The only thing incorrect here is the "is" instead of "it". Everything else is pretty swish.
Yeahno that is definitely spam.
Tfw the Rayleigh scattering doesn't suggest it's a 3 MW coherent wave of gaussian-distributed photons.
...Probably in quite a while.
Well, to be fair, most mods kinda end in 1.7.10. I personally don't even think it's worth it to move on, much as I viewed early 1.7.10 when 1.6.4 was all the rage.
Aaaahhhh damn. Welp. Thanks.
...To be honest, I'm big on planning. So I was planning according to what I know of GregTech - which, to be honest, dates back to FTB Ultimate.
But hey, that's also an answer. Most recent one it is.
I was mostly wondering which one I should use: the ol' v3, or the latest one for the main IC2 branch?
Well, if only Wicked Lasers supported engraving.
So I've seen a few posts about this before but, surprise, none of them were addressed.
I can't switch modes with this mod's items. Here's the best post about that I found so far:
I have the same problem, here is my previous post:
I have found that when you have Flans Mod and Gravisuite you cant change the mode of the tools from this mod, but it is possible to do with the IC2 tools, currently im using 3 content packs (Modern Warfare, Simple Parts and WW2) and can replicate the issue, then tried with no content packs and the issue replicates again.
Will try another versions and comment again
EDIT: With IC2 Exp 757 (latest i think) and Flans Mod 4.10.0 (Latest) the issue still persist
This still hasn't been addressed. Again, no key conflicts, running latest versions of everything (for 1.7.10, of course).
P.S: On a somewhat unrelated note, I've just noticed GregTech 6 is a thing and may or may not cause me to waste untold amounts of time installing it, configuring it to my liking and making sure it doesn't crash in the next few weeks.
Damn. Was not aware of that definition. But yes, penultimate endgame of the endgame. Making and fully automating 20 Fusion Reactors should probably be far easier.
As for the link, it was indeed broken. This one should work: http://phys.org/news/2013-01-a…-temperature-hottest.html
I reiterate: it would be awesome. And VERY costly, due to potential OPness.
Okay. Greg told me to post this here, so here I go.
There's a way to get realistically ludicrous thermodynamic efficiencies. Ref: http://phys.org/news/2013-01-atoms-negat…re-hottest.html
Implementing that for post-endgame (yes, you read that right) (making it require resources beyond a max level Solar Panel Cover) would be a good way to ensure appropriate nerfage. It would also be really, REALLY awesome.
Plus, it could ne used as a weapon: letting loose one canister could, say, blow up a mountain?