It says 0.7 fpr 1.337b.
So, no, it's not compatible with 1.0, and you may now feel stupid. (but you dont have to).
I may, depending on how I feel throughout the rest of the day, thank you.
It says 0.7 fpr 1.337b.
So, no, it's not compatible with 1.0, and you may now feel stupid. (but you dont have to).
I may, depending on how I feel throughout the rest of the day, thank you.
So is this addon compatible with MC 1.0.0? If it's not, I feel really stupid. if it is, I've come across an error. Any help is appreciated.
FINER: Adding mods from C:\Users\Max\AppData\Roaming\.minecraft\mods\RocketScience.jar
Dec 18, 2011 10:48:12 PM ModLoader readFromModFolder
FINER: Zip found.
Dec 18, 2011 10:48:12 PM ModLoader addMod
FINE: Failed to load mod from "mod_Missile.class"
Dec 18, 2011 10:48:12 PM ModLoader addMod
FINER: THROW
java.lang.VerifyError: (class: rocketScience/RocketScience, method: HandleGUI signature: (I)Lqr;) Incompatible argument to function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.privateGetPublicFields(Unknown Source)
at java.lang.Class.getFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1697)
at ModLoader.addMod(ModLoader.java:274)
at ModLoader.readFromModFolder(ModLoader.java:1293)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Dec 18, 2011 10:48:22 PM ModLoader readFromModFolder
Tremelay: If you're getting an ArrayIndexOutOfBoundsException, you (or ID Resolver) have set an ID number higher than the size of Minecraft's ID array. Setting the warhead block to ID 30258 is definitely your issue, since Minecraft can only handle 256 blocks (items are a different story).
Thank you for the timely and friendly help. Now to find a free ID.
Also
General news: Since I'm not going to get multiplayer support done before the conference, I figure that including reusable passenger rockets (replace the chemical-fueled booster with a rechargeable ion drive, HAYO!) and a mobile auto-miner in this weekend's update should be a decent consolation prize. You're going to love the autominer - it'll mine down to bedrock, pull its pipe up, move over nine squares, and repeat until the Lapotrons run out.
I had this problem. It is an ID conflict, mine was with EqEx. The ModLoader.txt won't show it, you need to pull a report from the command line (launch minecraft via the command prompt) to find out which ones, or I'm fairly sure ID resolver will work. make sure you get the Forge version of it.
I tried ID resolver before. It caused more problems than this. And if I launch it, I still won't know open block IDs, which was ultimately my long-term goal. But I'll give it a shot, thanks!
[Edit] Got it. The offending portion is: Missiles: Failed to initialize
java.lang.ArrayIndexOutOfBoundsException: 30258
at lr.(Block.java:49)
at rocketScience.MissileWarheadBlock.(MissileWarheadBlock.java:16)
at mod_Missile.(mod_Missile.java:94)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1179)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.(aam.java:61)
at aam.(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
... but I still don't know any open IDs. Included in the .txt is the full output. Any ideas are appreciated.
Whenever I try to install this, it never shows up in TMI. I'm fairly sure it's a block ID conflict, but I can't figure out which ones. Modloader doesn't report anything either, so I don't know. I installed it perfectly, but it simply doesn't show up. Googling about has been similarly pointless, because it's always semi-unrelated posts.
Any help is GREATLY appreciated, as I've been struggling with this for over a week now.