Working on a Bukkit port now
Posts by halvors
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It's definitly a gui id conflict, Silentdeth: Miss here? Client and server is generating different gui ids...
On client the gui id's is:
CodeguiIdIndustrialElectricEngine=94 guiIdLargeElectricEngine=93 guiIdMediumElectricEngine=92 guiIdOilMaterializer=95 guiIdPetrochemicalGenerator=90 guiIdSmallElectricEngine=91
And on server they are: -
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I don't have any stack trace, i don't find anything in Modloader.txt?
But when i place solars it works great, but after some hours when i login client crash, may this be some client side memory leak?
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With Forge 1.3.3.12 and Optifine, can test without...
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java.lang.NullPointerException
at cm.a(WorldRenderer.java:211)
at l.a(RenderGlobal.java:1400)
at kz.a(EntityRenderer.java:1191)
at kz.b(EntityRenderer.java:918)
at EntityRendererProxy.b(EntityRendererProxy.java:15)
at net.minecraft.client.Minecraft.x(SourceFile:742)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 682cba06 ----------get that whenever I try to join.
Same problem here, really anoying, server is unplayable until i remove the mod again, then it works just fine
How did you get the log when client crash?
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Zippinus: I really think you should split the mod up in one called "Solar Arrays" and one called "Advanced Machines" since someone only need the Solar Arrays
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For the Oil Materializer, couldn't you use a Mass Fabricator in the recipe instead of a Automatic Crafting Bench? Then it would be a bit more expensive
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I'm running IC2 1.43 r2 bukkit port, i'm not running Forge 1.2.4 had som problems with it an BuildCraft. So i'm still on 1.2.3. Should i remove the tileentity? And place a furnace?
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I get this error when using the "unoffcial" bukkit port, i know it's not offcial but maybe cpw will read this The error appears when i'm using BCIC2Crossover mod on an existing world, and here is the error from my console:
Code
Display More2012-01-05 17:53:30 [SEVERE] java.lang.NullPointerException 2012-01-05 17:53:30 [SEVERE] at BCIC2crossover.TileEntityElectricEngine.isAddedToEnergyNet(TileEntityElectricEngine.java:399) 2012-01-05 17:53:30 [SEVERE] at ic2.common.EnergyNet.getValidReceivers(EnergyNet.java:515) 2012-01-05 17:53:30 [SEVERE] at ic2.common.EnergyNet.discover(EnergyNet.java:372) 2012-01-05 17:53:30 [SEVERE] at ic2.common.EnergyNet.addTileEntity(EnergyNet.java:133) 2012-01-05 17:53:30 [SEVERE] at ic2.common.TileEntityCable.l_(TileEntityCable.java:59) 2012-01-05 17:53:30 [SEVERE] at net.minecraft.server.World.tickEntities(World.java:1171) 2012-01-05 17:53:30 [SEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:524) 2012-01-05 17:53:30 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:431) 2012-01-05 17:53:30 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:457) 2012-01-05 17:53:30 [SEVERE] Unexpected exception
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I'm on Windows right now. So need to setup MCP on Ubuntu to test it. But whold it be bossible with a bat script too? Anyway thanks for the patch You're awsome!
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I mean't minecraft_server.jar, and yup, its working.
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Maybe copy content of .zip into minecraft.jar will work?
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Great Just waiting for the patches. Any change for an Buildcraft description too?
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Yeah, i really need it before updating my server to 1.0.0 :-S
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But why did it work with the previous version then?
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I get this error with the server:
Code
Display Morejava.lang.RuntimeException: ModLoader has failed to initialize. at ModLoader.ThrowException(ModLoader.java:1206) at ModLoader.init(ModLoader.java:627) at ModLoader.Init(ModLoader.java:1269) at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:106) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:323) at cu.run(SourceFile:457) Caused by: java.lang.RuntimeException: Exception occured in ModLoader at ModLoader.ThrowException(ModLoader.java:1206) at ModLoader.ThrowException(ModLoader.java:1211) at ModLoader.addMod(ModLoader.java:118) at ModLoader.readFromModFolder(ModLoader.java:847) at ModLoader.init(ModLoader.java:603) ... 4 more Caused by: java.lang.NoClassDefFoundError: ic2/platform/Platform at mod_IC2AdvancedMachines.<init>(mod_IC2AdvancedMachines.java:106) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) at java.lang.reflect.Constructor.newInstance(Constructor.java:532) at java.lang.Class.newInstance0(Class.java:372) at java.lang.Class.newInstance(Class.java:325) at ModLoader.addMod(ModLoader.java:104) ... 6 more Caused by: java.lang.ClassNotFoundException: ic2.platform.Platform at java.net.URLClassLoader$1.run(URLClassLoader.java:217) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at java.lang.ClassLoader.loadClass(ClassLoader.java:321) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294) at java.lang.ClassLoader.loadClass(ClassLoader.java:266) ... 14 more
I've tryed adding a "z" in front of the filename but doesn't work on my Linux server, think this is becaouse ModLoaderMp doesn't load mods in alpabetic order. Any fix for this, eventually Zippinus/cpw, could you try fix this?
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Good luck with that.... the ModloaderMP author is ignoring any bug fix requests made in the thread. You can try sending him a PM asking for a fix but I doubt that'll happen.So why did the 1.337b version work then?
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That looks like a modloader ordering error- IC2 needs to load before Advanced machines (obviously). Try copying the file into the directory again.
I've tryed that. But i'm running the server on Linux, then i think it's not loaded in alpabetic order. How do i fix this?