I used a timer and a self-connected counter to get the long period of cool down and the short period of activeness. Also, just to let you know, you need 185 reactor pulses of cool down to prevent this from exploding.
Posts by natedogith1
-
-
It is possible, and actually pretty easy with red power, to make a nuclear reactor output packets of 2,400 eu and NOTHING can handle this much. As such, I request some way to convert 2,400 eu into something actually usable.
-
That sounds like version Beta 1. Please take the current Beta 2.
I'm using the client that's the current attachment and I still get this bug, and the extender one.
-
Suggestion/Bug:you can't set a "Force Field Frequenz Linker" to one of the generator upgrades, I'd really like for this to be added/fixed.
-
When the force field blocks are indirectly placed they can only be removed via an inhibitor.(such as when, in the demo world, the inhibitor demo replaces the test projector's field blocks)
Another bug that I'm not sure is in the current version(though I think it may be): when 2 force fields overlap, the overlapping area can only be removed via an inhibitor. (in earlier versions you had to use an external program or just leave your fake adminium there)