Posts by Jaunt

    Thank you so much for the replies, Pyure. Trying to make the turbine work in this older version make me feel like a lunatic.


    The outdated wiki is this one: http://ftbwiki.org/Large_Steam_Turbine


    There are two or three other pages I was using to source my data but none of them come out and say "there's no limit except the one imposed by rotors", so I thought it could be an idiosyncratic limit.


    Man, I normally have a half dozen follow up questions, but you've left me thoroughly enlightened. Thank you again.

    Unfortunately for me, the Beyond Reality most recent update still only contains Gregtech 5.08.26. Looks like I know who to bother now.


    Thanks so much for all your help, I was expecting to hear nothing but radio silence for days. I'm glad to hear I was doing it mostly right. If it wasn't for you, I would be drinking to excess and sobbing into my keyboard about now.

    Of course not, neither do I. I was hoping that maybe you knew from having read it before and it wouldn't be any effort for you. But no problem, I'm not averse to digging.


    So if I only run one one bronze large boiler (as it seems really hard to find a turbine that has an optimal flow of 32000), that gives 800 l/tick, which is 16k/sec, which is the optimal flow for the medium titanium rotor, I should be good? I think that's how it shakes out.


    If I'm doing 80 damage per 3000 ticks, I should be nowhere near these rotors breaking in the span of one to two minutes, am I wrong? And while I appreciate all your advice, and you've been admirably patient so far, it doesn't seem like either the rotor or the tank issue is responsible for the fact that my turbine is outputting 0 EU. Is there any further possible cause for me to investigate, or is it just an issue of working out the update and hoping that 5.08.27 will treat me right?

    Aha, I see. I think I missed a decimal.


    Thanks for the tips on using Railcraft tanks. I've been storing everything in Buildcraft tanks and moving it around by hand. Definitely not a habit I'd like to retain. It's bad.


    Any ideas on what changes Pyure's overhaul contained regarding turbines? Or, failing that, what kind of rotor would last a decent amount of time that is viable for a crew straddling the fence between MV and HV?

    So when I used a fluxed electrum rotor on 1 boiler, that would be 800 steam turning into ~400 EU/tick, so roughly 80 damage a tick, so 2400 damage distributed every 1.5 seconds? That suggests that the rotor only lasts slightly longer than 15 seconds. Am I getting that right? This is confusing, because I've had the turbine spin for well over 60 seconds, and the rotor goes from full durability (25400/25400) to just gone when the turbine stops. Is that how it used to work, as far as you know?


    The same calculations performed on neutronium suggest it lasts basically forever, so yeah, I'm really looking forward to progressing that far.


    As far as tanks, what would you recommend? Quantum tanks are the ideal, but that osmium wiring is killer, I still need to make an HV laser etcher, and I don't understand how Gregtech interfaces with other mods fluid transports systems so I'm sure there's an easy answer I'm overlooking purely due to my own ignorance.

    So turbines, prior to 5.08.27, are intended to break after a minute or two of operation? That doesn't seem right. I'll look into it. Does that mean that prior to 5.08.27 the turbines were essentially worthless and unusable? Thanks again.


    Edit: Checked the changelog. Do you know anywhere I can find additional information about Pyure's overhaul?

    I'm running Beyond Reality 2.3.2, which contains Gregtech 5.08.26. I'll check the changelog to see if it mentions any improvements to turbines. Updating Gregtech would require updating Beyond Reality, and last time we tried that, we got all kinds of crazy sound problems, so updating would not be a frictionless route to attempt troubleshooting.


    I have attempted a number of rotor configurations, the ones I most expected to work being a small fluxed electrum turbine (16000 optimal flow, running off only 1 of the boilers. 800 steam * 20 ticks = 16000 L/sec optimal flow), as well as a normal size rose gold turbine off both boilers (28000 L/sec, but I recall reading that rotors can handle up to 1.5 times their optimal flow without issue, just without any extra power generated).

    http://imgur.com/sDKSPQB


    This is a rubbish screenshot that doesn't capture the full setup because I'd need about 8 different angles to recreate it faithfully and who's got that kind of patience? I did manage to get all 3 machines in the shot though, and my pipe.


    Let me draw you a simple diagram in addition.


    BBB
    BBB TTT
    BBOPITT
    ___PITT
    BBOPITT
    BBB
    BBB


    B = Boiler
    O = LV output hatch
    P = Huge steel pipe
    I = Input hatch
    T = other turbine blocks, including maintenance hatch and output hatch.


    I've tried using both a HV and EV dynamo hatch, since I didn't know if it would choke by using one that's too big or too small. Between those two, one of them (and in my opinion, both of them) should have worked. However, I got 0 power out of either one. Of course, when I was using the EV hatch, I first ran it to an HV transformer, then to HV battery buffers.


    I hope that helps to clarify my setup.

    Hi everyone, I'm really digging GT, but the lack of documentation and conflicting documentation is killing me. I hope I'm putting this request in the right place; if I'm not, feel free to move it, naturally. I'll start with the questions and move on to a general description of my setup, and its particular problems.


    1) FTB wiki lists a maximum of 1600 steam consumption per tick. Is this still true?
    2) The same source also states you MUST supply 1600 steam per tick, or it stalls and you get no power. Is that accurate? If so, does that mean any turbine rotor that isn't optimal at 32k L/second is worthless?
    3) Several things I've read suggest that you have to use tesseracts and liquiducts to supply enough steam to the turbine. I currently use 2 huge steel pipes, rated at 19200 L/sec. They should, theoretically, properly shuttered, be able to move 1920 L/sec in total. Is that incorrect?


    On to a general description of my woes: I have a turbine set up such that there are 2 inputs, and 1 dynamo hatch. The front panel tells me that everything is "running perfectly". I have 2 bronze large boilers feeding it via huge steel pipes. 1 of the pipes is 1 block long, and the other is 2 blocks long. Both boilers work perfectly fine with Advanced Steam Turbines attached. 2 large bronze boilers should create, at peak, 1600 L/tick of steam, thereby maxing out the turbine (maybe?). I've checked the inputs to confirm the turbine is receiving steam. When I run the turbine, it will run for two to three minutes before suddenly stopping and consuming a full durability turbine rotor. As in, a turbine rotor will go from 25k durability to non-existence in the blink of an eye. Until that point, the front 3x3 turbine animation is spinning, the console reports running perfectly, and things seem generally happy. The second problem is that while all this is going on, zero power is being output from the dynamo hatch. For testing purposes, it is hooked up directly to a battery buffer of appropriate voltage containing 2 empty batteries.


    1) Why is my turbine rotor disappearing? I was under the impression it takes days to consume a blade.
    2) Why is my turbine outputting zero power?


    If you've made it this far, thanks for reading. I appreciate any help, answers or guidance you may be able to provide.