Huh, that's really cool, I was thinking of something a bit more mathy, involving proper formulas of how explosions dissipate... Although that was because I was told rays are the "hard" way, but this way is a lot easier then I thought... Thanks for the info!
Posts by Matrixmage
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Let me preface this by saying that I know this isn't really where to put this, but as I can't really find a place that actually fits, I thought this was as good a place as any. As well, I know that although IC2 is closed-source, Alblaka's policy is that when its no longer developed, it will be made open-source, so I hope that means that there's a chance I might get some leniency about this. So to my actual question, I'm wondering how the devs have been able to give IC2 its realistic-er explosion damage modelling. Keep in mind I'm not some random guy asking how modders to their fancy stuff, I'm a programmer myself, I just think that this is pretty cool, and want to know how it's done.
If there's a better place for this, a mod is free to move it, just send me a PM, so I can know where to find it.
Thanks,
-Matrixmage