Thank you very much, Greg. By the way, GT6 is great, I'm waiting each update with excitement. Will you add some weapons in future, like crossbows, or rifles?
Hello, guys. I would like to ask you to help me with GT6 worldgen config. I want to replace Thaumcraft infused ores with GT's ones. Don't know where to write ID's, and how to make it work. I have already wrote this, but you ignored me Hope you will help me this time.Thanks
Hello, guys! Greetings from Russia! Could you possibly help me, please? I'm working on worldgen configs of my personal modpack, it includes such mods as Gregtech 6 and Thaumcraft 4. I want to make gregtech's infused ores spawn instead of TC's. I searched at this forum and found this PaladinOne's post
To get Thaumcraft Infused Stone as a GT Ore, you'd need to manually add custom ore mixes for them. Remember though, if you do that, when you find an Infused Stone vein, you will have more Infused Stone than you know what to do with.
Additional note on that: You can set up to 4 Ores to generate in any one Mix Vein, which means you would need to find at least 2 Veins to get a full set of Shards.
Alternatively, you could set them as Small Ores, making them rare and in small quantities, but that would make them more like their default generation patterns.
To set up a custom mix vein, you need to find the material ID numbers of the ores you want to generate. Probably the simplest way to do this is to enter a world with GregTech in it, and search in NEI for the ores you want to add. The metadata value of the ore's Stone form is the ore's material ID. For further notes on configuring ore generation, see the first half of the Mining and Processing Guide Blood Asp and I wrote for the FTB Wiki.
But I still have not enough knowlage to do this by myself. Could somebody explain me how to do this?
P.S. Sorry for possible mistakes.