Would anyone be able to provide Baubles 1.0.1.8 as I am not able to find it and it is not automatically downloading from TC4.
Posts by AlCapella
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Garg mentioned once on chat that he spends a lot of time on texturing. Despite all this effort, his textures turn out to be pretty bleh (poke your eyes out!) unfortunately.
And ironically, we have to thank garg for that, since he makes *any other texture* oh-so-wow!
That said, your textures do look interesting in their own right.
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Zulfurlubak: I had the exact same thing happening to me when I updated. For me reverting NEI to the stable version fixed it.
So, downgrading NEI worked for me as well! Now I can enjoy WAILA and her cousins in my game play. Hope that helps others as well.
What I use in game now: NotEnoughItems-1.7.10-1.0.3.74-universal and Waila-1.5.6a_1.7.10. I think WAILA up to v1.5.3 works with this setup.
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Not implemented yet
forge-1.7.10-10.13.2.1272-installer.jar
*** SNIP ***
ON HOLD .[/url]I've been getting the same error reported here for all SSP worlds, and it seems that PFAA needs Chisel 2.0 now. You might need to add Chisel 2.0 to the above mix as well.
Thanks.
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ON HOLD (KT is already updated so you can not connect to it at this time)
http://pastebin.com/tT3wH9TvPastebin won't work for me. pastebin.ca will, but won't work for others, etc.. etc...
But these sites linked below,
http://paste.ubuntu.com/http://paste.opensuse.org/works now and then, and doesn't work now and then... avoid this one if possible
http://fpaste.org/seem to have no geographic constraints on displaying their contents.
Just a reference for the future.
Thanks. -
So, having this problem with the forestry multifarm:
As you can see, when the internal buffer of the farm fills up, the setup jams with "No inventory space" error, even though my storage chest has the requisite space. I have to manually remove the items for the farm to restart.. Meanwhile the stupid thing is continuously running and draining power for nothing
Took this one to #forestry, and was told that the latest release 353 works okay in this regard... Ofc, Nirek tested it with eio and logistics pipes only, so, there's that caveat emptor. During the next update (groan!) let's look into updating forestry as well, please?
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For those interested, set of mods that you will need for this update.
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There is always someone updating a mod 5 min after I update the server =_=
That does suck... that! -
Public Service announcement:
On his thread player announced that Fastcraft 1.10 is now available also. Add it to your respective download lists.
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Redlogic takes 45 % of the loading time to charge all the lamps and gates and cables and.. </troll>
I said I'm at school so I couldn't play during the week ends, I never said I would not be able to create more troubles here o/
May somebody link me to an IRC client please? -
There were some discussions about leaf decay in the game... Forestry farms for example, suffer from leaves not decaying...
Random things mod adds fast leaf decay for any harvested tree (boosts performance). Someone forked his code and created a server side only mod for leaf decay. Here it is https://github.com/Olafski/FastLeafDecayWould be good if this can be considered.
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Hey just so you know, Carbon and I are including this in a Learn GT pack. You shall be credited.
You're both doing that again, are you? That's nice. HQM as before? Going up on the launcher too? Nice.
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FWIW, I also have the rendering bug when using forge 1236
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That is a very interesting piece of work. Definitely something to keep in mind as I progress with machinery...
And you're still not telling us what "IHL" stands for.
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It wasn't meant to be a question of how it fits in the pack but I understand by posting under this thread it came out that way.... It was more of a comparison because I see similarities with in the mods at core level. Was just wondering what others though XD
Search for member "Reika" on these forums and read all the messages and threads he participated in here. He was here in 2013 and grag the bearded corresponded with him too. That'll give you the answers you're looking for.
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Goddamn it everything is broken >.>
Btw, what resource pack is that? Faithful?
Edit: another question: is any of those panels between chunks? That's caused issues in the past. NEI has a special key to be able to determine chunks by clicking F7 or something I believe.
You're right. That is the FTB faithful32 resourcepack by DZCreeper, indeed. My faithful32+PGTAT combo (screenie on right) uses a custom font for readability though.
And no, those panels aren't placed b/w chunk borders or anything. @keda's super finicky about chunk loading and chunk borders. Some of that caution has rubbed off on me too in my base buildings. -
DreamMasterXXL has chased up a fix for TC NEI plugin. Thanks.
Get the latest version 1.6a from curseCDN
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So I have been digging a bit in source code of PFAA / GC and Forge and I think I know what is causing the vm crashes. I will investigate a fix (need to figure out how / if I am allowed to compile forge myself). Therefor I am not pulling GC out just yet.
@HO I need more feedback on that, since it was not "selected" on the original modpack. I personnaly think it is better to have some low tech bandages to regen slowly. That will take the sting out.
@K4 It is kinda hard to pull out mods and keep the servers connected via qcraft.Chipping in with my thoughts on this.
HO is highly configurable, no doubt. But it becomes a primary mechanic in gameplay very quickly (despite our best efforts). Also without a mod like Pam's harvestcraft that adds a fantastic amount of food items to compliment it, it is not a mod I would recommend adding to this mix. Yes, there are greg's multiple food items and machines, but it is all machine overkill beyond a point.There is a (very good) pack on FTB launcher called InfiTech2 that dabbles in all 3: hard mode GT, Pam's HC and HO+SoL. The feedback has been polarising on that choice from all the players. Food variety and associated hunger mechanics is not something people want to think about while tackling a still evolving GT mod.
I would rather do the brewing and bee breeding and just be careful while exploring. (The irony of this statement is the fact that more than 2/3 of my deaths would be "hitting the ground too hard" or "falling from a high place" ).
Re K4: Meh... not too invested in whether it comes up or not.