Place the fuel cell directly beside the uranium cell.
All heat will be thrown at the cooling cell.
Otherwise, if you need a transfering component that does not interact with the hull, use a component heat exchanger.
Place the fuel cell directly beside the uranium cell.
All heat will be thrown at the cooling cell.
Otherwise, if you need a transfering component that does not interact with the hull, use a component heat exchanger.
Reading the changelogs is not that hard.
Although Greg really seems to love indirect talking (where you have to think a bit to find out what he might be saying).
Well, running reactors at 99% heat is not that "cool".
The IC² community are kinda used to shooing away noobs (those who are just requesting for stuff and actually not doing anything useful to the community) and they have mistaken you as one. Particularly when you put a link of the forge 1.7.2 release, thats no news for us :3 .
Anyways, you should prove yourself that you are a somewhat decent coder or something, to even think that the devs will allow you to help them on IC².
Interesting idea. I've been thinking that scrap reduced the amount of EU required for matter, but if its the same either way, I can just leave the matter fab running and do other things.
They do make the massfab use up to 6x less EU per UUM, however if you overclock your recyclers too much, you won't have a positive "energy boost" on mass fabricators.
That link is the jenkins of IC² experimental builds. All builds (and new ones) can be found there.
They need an energy storage to handle more than a certain amount of overclockers or will have less internal buffer available than their consumption.
You rightclick it facing the opposite direction you want it to be exported. Same rule for the liquid ejectors.
Press f3, face WEST and rightclick. The ejector will be configured to EAST.
That would be something useful for server owners and creative designs.
Hey greg, if you read this, add this to your scanner aswell.
http://ic2api.player.to:8080/job/IC2_experimental/
Some info regarding the Overclockers (OC) :
Energy per operation : BASE * 1,3OC
Time per operation : BASE * 0,7OC
Maximum OCs to macerator, compressor and extractor : 16
Maximum OCs to furnace : 13 , for recycler : 10
At maximum OCs, machines will work at maximum speed possible (1 operation per tick, 20 per second) and at least one energy upgrade is required or machine won't have enough internal buffer to work.
Sure, you are free to do that, however all mods (addons and IC² compatible mods) are moving to IC² experimental, so don't expect them to work well with the classic version.
You may have to upgrade to IC2 experimental. There were some changes and there will be more in the future.
That other direction is what GT targets for.
That was not GregTech.
Within GregTech, everything is harder, more expensive, more complex, balanced, but very rewarding (feeling-wise).
You REALLY should download it and take another look. If you need some quite up to date information, check the GregTech CommunityWiki (link at my sig).
Applied Energistics is another good one.
Too many overclockers or too few MFSUs will make it lack energy.
If you are using IC² experimental, MFSU is now 2048 EU/t , but still, machines with 13 OCs consumes quite a lot of energy.
Dungeon loot and villager chests does spawn iridium.
In case you have GregTech, there is a very rare iridium ore aswell.
He is recommending GregTech, and i do recommend aswell. It has everything you need for automation, more machines, end-game tech and all bla bla bla.
Just don't expect it to be an easy mod.
Energy storage upgrades (that uses a RE-Battery) are.