Made a quite nice looking MKIV 0-chamber 0,37 cycle reactor with 70 output,as only 5 HD,looks pretty cheap
http://www.talonfiremage.pwp.b…f=1p101010110010101001010
Another one,only 0,28 - but 3 HD,which is much better
Made a quite nice looking MKIV 0-chamber 0,37 cycle reactor with 70 output,as only 5 HD,looks pretty cheap
http://www.talonfiremage.pwp.b…f=1p101010110010101001010
Another one,only 0,28 - but 3 HD,which is much better
Glad to help still,design,that I gave - is with 6 chambers,you can go into a bit more complicated 4 chambers,it's up to you,but I like 6 chambers much more,as i like symmetrics(or how it is spelled xD)
OK, I've attempted to improve my breeder design. This new version takes 1177s to heat up, but most of the IHDs would end up melting from 1126s onwards. I'd solve this by putting it into neutral mode at 1100s to let the heat equalise, but that could get rather annoying (and dangerous...).
Heating config: http://www.talonfiremage.pwp.b…e=1j101010114010101001010, active config: http://www.talonfiremage.pwp.b…m=1j101010114010101001019. Note that this particular reactor is 6 chamber and is completely surrounded with water except for one space, which needs to be blocked off (I used reinforced glass) - this was so that I could put another coolant cell in to help a poor IHD out.
The advantage of this breeder is that it heats up faster than the one in the OP (if you absolutely must minimise the startup time), but it's going to need one phase of component shuffling during the warmup or you end up with a large hole where your reactor used to be.
Dude,your breeder really is expensive for 6 chambers,check this out :
http://www.talonfiremage.pwp.b…6=1k101010114010101001019
So,removed some CS and here is:
http://www.talonfiremage.pwp.b…=1k10101001501521s1r11r10
Actually,a suggestion-maybe you'll remake your first post to look like:
10EU-1U-0HD-4CS-INF-1chamber
20EU-2U-0HD-8CS-INF-1chamber
etc.
This may greatly help designers,I may even make you a new first post
It should build up heat in a reasonable time without melting any parts. At 908 seconds parts start to melt long before reactor heat reached 9k heat.
How'd you know that for sure?really,curious
I don't get it - how can a max number of cycles be less,than 1 and not have a critical state?
http://www.talonfiremage.pwp.b…=1k10101001501521s1r11r10
(not suggesting this setup,just to show this strange..thing)
Display Morehttp://www.talonfiremage.pwp.b…1k101010037ps011111101110
This one got 3 eff can run alot longer and has over twice the effective eu/tick output. Its also cheaper and has a possibility to run with a breeder making the eff way higher (i think 8 eff or so)
Maybe if you improve yours so that it can be a good alternative to this one i may ad it.
Your breeder heat configuration melts parts after 908 seconds
Can you show breeder-version?
Well,one HD,okay..now-better.
as you can see-my setup goes with 1HD/2CS,in other reactors its ~1HD/3CS,I don't remember which setup it was-guess,have to look up
Well,yeah - it builds up heat pretty quick,that's supposed to be good,right?
Made,well,redesign of your perfect breeder (sounds painful,as I designed this setup fully myself )
Reason,why I think it's better-setup looks much-much easier to remember
http://www.talonfiremage.pwp.b…g=1m101010114010101001010
Heating configuration:
http://www.talonfiremage.pwp.b…a=1m101010114010101001010
(2 coolant cells at the corners are to be moved in the place of the uranium cells,also - HD from bottom placed on top)
Hybrid reactors will never even get near the efficiency of a separate reactor and breeder. We tried that with CASUC long time ago.
