if there isnt any damage values on the cells and plates, is the reactor cooled off? or is there still heat in the hull.
if heat dispensers are with almost no damage, reactor is cool.
if there isnt any damage values on the cells and plates, is the reactor cooled off? or is there still heat in the hull.
if heat dispensers are with almost no damage, reactor is cool.
Maybe after Forge has hook for HUD display. All armor would show EU left, fuel or something.
A bit less useful that Tesla Coil, because what would be good with an Amazing Turret Destroying your wall to hit mobs/player hidden ?
It use special frequence (for example, gamma ray) in order to pass blocks ?
+1 If this problem is solved.
It would only attack visible targets, or hidden ones IF you toggle block destroy.
less usefull? it would have the same ability of tesla mob killing, but with upgradeable specifications.
So, Rightclick magnetizer, place overclocker upgrades, pole range increases, EU cost too.
You still need to place them high for them to produce energy.(True)
You still need to building with space to produce high amounts of energy.(False, using tower design you can produce high amounts of with little space)
You still need to use cable to send the energy down.(True, i had to use 2 and 1/2 stacks to JUST send my energy to base on ground)
You still get bonuses from wind and thunderstorm. (True, but it influences wind math negatively [if you want to wind mills never break])
They will still break down when they produce too much energy, the threshold for that will only be lower.(True, maximum Y for tower design is 181, it is kinda low)
Thats... PERFECT.
If implemented we can make a big one-pole elevator from bedrock to sky! [using some magnetizers attached to the same pole]
Setting a BIG elevator with magnetizers wont be a pain to make!
Do i even have to mention a certain update?
This is not for industrial conflict. it is a just high-tech anti-mob [its kinda anti-everything] turret with upgrades.
Instead of placing lots of tesla coils with little range, place one of this above your base and upgrade its range to the max for a big area coverage
After Industrial conflict this turret could severely damage Energy-based Suits.
Laser turret :
When placed it fires high energy Laser projectiles at nearby targets.
Right clicking opens a GUI showing internal Storage and Target Configuration
Everything [except owner]
Passive mobs
Hostile mobs
Nearby Players [except owner]
Hostile mobs and Nearby players [except owner]
Passive mobs and Nearby players [except owner]
Explosive On/Off
Destroy blocks On/Off
Cable connection
Lapotron rightclicking
Adjacent MFSU [Drains 512EU/t]
It has internal storage of 10.000.000 EU. Each shot consumes 10k EU.
When removed by a wrench it has energy storage saved. [Is it possible due NBT Tags?]
Laser turret has Upgrade slots:
Overclocker upgrades increases fire rate. [Normal: 1 shot per second, One overclocker : 1,5 shots per second, Two overclockers: 2 shots per second...]
Transformer upgrades increase turret charge rate when there is a adjacent MFSU [One doubles charge rate, two triples, three quadruples...]
Radar upgrades increases turret range. [Normal: 5x5, One Upgrade: 7x7, Two upgrades: 9x9...]
Tesla upgrades increases turret projectile speed. [Normal: Mining laser speed, One upgrade: 1,2 mining laser speed, two upgrades: 1,4 mining laser speed ...]
Radar and Tesla upgrades increases EU cost per shot.
Transformer upgrades are needed for overclocked and Radar/tesla upgraded turrets, or it can't hold energy to keep firing.
Laser turret:
LLL
TAT
CMC
L = Mining Laser , T = Tesla coil, A = Advanced machine , C = Advanced circuit , M = MFSU.
Radar upgrade:
GGG
GCG
GGG
G= 2x Ins. Gold Cable , C = Advanced circuit
Tesla upgrade:
GTG
GAG
GAG
G = Glass fiber cable , T = Tesla coil , A = Advanced circuit
This is an upgradeable Tesla coil.
So, whenever you throw a dynamite it is already tagged [while in entity form] and will explode only when you trigger with dynamote
Step 1: Decompile IC2 code
Step 2: Look up formula for wind mills in the code
Step 3: do reverse math to figure out that the optimal height for a wind mill is 195
Step 4: Build a wind tower of 12 mills and measure the EU output to be 40 EU/t avg as expected.
Step 5: Learn that wind mills are indeed very powerful and post about in the forum
Step 6: Wonder if I will get a diamond for every poster in this forum who posts "get a clue!" without having a clue themselves and where to build that diamond palace...
If you already decompiled it, could you please send it to me? [By PM] I would like to take a look into wind mills and other stuff formulas for engineering
After looking into it i will say if its really worth nerfing this. [I'm pretty sure it is not]
"It glows!"
Get redwheat seeds.
Annnd, setting up a tower of wind mills at high place is very expensive. You need about 3 stacks of glass fiber cables just to send energy to ground
Whatever, i won't enter this cable discussion. I can still make my 6400 wind mills generate energy without any loss using glass fiber cables + 10 HV transformers every 35 glass fiber cables.
Why you dont edit your posts instead of double/triple posting? Why?!
If you are smart enough you can do multiple quotes in a single post.
Gold cables are useful if you use them with the right pulse size.
I'd rather use glass fiber, diamonds are not that rare in my opinion [if you do strip mining]
Gold cables loss should be lower than copper as it is better conductive than copper... but thats devs decision.
Would be nice if the microwave field generator could cook all dropped raw meat.
I said it sets mobs and people on "fire" so it technically would drop cooked meat
Scrap from cobble stone ? What's useful with using cobblestone dust on your plants ?
Cobblestone dust have many minerals/nutrients that plants use to increase their growth rate.
I'd like if fertilizer were made from macerated scrap + bone meal.
Heater? Most real of those, but water vaporization is too much. Also too deadly and not needed.
Freezer? Cannot be real. Is it only to cool reactor?
Actually they have the almost the purpose, one uses heat to kill and heat reactor.
Other removes heat to kill and cool reactor.
Also i'd like if someone suggests another kind of EM field that is usefull.
[that has a little basis on reality, we have floating dirtblocks and other wtf stuff so it doesnt have to be 100% realistic right?]