Posts by SpwnX

    Also, over-current damage is disabled until the e-net is able to properly simulate voltage (amperage , resistance and wattage aswell), according to IC-E 303+ versions.
    Although that is probably not true for GT, which is a small problem, considering GT machines carry explosives inside them :P

    Wiring differences : Now, you have to control where all your energy goes or it will just exceed the maximum EU/t of your stuff and boom.
    Windmill fluctuation makes it a real pain to deal with, as you have to work with them considering the maximum EU/t (5 EU/t per windmill).

    Therefore, a 64 windmill tower could input a 320 EU/t stream in the line, 6400 windmills (100 towers) could input 32000 EU/t and handling that energy is not easy.

    Edit : However, it can get even worse, when EU loss gets implemented and transformers usage are required, which will make towers output spikes of 512 EU, with 100 towers there would be spikes of 51200 EU...

    OUTDATED. IC² EXPERIMENTAL WINDMILLS REPLACES THE OLD ONES, THUS THIS TUTORIAL IS NOT EFFECTIVE IN ANY WAY.

    Windmill Engineering by SpwnX! [Math included]
    If you don't want to read about mechanics and other blabling, go to spoiler "For lazy people". [Normal Setup]
    For compact one read "For the ones who want an even more compact setup..."
    Also, tower cable size shown is 16 blocks tall (64 windmills per tower), you can make it taller by adding 16 more ULV wires to the tower (128 Windmills per tower).

    Snyke's Math!
    My math for tower design

    Math for Unbreakable tower design using Snyke's formula (from sourcecode):
    Considering MAX wind strength [30] + Thunderstorm [x1.5 multiplier] . And my design [pictures near the end of the post]

    5 = WindStrength * (height - 64 - obstructing blocks) / 750 * weather value
    5 = 30 (h - 64 - 34) / 750 * 1.5
    5 = 45 (h - 98 ) / 750
    3750 = 45 (h - 98 )
    83,33... = h - 98
    h = 181,33...
    h = 181
    h = Height of highest wind mill on tower.

    Highest wind mills needs extra obstructions above it to make whole tower have exactly 34 obstructions.


    This one below is legit, built by me SMP (Timmiecraft)

    Wind mill Costs


    Wind mill recipe: 1 generator + 4 Iron
    Generator recipe: 1 Furnace + 1 Machine block [8 iron] + RE - Battery
    RE - Battery recipe : 4 tin + 2 redstone + 1 insulated copper cable
    Insulated copper cable recipe: Uninsulated copper wire + rubber
    Uninsulated copper cable recipe: 3 copper = 6 cables , 1 copper = 2 cables

    Total: 12 iron [8 refined], 4 tin , 2 redstone , 1 rubber, 1/2 copper , 8 cobblestone
    64 Wind mills costs [One Wind tower] : 768 Iron , 256 tin , 128 redstone , 64 rubber , 32 copper , 512 cobblestone.

    Weather Info

    Rain/thunderstorms are global, so even if you place your windmill at desert it will still get 1,2x or 1,5x multiplier (weather value)

    Weather Frequency/Duration:

    Rain duration in seconds : 180 to 600
    Pause between rain in seconds : 600 to 8400

    Thunderstorm duration in seconds :
    180 to 600
    Pause between thunderstorms in seconds :
    600 to 8400

    Wind Strength

    Wind Strength may vary alot while you play, so DO expect low outputs and high outputs.
    Minimum strength is 0, Maximum is 30.
    Modified every 128 ticks (About 6.4 seconds)
    Chance to increase or decrease by 1.
    10% chance to increase if current strength is 0 to 20.
    10% chance to decrease if current strength is 10 to 30.
    Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)
    Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)

    For lazy people... (Normal Setup)

    If you are reading this, you might be too lazy to read the whole post. I gave enough information to build wind towers without the need of this.
    Anyway, here are 10 screenshots that explains everything (kinda).
    Step ZERO is VERY important


    For the ones who want an even more compact setup (and don't care about height and resources), here is a map explaining almost everything : WindTestMap - Fixed
    Safe height is Y 237

    Pictures of an even compactier setup (Block distance between towers is 2)



    Area required formula


    Normal : 7N + 4
    Compact: 5N + 6
    N = Number of towers in Any direction
    Square setups (N x N) are recommended, only use different ones if you have limited space that is not a square.

    For example a 5x5 setup (25 towers) will use:
    Normal design: 7*5 + 4 x 7*5 + 4 Area = 39x39
    Compact design: 5*5 + 6 x 5*5 + 6 Area = 31x31

    If you have any questions, ask it in this post , i will reply as soon as i can.
    Special Thanks for Snyke for Wind mill formula :D

    i have another question.
    i watched serveral vids and tried it by mayself for half an hour, but i can't figure out how the electrolyzer works. i know that it has to be placed directly to a power storage, but the water cells just don't get electrolyzed.

    The storage block must have a certain % of energy filled before it transfers energy to the electrolyzer.

    grinding != fun

    Thats your opinion, i have to say, it might (and is) different from many others.
    Also, people may not consider researches as grinding, but a discovery, where they are able to learn about real life physics and such.
    Not to mention that you would only do that once, if all suggested precautions are followed.