Of course it wont - but it's quite nice design,it takes 15 HD(this number can be decreased,in my design HD connects to 2 cooling cells each and that can be even emproved) for 3UC as well as nicely charges up to 4Is.(!) cells,I think,that this reactor is outstanding just like it is - I'm going to make some improvements on it though,to decrease HD amount.I'm quite sure,that 3UC reactors run on ~6-9HD and investment into a breeder is far more expensive,than using my setup./gone in search for improvement/
Here is mine reactor design,gives 70 EU/Tick,running up to 90% of cycle,BUT it has a breeder function(charges 4 cells),so it's kinda hybrid reactor and is quite profitable,if you think for some minutes-
http://www.talonfiremage.pwp.b…=1k10101001501521s1r11r10
If you don't like 90% uptime,just remove one N-D cell and you'll have 100% uptime
using it now and this makes me happy
Generally,I don't know what is it more - a usuall reactor or a somewhat breeder
of course,the HD and CS placement can be easily improved,but I dont feel like it right now
Still,It's really confusing - some mods are working with newest release and some do not,is it possible to ask somebody from team to check if addons do work with last release and remove/move other addons?There could be some addons,which are for older release of IC2 and still woking with latest one,but nobody would use them because of older IC2 version number in title
Maybe someone before asked,but why won't old pending addons be deleted or moved into one thread? Guess,people are mostly on IC2 last versions,right?So these addons a generaly useless,because they don't work.Moving them into thread like "1.15 addons" and alike can be very convenient for everybody.
and I wasn't able to run that perfect breeder in reactor topic,probably some update changed something =/
Display MoreI use Nargons designs for a breeder. Its foolproof (Yep, I cconsider myself a fool when it comes to nuclear reactors), but then again, I think I have 4 full stacks of uranium I still need to burn through, so breeding more is not exactly a priority.
http://forum.industrial-craft.…?page=Thread&threadID=937
Then again.. I use the thermometer addon to keep the temperature of the breeder around the 9K mark... I am not that much of a fool!
this reactor setup is lame and why so - starting heat is 0,which is 20000 ticks to charge,being a positive breeder this number will decrease as heat reaches 3k heat,6k and 9-but,by the end of a cycle it will have 9.8k heat,meaning that your charge will run at full potential quite a low time ,basically I'm not even sure,if you'll be able to make 1uranium into 4cells,they may not even charge fully..and my setup is best,because the only thing you need after investment - put new cells in time,without even heating,as well as 1U will produce 4 cells(5k ticks to charge)
It's up to you
Must be quite dissapointing,huh?
Alblaka,there is a rule to ban for asking for realise date,but at least,when the next update comes...at least announce,that you're porting IC2,so people won't do anything like that..
What a loss ( I checked the descriptions and wanted to try it out on 1 0 0 (
Sliderpro: IC2 already has luminators. Some other modder might want to make colored variants of them, but it doesn't fit thematically with my mod
That's bad =( I already built a disco house xD
Actually it's not D-2 or T-3. It's H-2 and H-3. H is for the element, hydrogen, and the number is for the atomic mass of the isotope. Deuterium is hydrogen with an atomic mass of 2 AMU. Tritium is hydrogen with an atomic mass of 3 AMU.
And you can never have too much chocolate.
I know that perfectly,it's just a matter of comfort >_> I should write in a different way with protons and neutrons,but I don't care xD
Well about clay..never noticed that,gotta check right now >_>
About He-4..would't it be nice to create lamps with it? lots of possible room for imagination,like - coloring with dyes and charging these lamps and making new type fo colored lighting?(like differently colored torches,making disco avaliable ) and so on? low EU transmitting cables,which emit yellow light,when EU flowing through? it's merely a suggestion about what MC really lacks still,we may turn it into D-2 cell and T-3 cell,using neutron help >_> actually something tells me,that we may need 2 fusion reactors-cold synthesis and hot >_> goddamit I ate too much chocolate
I don't think you are supposed to create tritium via UUM.
Than there is no point in using clay,it's friggin rare resource,and you should waste 20 clay and 1 deiterium for one tritium,which is worth 1 280 000 -my guess,that using a nuke reactor without chambers with a single uranium and 4 coolant cells is WAY more efficient
If isotopic separator for lithium-6 would give a 10% rate (roughly 10 clay per tritium),than 4 tritium would make 5 u-matter >>> 48 clay,which would be roughly 5 tritim,which is more or less profitable (or I'm way too rough here >_>)
Still,clay isn't something,that is wasted - it is a highly needed resource,and this update isn't worth wasting it,IMHO
Still,a fusion reaction is waay too funny here,making 1 H-3 from 1 Li-6 and so on.
Shame,we can't use nuclear