Posts by blagballs
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Only one that is running now:
Kirara Reborn Official Announcement Thread
Arch has unfortunately not been seen for quite a while again, although since Lardy is hosting now, it's not going to affect the server.
Alrighty, thanks a lot for the response! Ill hop on the other server some time -
Hey, is there any server to come back to? and how have you been arch?!
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Howdy again everyone, Ive been off with school and other games for a while. Shame to see Arch fallen off the face of the earth. Anything I could do to help out?
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We could buy him some escorts to be his new assistants!
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Have any of you been able to get on these past 2 days? It keeps on giving me a server timed out when I try to connect, and never completes the ping for playercount/connectivity.
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Suicide is the cure to all of MC's woes ;D
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I do get that PFAA was sparse on ores for GT's needs, but I thought you can tweak the rates of deposits and their densities, so that could be solved easily enough. Whatever you think will be good for gameplay and server performance will do I think, but if these werent exclusive to 'realistic' oregen, then I vote for that. What is your mod anyway?
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Geologica adds so many obsolete things, without counting the ores giving silicon and aluminium when electrolyzed
Obsolete how? It offered a good variety of building materials, the deposits were interesting to find and mine up, instead of the boring vanilla distribution, mining in general was a bit more knowlege and skill oriented IMO, and all of the ores were capable of being integrated into gregtech, though a few metals had no use at all yet. The downsides were its longer worldgen time, potentially the added difficulty and chance to gte screwed over for a long time in mining, the ore levels could be tweaked completely with COG. Just wondering what else it messes with, since I really did enjoy learning some geology.
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Likely nope. We've already got pretty heavy worldgen with ATG + UBC (even though it will be pre-genned).
Thats a shame, I really like its complex generation, and I added alot of flavor and difficulty to GT, having to sniff out the variety of veins, and you could still gen GT, if the baseline distribution of PFAA was too sparse. Besides besides the slower worldgen, is there a reason for its removal?
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So geologica won't make it into the hardmode server?
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Currently they are functional (and already removed and replaced with item damage system) but not yet documented. Everything is ready, all i need to do - is finish NEI integration and edit language file.
Probably i will release new version before this year's end.
(Hopefully you do mean the Chinese new year and not the European one!) -
What are all the extra items added by your mod for? Are they functional and not documented, or the groundwork for things to come?
I really liked the added recipes for chalcopyrite and pentlandite ore, they are complex and utilize the capabilities that gregtech's machines offer in an interesting way. Love your mod!