I was playing on Enderville and I made a decent amount of money by mass-producing rubber. Apparently a lot of people don't bother to set up a rubber farm early on and are always short, especially when it comes time to make a solar array. But once you have the infrastructure it's not so hard to produce as much as you need. That being said, I don't see anything wrong with decreasing the iron requirement of solars from 10 to 8.
I get that solars were OP before and needed to be brought down a bit, but the current cost feels just a little too high. I didn't have enough resources to start messing with lots of solar panels until I was already at the early mass fab stage. When you want to get just 32 EU/t out of a solar array, that's a difference of one entire stack of iron.
Yes, but they have to be a bit more expensive because of their ease of use. If you are limited by space, solars are very good option and they don't even need much wiring.
Display MoreHow about this!
Sand => Macerator = Silicon
Silicon => Extractor = Purified Silicon
= Silicon Circuit Base(Iron replacement:D)
= Purified Silicon
= Redstone
Much better I think.