Posts by williewillus
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I vote against configurable ID's in 1.7
That would completely break the ability to remove/drop in mods as we please, which is a great benefit of 1.7. Okay, we do not have infinite blocks and items, but we *don't have to worry about block/item id conflicts AT ALL*
This will also break world compatability between two people. If one person has their id's set to something different the map isn't portable. In 1.7.10 the dynamic allocation of ID's lets us do things like play worlds with an originally different ID set. It's NOT a good idea to keep number ID's exposed. let forge handle itPlease don't bring back id nightmares from 1.6 >.>
For the messages, just wrap around SimpleNetworkWrapper, and implement IMessage and IMessageHandler for messages. Check other 1.7 mods
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Might be a dumb questions but the mode switching for items doesn't seem to be there? Can't change the mining laser to other modes, nor can I change the jetpack to hover mode. I've tried all manner of mashing on the shift, m, and space keys.Never mind I'm dumb.