I agree completely!
+1.
I believe that the best option should be to tweak the new content into something more enjoyable. After all, that's what modding is about .
Turning potions into some sort of chemistry could be quite interesting.
And I believe that enchantments fit perferctly with some sort of computers (having a terminal as table and using "server CPUs" as bookshelves).
After that point, that's we're modding should start bringing changes to more appropiate content.
My bet should be on chemistry for brewing new items/materials (or mundane stuff such as dyes).
And I think that "enchanting" with computers could aim to a totally different aspect. It could range from programming the terraformer blueprints to small improvements of performance in elements (for example reducing the EU losses on cable types, speeding process of machines or improving the performance of generators).
This would require a lot of coding but is just a participation in the brainstorming of possibilities