The sad thing, Cadde, is that when we try to point out the historical outcomes of such things, we're the ones with the wrong attitude. Did we wake up in Bizarro World or something?
Posts by HeadHunter67
-
-
Yet another nuclear lover.
If that's all you got out of everything I wrote, I don't need to bother with the rest of your post.
I brought up nuclear power because that's the only way you're going to get the 12 million EU to make one of these in any reasonable amount of time.
I'm not a "nuclear lover", what I love is balance and reason - and a sensible cost-to-benefit ratio. I don't see any of that in this machine. -
I'll take a look at updating to MC1.0, but that'll be a day or so out...
Looking forward to it! These machines are the best - I can't imagine IC2 without them! -
You got swag, nice speedy update..love you no homo
OMG yes... manbabiez.
Thanks Silentdeth! -
Ah, yes - that's also true. By default, Zoom is mapped to LCtrl for Optifine users. Just remap that to RCTrl and you should be golden.
-
THAT aside, though, I'm really posting to comment on Headhunter's attitude. It's astonishingly horrid. Where the OP was asking for factual information and debate, headhunter came in with accusations and insults, though subtle. This is very much something that could have been avoided.
In debate you don't accuse your opponents, you counter them with information.
So... practice what you preach? I love the people who come in here and take digs at me while behaving in the same way they criticize.Why don't you go back and take a look at my first response - it's pretty rational and addresses each individual concern - while observing that the OP's "attitude" (like yours and Makhra's before) are no different than the ones you are criticizing. Approaching a "concern" with an obvious chip on your shoulder is going to get a less-than-pleasant response.
I'll take this opportunity to pipe back in before the thread finally goes far enough to outlive it's usefulness
It never was useful in the first place... but now, it's a moot point.QuoteOr you can stop feeling obligated to reply to EVERY SINGLE 'OMG when is this 1.0.0?' spam posted... *You* don't HAVE to reply.
They don't have to post, either - and they wouldn't if they took the time to even read one sticky.
See, if they take a moment to realize they shouldn't (and don't have to post), no one needs to reply... see how that works?QuoteHave fun with 1.0.0, I think I'm gonna keep sitting at 1.8.1 with my uncraftable telepipes for awhile.
I am having fun with 1.0... in case you hadn't noticed, IC2 for 1.0 is out already. As for teleport pipes, that's been updated to 1.0 as well, if you look around the MCF mod forum a bit. -
Wow! That's a lot of power - though I can imagine they wouldn't use generators that took 44 MWH of energy to create, right?
-
Starting on updating to MC 1.0, IC2 1.42, and BC 2.2.8. No ETA as of yet.
Looking forward to it eagerly - this and Power Coverters are must-have add-ons for me!
Thank you and I will wait patiently. -
It seems like we've been waiting "so long" for this day - but in reality it's only been a month. And it's been worth the wait!
I'm starting fresh in a new 1.0 world with IC/BC/RP and looking forward to everything I'll be able to do now!
Thanks to the IC2 team for all their hard work in delivering this mod to us.
-
What are we looking at? The icon in the hotbar? I'm not seeing a difference.
-
No, I simply made that point to illustrate how "real life" can't possibly be used to justify this insanity. But at any rate, imagine how much energy is output by that hypothetical 800 KW reactor over the aforementioned 11 hours (Well, you needn't imagine, it's 8800 KWH). That's enough electricity to power an average household for a year. "Let's invest our entire annual allocation of energy into one generator - which, in and of itself, will be insufficient to power everything in the workshop on its own". It's insanity to even look on this as an "investment".
But it doesn't really matter, there'll always be someone who doesn't bother examining the math and thinks this is a fairly priced recipe. In fact, there's one born every minute.
-
I guess this was the answer to my question "what could be worse than some idiot bringing his TMI error to the wrong place?"
-
Technic Pack... the plot thickens.
So you're running IC2 v 1.23 then? Or have you added 1.337 to the pack yourself?
I'm leaning towards installation issue or mod conflict in my diagnosis - because it's working just fine for standalone users. -
Agreed. I'm finee with the recipe being expensive, but the expense should be comparable to the results - and not require an investment so great that the return is far-off.
Also, when you design a solar panel that outputs 50 EU by day and 10 at night, you should automatically forfeit the right to make ANY comparisons to "real life". -
I'm not sure of the relevance between those two statements...
-
In real life solar panels is too expensive in comparison with the usual generators.
In real life, solar panels don't cost more than nuclear reactors - nor do they require the output of one to create.
And in Real Life, people don't design devices that cost more to make than they return. In Real Life, they perform a cost-benefit analysis before the design is implemented.QuoteUnless any other generator produce 10 eu and 50 eu without fuel use ???
There's a reason that they don't do that either. Why not just make it require Red Matter while you're at it? -
If the recipe was cheap, then that'd be stupid and unbalanced.
If the recipe was cheap, then that'd be way too much energy.
And when the recipe is too expensive, that's also stupid and unbalanced.
The problem is, it's not enough energy for the energy you put into making it. Increasing the output isn't the answer - a sensible recipe is.And it's not FREE energy - it's energy that costs energy to make and takes far too long to simply repay the cost of creation, let alone break even.
-
That's how you do it. Set it to false and it reverts to quantum speed on Ctrl. It can be reassigned as normal.
-
As far as I know, there's not a single generator in the base IC2 mod that requires raw UU-M or something that can only be made from it. I submit that there is an obvious reason for that.
-
OK. let me break it down further for you then:
Taking 200 minutes to pay for itself (recouping just the direct energy cost to make) means that until it's run for 400 minutes, you'd still have been better off using the power that went into creating it for something else. That's nearly 7 hours to "break even" - and while it may run all the time on a server, then you have to factor in the night cycles. So in that case, the number is actually 11 hours. Yes, you read it right - until it's been running 11 hours, the energy you put into making the Hybrid Solar Panel would have been better spent directly on whatever you're going to use the "future" power gains for.
Maybe for some people, that's a good investment - then again, some people think the same thing about scratch-off lottery tickets. I'm not sure when solar panels became an "endgame" source of power, but this thing is going to be used instead of nuclear reactors - and that's why I think it's not properly balanced.