Posts by fowltief

    Thanks for this. I think I was too lazy to report this if it was the same bug I had crashing on the server start up. I noticed more and more mods crashing on Dedicated servers. I thought they made it so that was next to impossible but maybe forge adding stuff that can cause this now. I seen so many mods in 1.7.10 causing server crashes but not client.


    Client has functions/can ignore a few things that servers cannot handle... i learned this early on when i started to build packs and run everything though a local server before i put it on the live one.. it's also good to think that if you have a problem someone else around the world is also having the same problem. I wanted the mod on our server cause i thought it would be useful and everyone would appreciate it.. and even tho i can't read java, i went mod by mod til i figured it out and reported the problem so it can get fixed.


    nothing is impossible. just got to put alittle work into it. :)

    You haven't won yet :P


    Been watching you while you try to figure out this bug.. i'm trying to put it on a dedicated 1.7.10 server but i get this crash report. ( just tested using .496)
    http://pastebin.com/KyvTrvq1



    1.7 is completely different from 1.6.4 from what i told it assigns IDs so they don't clash... making modding easier but had everyone redoing sometimes thier entire mods to get it working right.
    (I don't know if there is an FML source for 1.7)
    i went mod by mod til i figured which was was causing it, even asked on the official forms
    http://www.minecraftforum.net/…-id-is-already-registered
    if you can get it to auto assign IDs i think it will eliminate future problems...