I was one of the last to join Kirara 1.0 about 2 weeks before it closed.
Back then i did not even know about IC2 Crops...
I was one of the last to join Kirara 1.0 about 2 weeks before it closed.
Back then i did not even know about IC2 Crops...
Adding the missing small ores worked fine. Adding the bedrock ores broke everything. Also found so many problems that i should rewrite half of the mod.
Nuclear FTW! Well not really earlygame...
Is it also possible to set crushed ores and other orprocessing to 16?
Since this stacksize limit is all about limiting the transport amount while traveling outside the base and stuff, i guess only limiting ores/crushed ores and other ore processing products is fine. limiting stacksizes of machineparts or other processed materials is only annoying without improving any game mechanics.
Why do we need a survey? It's a hardmode server. The stacksize must be 4!
Bedrock ores also have currently no configs.
I have to fix it. Likely GTs oregen changed since i made the GalacticGreg oregen.
RC signals are meant for train control, but they also can transfer redstone signals. Downsides: they do only work inside the same dimension and emit signal in all directions instead of only one.
I had some bugreports that it was randomly switching the output on restart, sometimes it made wrought iron, sometimes steel. Both recipes got registered, the working one was random.
Well, maybe GTs automatic removing of all metals from the vanilla furnace allready takes care of that. In GT5 that was not there, so i had to do that manually.
I hope you did not disable the RC Blast Furnace with the RC config. That turns on a alternative recipe of smelting iron nuggets into steel in a normal furnace.
So it would use the API but not reliant on AE parts ? If I understood this time, it seems amazing. Awfully complex, but amazing.
Excatly that.
The low tech stuff needs no AE stuff to craft, only the API. Only automating the trading would need AE parts. Midgame, the automation part could be bridged by provinding the few needed parts inside the playertown powered by an creative cells or so. Finally in endgame, everything could be build by the player themself inside his own base were the
playertown becomes the connecting hub for the seperate networks.
Also it really is complex and no idea how far i will go or if i really will do it. I will likely go around a bit on other forums also and ask there for the demand of better server trading. Should there be enough response i will do it.
UB complaining about missing items allready happend on K4 when i rember right. Some minerals where generated inside UB stones and left a few small air pockets after that. Afaik these blocks did not exist when K1 was pregenned, so nothing will missing on K1.
Does someone know what exactly did happen on K4? I'm not a player there.
It seems you missunderstood me. AE2 is lategame and i do not plan to change that in any way. My Plan is fully seperate from the storage part.
The main reason for using AE2 is that it would provide a lot of help while coding all the functions for searching, item handling gui and more. In lategame it would still not change the storage part. Only providing additional functions for automated trading not possible without.