I’ve just used SpwnX’s tower design on the SMP server I play on. I’m MORE than satisfied.
I built on a mountain so I only needed 27 (9 tin’s worth of) cables to feed all the way from the top of the sky layer down to the MFE in my modest workshop in the top of a mountain. I only needed 6 of them (laid out in his tower format) to power my entire lab. I’m up to 8 now and I’m going to up to 28 when I get home and make my mass-fab.
In single player I was able to get 75-90eu/t from one tower of 32, and with TMI’s ‘rain’ function, up to 100+. I never got the tin cables to fizzle in SMP, probably because I couldn’t evoke a thunderstorm.
In SMP however, my cable line has fizzled twice, both from the top layer cluster of cables. (I find when wires fizzle, they only do so in the direction of power flow. So if any of the lower windgens had made the 5+ burst, the wires above would have been intact.) So I don’t think that having 28 gens would increase my chances of fizzling any more. None of the lower gens seem to be able to do it. (Maybe I should test that by removing the top cluster and replacing them with wood/dirt blocks to see if it fizzles again…) If true, the fix would be quite simple for reliable tin/windgen setups.
If I might address those who don’t like windgen cluster setups… All that fancy math is really pretty on paper, but it deals with single generators, isolated and at the top level of the world. Unfortunately using them in such a way is completely impractical. A real-world setup would be so large as to fill the sky with a lattice-work of gens and wires. The cost of producing something like that would skyrocket past that of solar panels.
I find that SpwnX’s cluster formation packs plenty of oomph into a small form factor that blows Solar out of the water. (At least for those of us who like to live on mountains :3) And with some transformers and HV cables, you can pipe it down to wherever you live. Try it and see!