I also had a crash when attempting to recharge the digital thermometer after upgrading to IC2 1.337. The game goes to "saving chunks" and then crashes.
Posts by HeadHunter67
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It seemed this add-on was working with IC2 1.337... but when I went to use my Advanced Miner, the game crashed with "saving chunks". For now, I guess I'll have to uninstall this add-on until I can get a compatible version - I'd love to be able to use the Advanced Miner (and the Pump!).
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That's basically what I said...
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I got it taken care of, but it's not my work to share (I merely modified others' work). It's easy enough to do with &Zip and Paint.NET.
The nice thing is, once you learn at least the basics of cut-and-paste, you no longer have to wait for other people to take care of things like this for you! -
From what I see on the item_0, there are five new tiles. I'm going to fix my block_cable next.
Unfortunately, the sheets I use are merely modifications of others' work and it would be improper of me to share them - however, I will say it's not hard to upscale the item_0 file from the IC .jar, cut those tiles and paste them into the textures you're using. All it takes is something like &Zip (to open the .jars) and Paint.NET for editing. both are free and not too hard to use.Or, alternately, you can hang in there and Ruyan, Amon and the team will likely have an updated version before you know it. They're good like that.
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OMG - you're trading Lapis for ICE? Man, if you have BC, you can make ice for FREE, all you need is the BucketFiller addon. At worst, it'll cost you tin for cells (they don't clog the compressor like buckets might).
You'll have a WaterGenerator to make infinite water, pump it into the self-poowered bucket filler and output the cells into the compressor. Viola, free ice. -
Actually, his statement is not incorrect, merely misinterpreted. From the wiki:
QuoteReactor Efficiency The amount of EU generated per Uranium Cell used.
It's easy to see how someone could draw the wrong conclusion. After all, until the output was doubled, you could in fact use that means to derive the efficiency as well. -
If you haven't tried Forestry yet, it may help you with that. There's a device called a Cacti Collector, it picks up all fallen cactus from a farm and sends it down a pipe. No more need for water flows and obsidian pipes to suck up the output. The end result is faster transmission of the output. According to SirSengir, each collector can service a 21x21 area (so basically a 10 block radius around the collector, including above).
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Odds are good that this won't remain compatible with BTW, though - FlowerChild seems set on making sure his mod doesn't play nice with Forge.
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I had the issue before I downgraded to try to solve it. This is the one add-on that's not compatible so far.
Someone mentioned a version check? I don't know if something in my error log would have indicated that but the whole file was too large to put in the post.
I hope I can assist you in getting this to work with 1.337. -
It's mostly cross compatible add-on's that I find that are 'broken' atm... (IC+BC ones specifically)... this is due to the 'version check' dependencies instituted within the code. Add-on's running solely off the IC API itself should still work regardless of this change. But don't quote me on that, as I haven' fiddled with my .jar yet due to laziness/depression...
I hear that... and it does seem that so far, the only conflict I'm having is with SilentDeth's BC/IC Crossover - which is a shame, because I loves me the electric engines and Petrochemical Generators. Hopefully he'll have a fix for it soon. -
Yeah, marble is metamorphic limestone - which is a sedimentary rock. As far as the idea - I think it's better suited as a RedPower add-on, even though you intend to involve the IC2 Compressor in the job. Basically, there's no real use for marble other than decoration.
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I agree... we have lights that burn power... but no switches for them?
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Nice. I was going to hold off on updating because I have so many add-ons and figured I'd have a conflict.
Saw your video and (as I always seem to do), said "Hey! That's pretty cool and I gotta have it!"
So I tried the update again - put in my add-ons one at a time and lo and behold, all but ONE of them worked.
I'll have to do without SilentDeth's BC-IC Crossover (I'll miss the electric engines and Petrochemical Generator!) but I think on the balance I gained more than I lost. -
I'll have to take a look at my wind farm in the morning, see what I'm getting. I was getting 500 EU/t average from 16 mills before.
But keep in mind that wind output is not steady, it does fluctuate. -
This is the mod that brought me back to Minecraft after many months away from it.
Now, with 1.337, the game is better than ever.
Thanks for all your hard work. -
I tried downgrading back to 1.23, placing the machines I have from your add-on and breaking them (a solution advised to someone else having a null-point exception for another mod) but still no luck:
Dec 4, 2011 10:46:14 PM ModLoader RegisterBlock
FINER: THROW
java.lang.IllegalArgumentException: block parameter cannot be null.
at ModLoader.RegisterBlock(ModLoader.java:1274)
at ModLoader.RegisterBlock(ModLoader.java:1263)
at mod_BCIC2Crossover.<init>(mod_BCIC2Crossover.java:93)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1179)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Dec 4, 2011 10:46:24 PM ModLoader addMod
FINE: Failed to load mod from "mod_BCIC2Crossover.class"
Dec 4, 2011 10:46:24 PM ModLoader addMod
FINER: THROW
java.lang.NullPointerException
at mod_BCIC2Crossover.<init>(mod_BCIC2Crossover.java:94)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1179)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
I even fed the machines to my Recycler and tried again - no luck. In fact, THEN when I try to load my main world, it crashes with the error "Saving chunks". immediately upon loading the world.
I hope this can help to track down the error and find a solution, or at least give you an idea what needs to be fixed in an update. Thank you! -
silentdeth: I tried to narrow down which IC AddOns were conflicting with the new version. I did this by adding each, one at a time, and launching the game. I tried yours among the first and got an error log:
Due to character limit for the post, I pared it down to the relevant THROW:Dec 4, 2011 10:18:08 PM ModLoader addMod
FINER: THROW
java.lang.NullPointerException
at mod_BCIC2Crossover.<init>(mod_BCIC2Crossover.java:94)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1179)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)Everything else worked OK.It looks like the issue is a NullPointer Exception. How can I remedy this, or will I need to wait for an update? Thank you for your assistance.
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You could always add the block IDs for stone (or whatever you want) to the Valuable Ores line in the config - but be advised it will cause your Miner to use a LOT more power this way.
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[EDIT: Adding them in one at a time, I narrowed the problem down to Silentdeth's BC-IC Crossover mod. All the rest seem to work OK - at least, Minecraft will launch and take me to the main menu, I haven't gone into my world yet.
Here's the list of add-on stuff I have in my world:
Advanced Generators
Advanced Machines
Advanced Solar Panels
Power Converters
BC-IC Crossover
More Treetaps
Thermometers
Solar HelmetSo something's sure to cause a conflict. I can live without some of it, but certain things are more or less necessary to me.