Posts by Scors

    Seems unnecessary, with only 2 exceptions. One, it could make a good defense system, and two, it could allow for cables to not have to run outside. However, Considering it still would damage people, and considering the massive power loss, I would note that you should just use HV cables for the same thing except better.


    Unless you're building a super-tower at around 100 elevation, and a bunker of DOOM at 6 elevation. Now, I know this is an extreme demonstration, but it would save people the hassle of wiring an HV current from the top floor of a super-wind-tower down to the level bedrock sits at. I'm a mole, and this would definitely help myself and others become completely mole-ish, as well as power several factory areas without having to wire 10-20 HV lines from the surface to the underground.

    I"m going to submit that I can't seem to get the teleporters to work (8.50 IC) in SSP, either. I flip my two cut-off switches, and push the button, and it pwoers the wire underneath the teleporter... And nothing happens. I'm thinking it's either the unloaded chunk that the partner teleporter is on, or the same reason as stated above. ^^ Just thought I'd mention it.


    EDIT: After having a brainstorm, I traveled the 500+ blocks over cold ice to try copy/pasting the frequencies on my two teleporters to both of them. It worked. :) Game, set, match!

    Yea thats what ive been noticing, I think im gonna stick with non-hv sources for my power.


    I'd say try moving the wires 1 unit away from the HV's before bringing them back to the same vertical level. The style you use (where it comes out the top then comes down right away) may be causing the HV to send out 2k power, then eat it up the same frame when it doesn't split into 1k batches. This could be CPU-intensive, for all I know. Then again, I am not a professional.

    Well, the Subject pretty much says what I'm suggesting: A wireless energy transference device designed to work through walls, floors, and ceilings. Warning: Do not stand between a transmitter and a receiver, the results could easily be equivalent to standing in front of a fully charged Tesla coil and having it turned on. The idea behind this is to allow power to be transfered through walls (obviously with direct resistance programmed in for materials that would be used in the construction of buildings. The power requirements would probably be massive, obviously, and yield very little at the receiving end. Maybe enough for running lights, but not much more. :)


    Recipe recommendation:


    Transmitter:


    T=Tesla Coil
    R=Cable
    I=Refined Iron
    C=Advanced Circuit


    ITI
    ICI
    RIR


    Receiver:
    C=Advanced Circuit
    R=Cable
    I=Refined Iron
    H=HVT


    IHI
    ICI
    RIR


    Just a thought. Would be nice.

    honestly, I'd guess an MFE at 50 EU output would be enough, because then it'd match on both sides. so, 50 eu/s input I guess?


    5 is going in per frame, 5 is going out only on frames when it's requested. (Also, if you split the line, it'll receive the extra power from the split if the other machine is supplied.)


    As for the supplier->store system for an explanation, you'll want to add in the "partial return policy." basically, anything not used by the store can be sent back to the supplier for use later. :thumbup:

    Name:
    Mining Drill Recharge Station


    Description:
    Simply put, allows you to recharge the mining drill or the chainsaw using this station, like a mobile charger only isn't mobile and can be hooked up to a power grid directly. This would allow for people to stop needing batteries/generators to fully recharge their drills in deep, dark mines. ^^ (And help with an auto-recharge feature in the IC/Buildcraft combo system. Might elaborate on that in another topic section.)



    Recipe:


    RIR
    IMI
    CIC


    R=Redstone
    C=Cable
    I=Iron Ingots
    M=Mobile Charge


    Recipe may need tweaking. o.o;



    Things such as:
    -What does the req'd energy per cycle mean?
    Total EU's needed to run a single cycle.
    -What does it mean when a machine has a certain "storage".
    How much energy the machine needs to run a cycle is "stored" in the machine. (Also why it takes batches, not constant flow) This storage charges up to max, then the machine runs a cycle if there's a reason to run said cycle (like iron dust in a furnace.)
    -What does the minimum eu/s mean and what happens if it gets more.
    Minimum eu/s is the minimum required power supply (consistent) that is needed for a machine to continue running non-stop. The consequences for more power are one of two things, depending on config file setup: 1): if config setting for "eat all power" (forgot the exact words) is off, the excess amount is returned to the MFE. if it is on, you lose all the power the MFE sends out to power the machine, even the unused portion.
    -What happens to energy that isn't used, (sent from MFE's) or energy that is lost in unequal splits.
    energy not used is covered in last question ^^ energy lost in unequal splits is just that: lost. it's usually 1EU/s, which in my opinion isn't much.
    -When and how exactly do machines use the energy given to them.



    machines acquire energy to fill their storages for runnign 1 cycle. They use that power when there's something to cycle. Mostly, this question has been covered in the above sections.


    With an HV transmitter, if you want a constant outflow of 2k EU/s (which is just ridiculous!), you'd have to create the largest power farm to date. It can be done, but it takes time and concentration. An HVT is designed to move power across vast distances, from one to another (or to a tesla ^^). HV's are not designed to constantly run, but rather take in power until it reaches XXXX amount and sends it across the HV line to the destination, where its counterpart then filters it down to 50 EU/s bunches that doesn't cause MFE's or generators to explode. (P.S. Minimum is 50 EU/frame, the s is actually very misleading, as Alblaka has mentioned in the main thread in the minecraft forums.)


    Your charging MFE is charing because the two machines are fully powered, and are not requesting more power at the time of the charing. Now, they'll run a cycle, have 0 EU and request more, thus the batch send, but when they don't need to charge themselves, they'll leave the MFE alone to collect more power. :)


    I hope that A): made sense and B): answered your question. ^^ If not, let me know. "George of Jungle, always here to heeeeeEEEEELP!"

    Powered tools that hit 0 dura in SSP are disappearing for me. I don't know why, but I would like to inquire if there's a fix or not. :) Or if anyone else is having this issue. It's not old files that java has kept, I've completely wiped my minecraft folder and then installed IC 7.16 + other misc. mods.


    Mods installed:


    Modloader
    ModloaderMP
    TooManyItems
    Buildcraft
    IndustrialCraft
    Recipe Book
    Floodgate
    Pfaeff's Mods
    Shelf
    Elevator


    (Only IC and the ModLoaders were installed directly to the jar)


    Edit: appears to be the Mining Drill specifically. The Diamond drill doesn't break apparently. o.o