Posts by Javascap

    Simple idea: allow a feature in kinetic wind generators to lock the current turbine, preventing electrical production and stopping wear on the turbine as long as the generator remains locked. As a bonus, allow the lock to activate on receiving a redstone signal, basically allowing attached energy storage to shut down the nearby turbines when filled.

    Kentngton, I assume you didn't get my private message, so I'll share the general contents here.


    I also took your advice and touched up the space suit.
    1. Centered the air tank, extended the "pipe" into the helmet. I'm debating with myself whether I should move the tank down one pixel or keep it there.
    2. Added knee pads.
    3. Filled in a missing band near the hands.
    4. Textured the front a touch, removed reddish tint, only white-black shading, experimented with decals, but couldn't think of anything nice.
    5. Textured the top of the legs/bottom of the torso dark.


    I also whipped up this mechanical part in about 10 minutes, quite untextured. Let me know what you think of the shape. I am assuming the mechanical piece is going to be made of gold and redstone, but if I am incorrect, I can change the colors to accommodate. Because there is a limit to five uploads in any new message, you can find the mechanical part in your private messages.


    I also made sprites for the four parts of the space suit, as seen below. Hope you enjoy em.


    For what it's worth, I think you should go with Engineer's drill, it looks better than anything I came up with.

    Images

    • iron_1.png
    • Space Helmet.png
    • Space Suit.png
    • Space Legs.png
    • Space boots.png

    It's going to be rough getting several small gears to work in a 16*16 area, but I'll see what I can do. Should I include some loose wires in there?



    Could I ask for more information about what the functional difference between this drill and the IC2 drill will be? I want to know what I am texturing for before I try for that one. If you don't want to spoil details, you can message me.


    I.... may have gotten a bit carried away with the space helmet. I went ahead and made an entire space suit. To try it out, replace the iron_1 in any texture pack or in the Minecraft jar. I'll edit this response with item sprites a bit later.

    Images

    • iron_1.png

    For your knowledge, this mod doesn't work with Buildcraft 3.1.5. Back to 2.2.14 with me...



    java.lang.NoSuchMethodError: buildcraft.api.APIProxy.getWorld()Lxd;
    at BCIC2crossover.RenderCrossoverGenerator.<init>(RenderCrossoverGenerator.java:147)
    at mod_BCIC2Crossover.modsLoaded(mod_BCIC2Crossover.java:306)
    at ModLoader.init(ModLoader.java:899)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(ahu.java:77)
    at ahu.<clinit>(ahu.java:8)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 11cd02ec ----------

    Hey Nutty,


    The rubber tree textures in IC2 always bugged me, mostly the area with the resin, so I took the liberty of re-brushing them. Attached, I have uploaded my modification of your 64X and 128X textures.


    Because of file size limitations, the 128X retexture is a mediafire link. The 64X is provided below: http://www.mediafire.com/?v8u7049h3dyc315


    If you want to, I fully release my modification of your work to you to use in whatever form you want to.