Posts by Blood Asp
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I did not Change anything related to that the last 5-10 Updates.
Any change that has Potential to destroy will get a bit warning sign.Also, steam boilers should not output steam to the bottom, so piping in water there should be safe.
Could you make GregTech Sensor kits from IC2NC to work with all GT tiles (Generators, Battery buffers, Transformers and any GT ticking tiles?
I have currently no idea how the linking cards work, so i can't promise anything. -
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Really strange and unlikely a bug on GT5U side.
I have two possible ideas:
1. There was still unused Fuel in the Generator. ExU saves that when removing the generator and placing it down again.
2. ExU made a mistake implementing IEnergyProvider.extractEnergy() That is the only method the two blocks interact. I do not know of another mod that uses pulling RF instead of pushing, so it is quite possible that a bug like that does not get noticed.I only access EnderIO CapBanks differently, directly accessing the RF storage and changing that, any other issure can not be on my side.
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could it be that RF -> EU doesnt work anymore on 5.08.24? didnt test it on lower version but I enabled it in the config and try to conv. rotary crafts RF thingy (and tested it with Extra Ut. too) and it doesnt work. but I can generate RF with EU :I?
Just tested all combinations and seems to work fine for me. -
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Does it fix the unequal speed on minus Z and X axis ?
The first time i heard of that issue... Or i forgot about it in the last months. I did so many codechanges that it might be fixed on the way, if not i need a better explanation what exactly happens.
The main reason for this relase is to get others helping me to find the bugs after so many changes.
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could it be that RF -> EU doesnt work anymore on 5.08.24? didnt test it on lower version but I enabled it in the config and try to conv. rotary crafts RF thingy (and tested it with Extra Ut. too) and it doesnt work. but I can generate RF with EU :I?
I did a small change to the calculation, i did not expect that to break anything so i did no testing on that...
I've done some tests.
1. 4 slots 32 eU bat buffer with 1 fully charged sodium battery = 5 redstone strength
Removing battery from buffer does not change signal.
Adding 1, 2, 3, 4 fully charged lithium batteries does not change signal.
Seems nothing can change it except energy transfer in/out bat buffer.2. 4 100% Lithium batteries in 4 slot 32 eU batbuffer = 15 redstone strength, but in a second after it starts discharging it drops to 5 redstone strength and stay there even if total transferred energy is less than 3k eU.
3. 1 100% Lithium battery in 1 slot 128 eU batbuffer = 0 redstone strength. I think it should calculate total amount of all inserted batteries (not slots number, not buffer tier) as 100%.
PS Is there any chance do add some kind of nuclear control compatible energy sensor for bat buffers?
PPS Is it possible to make bat buffers able to accept energy from IC storage/transformers/power sources/cables?The calculation adds up the stored energy and max capacity of all batterys and the internal storage of the buffer. It does not check anything like the number of slots or the tier. It is likely that the internal buffer is still empty and impacts the calculation.
Code
Display MoretScale = aTileEntity.getEUCapacity(); long tStored = aTileEntity.getStoredEU(); if(aTileEntity instanceof IGregTechTileEntity) { IGregTechTileEntity tTileEntity = (IGregTechTileEntity) aTileEntity; IMetaTileEntity mTileEntity = tTileEntity.getMetaTileEntity(); if(mTileEntity instanceof GT_MetaTileEntity_BasicBatteryBuffer) { GT_MetaTileEntity_BasicBatteryBuffer buffer = (GT_MetaTileEntity_BasicBatteryBuffer) mTileEntity; if(buffer.mInventory!=null) { for(ItemStack aStack : buffer.mInventory) { if (GT_ModHandler.isElectricItem(aStack)) { if(aStack.getItem() instanceof GT_MetaBase_Item) { Long[] stats = ((GT_MetaBase_Item)aStack.getItem()).getElectricStats(aStack); if(stats!=null) { tScale = tScale + stats[0]; tStored = tStored + ((GT_MetaBase_Item)aStack.getItem()).getRealCharge(aStack); } } else if(aStack.getItem() instanceof IElectricItem) { tStored = tStored + (long)ic2.api.item.ElectricItem.manager.getCharge(aStack); tScale = tScale + (long)((IElectricItem)aStack.getItem()).getMaxCharge(aStack); } } } } } } tScale = tScale/15L; if (tScale > 0L) { aTileEntity.setOutputRedstoneSignal(aSide, aCoverVariable % 2 == 0 ? (byte)(int)(tStored / tScale) : (byte)(int)(15L - tStored / tScale)); } else { aTileEntity.setOutputRedstoneSignal(aSide, (byte)(aCoverVariable % 2 == 0 ? 0 : 15)); } }
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It has been quite a long time, but finally a new version of GTExtras is done!
The main change of GTExtras 0.3.2 is the new GUI Textures provided by Pyrolusite.
You can open the GUI while wearing the armor by pressing the IC2 Mode Change Key and swich to other armor parts by pressing the symbols in the GUI.I also did quite a bunch of bugfixes, but in the long time i was working on GT5U, i likely forgot some of the stuff from months ago.
My priority for now is, to get all modular armor functions working and bugfree. After that i plan to port it over to GT5U.
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New Update 5.08.24:
- Fixed IV Machine Hull assembler recipe to fit crafting recipe.
- Fixed thaumcraft compat research.
- Added AE2 pure quartz compressing recipes.
- Fixed fusion reactor not stopping without energy.
- Added new mode to EUMeter Cover to also read energy stored in batterys.
- Fixed rf->EU energy calculation.
- Fixed processing array producing >64 stacksize.
- Added processing array support for recipes not using up items (like shapes).Just a few small fixes over the last two weeks, so i think it is save to call it stable by now.
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It's still weak, compared to high pressure lava boiler (that small spammable block), which makes 300K liters of steam per lava bucket, so 100K EU with basic steam turbine (if I remember numbers right). Downside - no pahoehoe lava. Maybe high pressure lava boiler should be nerfed?
I only looked at the IC2 Geothermal and GT4 Thermal Generators when deciding the numbers. 150kEU per Bucket(100%efficiency) sounds somehow too powerfull.
Maybe i change both to something in the middle.