work fine. But now imagine one of the macerators is going to idle and thus does not request energy any longer ... It would burst the 3 other macerators into pieces, because they would get a 170EU packet each :evil:

    They will change. This version is still temporary.

    Eventually, they will change back to the "voltage"-based system.

    The current system exists to help optimize the E-Net code, if I'm not wrong.

    :!: I mean it's totally unpredictable and very difficult to automate. You can not have a large E-Net connected to a variable number of machines, like it was before the change. I REALLY hope the old packet based system (or something similar) will come back. It was even more realistic (the microwave in my reallife house wont blow up, if i turn off my computer ..)

    try to update the ChickenCoreLib and remove the old one ( x:\minecraft\mods\1.6.4 )

    Thanks for your reply, but sadly that did not do anything. :( Any further ideas?

    And one more question: Whats the best way to generate EU nowdays? (Early- and late game approch would be nice :) ) Since I cant get any iridium from sheldonite ore any longer, (advanced) solar panels will be way to expensive.

    A crash log would be nice. As fun as guess the crash is, it makes life easier

    Here you go:…bf9c3112bd34050f473b9bae0

    BTW 2 more questions:

    • :?: Does gregtech nerf diamond and gold spawn rates?
    • :?: There are some recipe issues. For example: You need steelplates to craft the Blast Furnace. But how to get steel without having the Blast Furnace? (without other mods like RailCraft installed). Same goes for the stainless steel. You need the Industrial Electrolyzer to get chrome, but you cant craft the electrolyzer without either having steel or stainless steel oO


    Hello guys,

    I just installed the latest (1.0.16) version of the Direwolf20 FTB pack for MC1.6.4. After updating IC2 Experimental to the latest 1.6.4 Snapshot (397) and downloading GregTech from this thread i'm getting some weired NEI issues. Nearly verytime i press "U" to see what uses either an IC2 or a GregTech item my game crashes instantly.

    :?: Is this a known problem? I did some minor changes to the config and subtracted 512 from the MetaItem1 and 2 ID to solve a conflict, but thats it.

    Another question:
    What is the proper way of getting iridium these days? I was used to collect tons of Sheldonite Ore from the End, but it seems like the ore itself only gives me the useless Palladium insted. Processing Platinum in a centrifuge does not work either (at least thats what my broken NEI tells me).

    Best regards