Also, over-current damage is disabled until the e-net is able to properly simulate voltage (amperage , resistance and wattage aswell), according to IC-E 303+ versions.
Although that is probably not true for GT, which is a small problem, considering GT machines carry explosives inside them ![]()
Posts by SpwnX
-
-
Talking about doctor who (who i don't know who he is) : http://www.youtube.com/watch?v=sjtzib0G9Rs
Greg, what about adding some tesla coils to the sonictron recipe :3 ? -
Wiring differences : Now, you have to control where all your energy goes or it will just exceed the maximum EU/t of your stuff and boom.
Windmill fluctuation makes it a real pain to deal with, as you have to work with them considering the maximum EU/t (5 EU/t per windmill).Therefore, a 64 windmill tower could input a 320 EU/t stream in the line, 6400 windmills (100 towers) could input 32000 EU/t and handling that energy is not easy.
Edit : However, it can get even worse, when EU loss gets implemented and transformers usage are required, which will make towers output spikes of 512 EU, with 100 towers there would be spikes of 51200 EU...
-
OUTDATED. IC² EXPERIMENTAL WINDMILLS REPLACES THE OLD ONES, THUS THIS TUTORIAL IS NOT EFFECTIVE IN ANY WAY.
Windmill Engineering by SpwnX! [Math included]
If you don't want to read about mechanics and other blabling, go to spoiler "For lazy people". [Normal Setup]
For compact one read "For the ones who want an even more compact setup..."
Also, tower cable size shown is 16 blocks tall (64 windmills per tower), you can make it taller by adding 16 more ULV wires to the tower (128 Windmills per tower).Snyke's Math!
Display MoreWindmill mechanics:
There's a random value from 0-30 which represents the windstrength.
If this gets above 20 or below 10 the chance of decreasing or rising more will decrease.
There is a weather value aswell, if it's raining this is 1.2, if it's storming its 1.5, other wise just 1.
EU/t output = (windStrength * (height - 64 - blocks around windmill(itself not included)) / 750 * weatherValue).
If the output is larger than 5, there is a chance equal to (this value - 5) / 5000 of the windmill breaking, which is checked once every 128 ticks.
We dont want any chance of it breaking so:
5 = windStrength * (height - 64 - blocks around windmill) / 750 * weatherValue.
5 = 30 * (height - 64 - 2(the cables beneath it)) / 750 * 1.5
5 = 45 * (height - 66) / 750
3750 = 45 * (height - 66)
83,333 = height - 66
height = 149,33
Optimum height is thus 149.You can calculate average output by taking windstrength = 15 (which is the average windstrength).
So average output of a windmill at 149 = 15 * (149 - 66) / 750 = 1,66 EU/t - all day, all night.
Average output of a solar panel = (12 * 1 + 8 * 0 ) / 20 = 0,6 EU/t - meaning windmills are 1,66/0,6 = 2,766, almost 3 times as good.My math for tower design
Math for Unbreakable tower design using Snyke's formula (from sourcecode):
Considering MAX wind strength [30] + Thunderstorm [x1.5 multiplier] . And my design [pictures near the end of the post]
5 = WindStrength * (height - 64 - obstructing blocks) / 750 * weather value
5 = 30 (h - 64 - 34) / 750 * 1.5
5 = 45 (h - 98 ) / 750
3750 = 45 (h - 98 )
83,33... = h - 98
h = 181,33...
h = 181
h = Height of highest wind mill on tower.Highest wind mills needs extra obstructions above it to make whole tower have exactly 34 obstructions.
This one below is legit, built by me SMP (Timmiecraft)Wind mill Costs
Wind mill recipe: 1 generator + 4 Iron
Generator recipe: 1 Furnace + 1 Machine block [8 iron] + RE - Battery
RE - Battery recipe : 4 tin + 2 redstone + 1 insulated copper cable
Insulated copper cable recipe: Uninsulated copper wire + rubber
Uninsulated copper cable recipe: 3 copper = 6 cables , 1 copper = 2 cablesTotal: 12 iron [8 refined], 4 tin , 2 redstone , 1 rubber, 1/2 copper , 8 cobblestone
64 Wind mills costs [One Wind tower] : 768 Iron , 256 tin , 128 redstone , 64 rubber , 32 copper , 512 cobblestone.Weather Info
Rain/thunderstorms are global, so even if you place your windmill at desert it will still get 1,2x or 1,5x multiplier (weather value)
Weather Frequency/Duration:
Rain duration in seconds : 180 to 600
Pause between rain in seconds : 600 to 8400Thunderstorm duration in seconds :
180 to 600
Pause between thunderstorms in seconds :
600 to 8400Wind Strength
Wind Strength may vary alot while you play, so DO expect low outputs and high outputs.
Minimum strength is 0, Maximum is 30.
Modified every 128 ticks (About 6.4 seconds)
Chance to increase or decrease by 1.
10% chance to increase if current strength is 0 to 20.
10% chance to decrease if current strength is 10 to 30.
Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)
Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)For lazy people... (Normal Setup)
If you are reading this, you might be too lazy to read the whole post. I gave enough information to build wind towers without the need of this.
Anyway, here are 10 screenshots that explains everything (kinda).
Step ZERO is VERY important
For the ones who want an even more compact setup (and don't care about height and resources), here is a map explaining almost everything : WindTestMap - Fixed
Safe height is Y 237Pictures of an even compactier setup (Block distance between towers is 2)
Area required formula
Normal : 7N + 4
Compact: 5N + 6
N = Number of towers in Any direction
Square setups (N x N) are recommended, only use different ones if you have limited space that is not a square.For example a 5x5 setup (25 towers) will use:
Normal design: 7*5 + 4 x 7*5 + 4 Area = 39x39
Compact design: 5*5 + 6 x 5*5 + 6 Area = 31x31If you have any questions, ask it in this post , i will reply as soon as i can.
Special Thanks for Snyke for Wind mill formula
-
Greg! Greg! Greg! I don't Now wants you to hack this(https://www.vizify.com/sadly-human/tw…follow_me_video) and replace all sons with the adventure line!
"Top Followers, 2: Sinnaj63 : 475 interactions" :3
-
-
-
However the hazmat suit doesnt last as long as any armor.
-
i have another question.
i watched serveral vids and tried it by mayself for half an hour, but i can't figure out how the electrolyzer works. i know that it has to be placed directly to a power storage, but the water cells just don't get electrolyzed.The storage block must have a certain % of energy filled before it transfers energy to the electrolyzer.
-
As much valid, that is not aswell

-
Logic/Realism on MC? You are looking on the wrong place

If you really want a useful fuel can, it should be able to store up to 128 buckets then.
-
Why should they nerf the only way to (manually) move liquids around with IC²?
Its fine the way it is -
CF blocks (normal) are intended to be uncollectable.
It is not like you can simply harvest a concrete wall (with a pickaxe) and place it somewhere else.That said, IMO, that should be the situation for the RF stone, but... whatever.
-
GregTech has fusion reactors, just saying.
-
Within human creativity, any generator is free. The difference is the complexity and the ratio between output and resources/time spent.
-
grinding != fun
Thats your opinion, i have to say, it might (and is) different from many others.
Also, people may not consider researches as grinding, but a discovery, where they are able to learn about real life physics and such.
Not to mention that you would only do that once, if all suggested precautions are followed. -
Seems to be today, although thats a bit strange, unless IC² forum became more popular due the new experimental versions.
-
I think it is because mobs need a player around to spawn.
There might be chunkloaders with fakeplayer but i'm not sure. -
Again, lets play Ingress! (Niantic, Google) My town is known as the green city, even more since i've joined the enlightned.
-
I'd rather have an upgrade(s), where you insert (heavy) elements (iridium) on the saber, changing its properties.
I would wonder if the saber could fire a small slash beam (think of a slow, colourful, energy wave, in a crescent moon form) when upgraded properly, so you can hit targets that are somewhat far from you.
If you still can't imagine it : http://i1.ytimg.com/vi/B91l_SXKtdc….jpg?feature=og